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View Poll Results: What do you think of Power Advancement for Charaters, Weapons, and Vehicles in PS2? | |||
Power advancement is not necessary in PlanetSide 2 | 49 | 39.52% | |
Power advancement is necessary in PlanetSide 2 | 53 | 42.74% | |
Indifferent | 22 | 17.74% | |
Voters: 124. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2011-08-08, 03:51 AM | [Ignore Me] #226 | |||
Sergeant Major
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2011-08-08, 09:58 AM | [Ignore Me] #228 | ||
Private
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Power perks are a bad idea purely due to the fact they cheapen the taste of victory. Side note, any minor power boost would be an experience and personal kill count stat buff. A vets round shouldn’t be worth any more in a hail of bullets than an n00bs.
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2011-08-08, 04:20 PM | [Ignore Me] #229 | |||
Brigadier General
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People seem to think this is a totally new idea, when in fact it is just fleshing out principles already established in PS1. (more BR = more power; minor skills instead of merits) Plus, this game is still going to be a shooter so any minor adjustments of stats will always be second to the skill of the player. |
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2011-08-08, 05:01 PM | [Ignore Me] #230 | ||||
Contributor PlanetSide 2
Game Designer |
Giving out bonus to those who play the game longer is pretty lame, and as a poster said above it cheapens battles. But if such a system goes in veterans will have no choice but to do it because not doing it means you're at a disadvantage. Its not cool for someone to have an artificial edge on you just because they played the game longer - they will already have the edge of experience and familiarity. There is no need to compound that.
You also had built-in tradeoffs in PS1. Your cert points were limited so you coudln't have everything simultaneously. BR allowed you to have more, but it didn't make the things you had any more effective. There was no artificial differential between say a gauss in the hands of a BR 1 vs a gauss in the hands of a BR 20. That was an important and very awesome part of planetside and judging from this thread and the poll more than a few people are concerned that adding in power advancement is the wrong direction for that system. |
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2011-08-08, 05:22 PM | [Ignore Me] #231 | |||
Brigadier General
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1) Maybe you were one of the very few people who got maxed out on all the merits, but for the rest of the world, it is an infinite grind. Now instead of grinding for merits, you'll be grinding for minor skill bonuses that arn't game-changing but help sharpen your edge. 2) More BR = more versatile = more powerful. For example, if you are able to have HA, Engie, Med, and fly a Mosq ALL at the very same time, I don't see how you can even begin to argue that doesn't make you more powerful than a BR5 player. In both cases, a rose by any other name is still a rose. |
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2011-08-08, 05:34 PM | [Ignore Me] #233 | |||
Sergeant Major
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Merits and skills are completely separate concepts. I imagine PlanetSide 2 will have merits in much the same way as PlanetSide 1. 2) Exactly. A BR20 player is more powerful and versatile than a BR1. He doesn't need an extra 20% to widen the gap. So therefore I don't even see how you can begin to argue you still need a 20% power advancement for vets. |
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2011-08-08, 05:45 PM | [Ignore Me] #235 | |||
How about while you're a newbie, you don't just DO EVERYTHING. You decide what suits you best, and at what you can do better, you improve. And while you're a vet, you've chosen your style. And you want it to pay off. Don't forget that their ultimate purpose is to create a game, based MORE on teamwork, than on uber-soldiering. That means that they somehow have to "benefit" a player's choice. To some degree even force it. That's when "power difference" comes handy. You can give this difference, but on certain conditions. Like: "If you want to be cool with ****, you have to train a skill for it. But with a skill for ****, you'll have to temporarily forget about learning *** and ***** skills." So you can gradually increase your overall strength, or drag yourself into learning something separate, in shorter period of time. That's the way see it. Last edited by NewSith; 2011-08-08 at 06:00 PM. |
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2011-08-08, 06:02 PM | [Ignore Me] #236 | ||||
Contributor PlanetSide 2
Game Designer |
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2011-08-08, 06:10 PM | [Ignore Me] #237 | ||
First Sergeant
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Malorn, are you using a different font than everyone else? I cant seem to read what you're writing, it may be too small.
So has anyone thought about using certification points for these weapon upgrades? Lets say I'm a jackhammer whore, through and through, and all I do is drive on my ATV to the fight and unload on the enemy. ATV + REXO + Med Assault + Heavy Assault is only 10 certs, I have that many at BR5. What if this player were to spend a cert point on an extra barrel for his jackhammer, and then perhaps two for an enhanced chamber system for higher bullet penetration. If you meet him in a tower, you'll be in trouble, but that's the limit of his power. Power Differentiation could be determined by how many certs you dump into that role, or whatever this class system bullshit is about (For the record, I'm against it and I much prefer the PS1 certification system). This way a veteran would have potentially more weapon upgrades, but a new soldier could still cert a couple of upgrades. And if anyone complains that it might take too long to get enough certs to be effective, you can get to BR 5 practically just doing the training missions, driving all the vehicles, and picking up all the guns. These cert costs could be balanced out, but it could work. |
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2011-08-08, 06:15 PM | [Ignore Me] #238 | ||
Brigadier General
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Well, I don't know how to read, so I'd appreciate a little more compassion. OK, I'm kidding, but I did read that sentence, even in the normal font size, I just disagree with your conclusion, and I explained why I disagree. It wasn't because I ignored what you said.
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2011-08-08, 06:16 PM | [Ignore Me] #239 | |||
Sergeant Major
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@NewSith If I specialize in something, my reward for specializing in it should be that I know what I'm doing and I'm better than a noob at it because I've actually played the game longer, not because I specialized and unlocked some skill that makes me more powerful. @Furret This would work except the issue is that the barrel for the jackhammer (as you mentioned) would only be available to a BR20 vet since its unlocked further down the skill tree that required BR20 to start training. So a newb would not be able to cert the same barrel. I'm all with you, PS1 cert system ftw. |
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2011-08-08, 06:23 PM | [Ignore Me] #240 | |||
Try to get it right - I'm all for br25, and cert system, and stuff... But... That's not going to happen, and that's already written in stone. Sadly class system, as in "Pre-defined Equipment", does NOT work with our cert system. |
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