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2013-05-16, 09:40 AM | [Ignore Me] #227 | ||
Sergeant Major
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A few people are suggesting removing deaths from the stats the game tracks - so I just wanted to say that I think this is a terrible idea.
I like to feel that I'm doing well when I play, and challenge myself to play better - and being able to see how many times I've died in a session is a big part of that. |
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2013-05-16, 10:25 AM | [Ignore Me] #228 | |||
Major
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PS2 should not track deaths at all. It would certainly improve my meta. |
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2013-05-16, 10:47 AM | [Ignore Me] #229 | ||
Remove the bleeding jump whenever you go over an incline. That thing has killed me so many times or had me go straight over a ledge when I didn't mean to.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-05-16, 10:54 AM | [Ignore Me] #231 | ||
here's a link to a great thread on the official forums about Minimap problems
http://forums.station.sony.com/ps2/i...useless.99954/
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-05-16, 11:00 AM | [Ignore Me] #232 | |||
Sergeant Major
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If you don't care about your deaths, that's fine - but I do. Trying to force everyone to play the game your way will just drive people away. |
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2013-05-16, 12:02 PM | [Ignore Me] #233 | ||
Annoying Bugs ?
..... does anyone get the Molasses slo-mo bug ? Last night. Connery. We dropped the SCU in the Bio Lab .... defending it from being repaired ..... it was like the room filled from floor-to-ceiling with Corn syrup (SCU room became murky-brown) .... my character was so hard to move with the mouse - it was almost frozen, but not quite. I would go in and out of slo-mo molasses mode. I even got White screen a couple times. I've been having the slo-mo Bug since GU08 ..... not sure if I had it (enough to remember) pre GU08. Also, I hate running up to a terminal to reload by Max, but the instead of reloading my Max, the game defaults me to change into my LA loadout ..... hella annoying. Also, CLOSE-QUARTERS ENEMY IDENTIFICATION. Guys love to wear the Giraffe Camo indoors - cuz they can run amongst an enemy crowd & not be readily identifiable. Gaaay Camo kills SHOULD NOT BE SO EASILY ACCOMPLISHED. I TK too much already. CQ camo issues should be addressed. Witin 20 meters Camo should switch to SCREAM which Empire you are. Currently, it's used as CLOAKING - so you can fire at people who are trying NOT to TK uncessarily. Leaving this Camo-Advantage in-game will increase the likelyhood of TKing becoming even more prevelent. . Last edited by Chaff; 2013-05-16 at 12:11 PM. |
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2013-05-16, 12:37 PM | [Ignore Me] #235 | |||
Captain
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MORE information and let people ignore what they don't want. Don't remove something critical just because some people don't want to see it. I don't understand what the down side is to having the death count? Makes you feel bad? More info is better info and for every person that doesn't want to see how they died or how many times they died there are others that do want to know. Let the one group ignore it or click a box that doesn't show it but don't take it away. |
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2013-05-16, 12:55 PM | [Ignore Me] #236 | |||
can hardly move or aim when this happens for several seconds. i am actually glad to hear this is a bug and it is the most annoying one right now! and the camo issue should really be adressed! easy solution: reliable friend markers, that render with the same reliability like the soldiers. if the soldier/vehicle renders and is a friendly, it must have a friend marker! giraffes could still hide in the crowd, but KOS on friendlies could be reduced a lot, since lot of people don´t wait for friendmarkers to show up. shoot first, ask for faction later or you´re dead.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! Last edited by Shogun; 2013-05-16 at 01:03 PM. |
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2013-05-16, 01:35 PM | [Ignore Me] #237 | |||
Contributor General
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2013-05-16, 01:42 PM | [Ignore Me] #238 | ||
Corporal
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Shooting people who are there, but aren't there at the same time...
Close range bolt action headshots that don't OHK. CLEARLY shooting them in the HEAD, but getting some other indicator ...Even shooting them in the body but getting a headshot instead Lack of of CLEAR indicators to tell us the difference. This stuff: Also: all these Lag-switchers, VPN'ers, Warpers, and super fast Strafers that even when you hit them, all you get is a couple "ghost shots". You guys CAN FIX THIS just by scaling up the size of their Hitboxes when they're doing anything that makes it (their hitbox) suddenly change vectors more drastically than it legitimately should be . (like when they're firing or just recently fired). IE: Average its polled velocity server-side over multiple ticks and scale the hitbox widths to THAT VECTOR CHANGE for about 500ms or a whole second. ...IOW: give Warping & subtle Speedhacking a big automatic downside. It's not that hard to do, and it's not as draconian as telling people from distant countries that they can't play on certain servers. Anyone who's against this is probably a member of those really obvious Outfits who abuse it the most. Last edited by VGCS; 2013-05-16 at 02:08 PM. |
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2013-05-16, 02:20 PM | [Ignore Me] #239 | ||
Major
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Outfit Squads:
Anyone above a certain rank in the outfit can disband the squad. Squad Leader has an "Invite Squad Members" button that will invite 11 people in the outfit at random. Invites that are not responded to in 10 seconds are automatically canceled, and a new invite to a random outfit member is issued. Division Squads: Same as Outfit Squads except instead of inviting people at random, it will only select outfit members who are flagged as part of the appropriate division (armor, air cav, only people with ESRL's, etc...). Players can set some of their own flags, while others can only be set by members above a certain rank. Squad Leaders pick what flags they want when creating the squad |
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2013-05-16, 02:39 PM | [Ignore Me] #240 | ||
Private
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1) Hitting Squad Deploy should center the map on the squad leader, so you know where you are about to drop. It did this previously but was changed without explanation. This really helps when the map is cluttered.
2) Actual colorblind support. I am red-green colorblind (the most common type) and cannot distinguish Alpha Squad from Bravo Squad as well as the Platoon Waypoint from the Squad Waypoint. 3) Instant Action...it is worthless and frustrating to use right now. 9/10 times you get dumped into a hex that your faction has just capped or one where the enemies have already been eliminated. Also, being warped to a different continent is annoying since you lose all your tank mines/proximity mines. 4) Being hit by nonrendering AV Turrets/Rockets/______ . Projectiles should render so people can at least see where they are being hit from. 5) Proximity Mines falling under the "floor." 6) Ordinance counter for deployed Tank Mines and Proximity Mines. After several month playing the game, I find it pretty easy to keep track of my explosives; however, for new players it is virtually impossible to know what mines have been triggered. |
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