Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: The NC, proving daily that drugs are bad.
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-03-27, 04:36 PM | [Ignore Me] #226 | |||
Colonel
|
|
|||
|
2012-03-27, 11:10 PM | [Ignore Me] #227 | ||
Captain
|
Thinking about it,
Despite the way ItsTheSheppy wrote things, the disgruntled manner in his reply and the fact that he simply extremely underestimated new things the dev team already added or will add in PS2(all of which "PS1" didn't have, not other games in the market), I have to agree in several points he made. What I'm trying to say is, I'm afraid if PS2 will lose both the 'evolution' and 'revolution' (yeah I've long been one of these "let's wait 'till Beta and see what we can find" guy myself, but now I just wish they have firm post-launch development plans to slowly include the 'missing parts' that royal fans of the original PS have been asking) Well, just my 2 cents (** but I guess PS2 won't share the same fate as Vanguard or Matrix Online. When a game is F2P, some people are more likely to return later and more likely to give a game another shot because of the low barrier to entry, even when the first impression they got from a game wasn't that pleasant. So, I'd say they earned their time by making PS2 F2P. All in all, every MMOs can be described as 'unending Beta') Last edited by cellinaire; 2012-03-27 at 11:23 PM. |
||
|
2012-03-28, 05:56 PM | [Ignore Me] #228 | ||
Corporal
|
Quick, there must be no down time in our game lest people get bored, forget the fact that if theres no down time there is no up times as you just flat line.
I don't like this thinking, it brought us the text squeeze on TV and thats so bloody stupid. This has brought us on cont sancs that can't be captured, so the fight always goes on, but this also means theres no breathing space. Yes PS had to much down time, but that would be fixed by more pops to an extent. |
||
|
2012-03-28, 11:49 PM | [Ignore Me] #229 | |||
Staff Sergeant
|
Go to DICE for that please, let SOE develop Planetside, not Battlefield: Auraxis. |
|||
|
2012-03-29, 12:18 AM | [Ignore Me] #230 | |||
Colonel
|
And as far as avoiding Battlefield Auraxis - it looks like that's already happening, insofar as the shooter mechanics are going to be modernized. The key is to take the experience of BF3's lost cause and know that if things like too fast TTK(for example) arise, it's important to speak out against it early, and often. Fighting against undesirable features such as a too low TTK isn't the same as asking for Battlefield Auraxis. PS1 had a longer TTK itself, so that would be no worse than standing with the PS vets. Last edited by Stardouser; 2012-03-29 at 12:20 AM. |
|||
|
2012-03-29, 10:21 AM | [Ignore Me] #231 | |||
Sergeant
|
|
|||
|
2012-03-29, 02:38 PM | [Ignore Me] #233 | |||
Colonel
|
Anyway, the point of that is, that system provides an extreme low TTK. let's just say you decide to stand in a window. Cover is 6 inches away. Under a normal situation where there's recoil, the enemy would have to fire in slow bursts and you'd often be able to move 6 inches to cover before you die. This is not the case with tapfiring, it lowers the TTK so much that it's nearly instant death. This is a game that should have a middle ground balance in this regard, if someone is shooting at you with an assault rifle 50m or more away and you are 6 inches from cover, you ought to be able to get to cover half the time. |
|||
|
2012-03-29, 03:23 PM | [Ignore Me] #234 | |||
Captain
|
With faster TTK this will be even worse, as nobody would want to die so fast. |
|||
|
2012-03-29, 03:56 PM | [Ignore Me] #235 | |||
Contributor General
|
Personally ..... ps1 ttk is fine by me but I am willing to see how the increase feels in practise. |
|||
|
2012-03-29, 04:49 PM | [Ignore Me] #236 | |||
Contributor Major
|
|
|||
|
2012-03-29, 04:52 PM | [Ignore Me] #237 | |||
Contributor Major
|
There were only so many ways to get in the base but you could avoid the cluster fuck and go up top through the walls. But for the zerg it took to long to walk from the AMS up. It seems this issue is more a problem with base design then low ttk. Because it still happened in a system with an very high ttk. |
|||
|
2012-03-29, 06:03 PM | [Ignore Me] #239 | |||
Colonel
|
Otherwise, why don't we just make all weapons 1 hit kill? |
|||
|
2012-03-29, 06:17 PM | [Ignore Me] #240 | |||
Contributor Major
|
Don't be dense. |
|||
|
|
Bookmarks |
|
|