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2012-03-08, 12:20 PM | [Ignore Me] #226 | |||
Major
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Treyarch actually patched Domination so that the KD ratio stat was removed from the scoreboard because too many people were going after kills instead of playing the objective. Jesus Christ, some of you people. I know personal attacks are against the rules but I think it needs to be said...Some of you people must have little to no experience with online gaming or have a severe form of autism because ANYONE with ANY experience with online gaming KNOWS that killwhores are the bane of objective games. Since PS goal centralizes around capturing territories (an objective) doesn't the K/D stat seem a little detrimental towards that goal? Do you really need to sacrifice the better of the game to satisfy your curiosity? You can't see your deaths tracked? Tough shit. Deal with it. You can't always get what you want, that's life. There's no need to bring the entire infastructure of the game down because you want to look at some meaningless stat that has no value towards the actual game so you can stroke your E-Peen. |
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2012-03-08, 12:23 PM | [Ignore Me] #227 | |||
First Lieutenant
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As I have said before, the killwhores move up the front line. They push the enemy to the spawns so that support players can fall in behind and set up defenses on captured territory. The demonization of killwhores is not needed. They provide a service to your empire, respect them. |
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2012-03-08, 12:26 PM | [Ignore Me] #228 | ||
Sergeant Major
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@ D2A: I hope that this was not adressed at me as well. You'd be quite wrong in my case.
Anyway .. got more important things to do now. Last edited by BlazingSun; 2012-03-08 at 12:29 PM. |
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2012-03-08, 12:29 PM | [Ignore Me] #229 | ||
Major
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It was directed towards anyone that think putting K/D stats in an objective game is going make it benefit any, so I guess you got caught in the crossfire.
I don't deny your gaming background. You were an amazing player in PS who topped the leaderboards, as I can see by your signature you obviously are a very skilled BF3 player. That said, you cannot deny with your extensive gaming background the killwhoring is detrimental towards objective based game types. |
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2012-03-08, 12:29 PM | [Ignore Me] #230 | |||
Master Sergeant
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2012-03-08, 12:34 PM | [Ignore Me] #231 | |||
Member
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Tribes Ascend was a great example of this. There was a direct and measurable decrease in teamwork after they started tracking it. People just stopped cooperating and switched to kill-whore mode. |
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2012-03-08, 12:34 PM | [Ignore Me] #232 | |||
Colonel
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That said, Brink was a game with no K/D and very obj focused. Yet people still killwhored. That's sorta why im argueing here to begin with. It didnt seem to make any difference whatsoever. They are the bane yes, but I really doubt showing k/d vs. not showin k/d changes that. As for my gaming, I've played "realistic damage model online shooters/tactical shooters/whatever" since early 2000s mainly starting off with Tom Clancy titles.
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2012-03-08, 12:40 PM | [Ignore Me] #234 | |||
Major
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But the point is, is that a lack of K/D discourages that kind of gameplay. People are less likely to cower back and spam grenades if they know that their precious K/D isn't at stake. Malorn has an excellent point about evolving the current state of FPSes. It's too centralized on kill/stat whoring. It's less about capturing objectives. That needs to change. At the very least for an objective based game it HAS to change. Last edited by Death2All; 2012-03-08 at 12:41 PM. |
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2012-03-08, 12:42 PM | [Ignore Me] #235 | |||
Member
Contributor |
I'm not even arguing against K/D tracking. I just think it should be buried in the statistics. Focus should be, instead, on objective scores. Following squad leader commands, meeting objectives with your squad, defending under-attack objectives for extended periods of time, etc. |
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2012-03-08, 12:43 PM | [Ignore Me] #236 | |||
The goal should always be the focus and what the players have incentive to achieve. If you give emphasis and incentive to kills then you'll find less people pushing the objectives, less people playing for the goal and ultimately that's not what Planetside is about, it's about team based strategy to control the world. Telling people to go and control that world is important, the fighting is the emergent part of people attacking objectives. On the flipside there is however another possibility here. Increase the score people get from earning kills while defending something they already control. Incentive to fight off the enemy from taking a base. Low kill score for attacking but high score for taking the objective, higher kill score on defence but obviously no points for an objective because you can't take what you've already got. This covers both bases, ensures pushing on attack and gives cause to defend. In fact, utilising this, you can cause all the killwhores to play the defence part of the war effort and all the focused tactical players to play the offence part. Win win. Get the balance right for the defenders points earned from kills so it roughly equals (on average) the points people get from taking objectives and you've got the right balance of offence and defence. That's something that can be worked out in the beta based on the immense amount of statistics they'll get, they can do the math based on average time to take objective, number of kills in the sector per player, etc etc. Then it can all be properly balanced to balance the points earned by players participating on both sides of the war and successfully give both the killwhores and the objective players a role within the story of the world that all comes under the metric of score:death. The math won't be a fun thing for the devs to do, to get the balance right it'll be necessary though. Won't be particularly difficult with the immense number of stats they'll have to toy with during beta and the transition to launch. |
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2012-03-08, 12:46 PM | [Ignore Me] #237 | |||
EDIT: And I double posted. Apologies. |
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2012-03-08, 12:48 PM | [Ignore Me] #238 | |||
Captain
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2012-03-08, 12:49 PM | [Ignore Me] #239 | ||||
Sergeant Major
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Ok so one last reply to this thread. Well no I don't think that the K/D tracking brings an actual benefit to the game per se, but I don't feel like the negative effects are anywhere close to what you guys fear they will be. Was PS1 unplayable all of a sudden when they patched in the K/D bar? I didn't notice a difference at all to be honest. I guess I can only speak for my self here, but keeping K/D in mind doesn't stop me from going for objectives. I might not be the one who always places the charges in BF3 rush mode, or the one who is the first one to blindly enter a tunnel, but that doesn't mean I don't support my team. Carefull/passive playstyle =/= selfish playstyle. Edit:
Last edited by BlazingSun; 2012-03-08 at 12:53 PM. |
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2012-03-08, 12:52 PM | [Ignore Me] #240 | ||
Colonel
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But I do have to say the mainstream audience will burst if there is no k/d of any kind, just like they did that with Brink.
It probably wont hurt the game too much, I mean who wouldnt play simply due to that? (i guess some might) but still, it will be QQed about if its out.
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