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View Poll Results: Would you like a single person mech in the game? (Please read the thread before posti | |||
I don't like single person bipedal mechs and don't want them in the game | 153 | 75.37% | |
I want single person mechs, but don't like this implementation. (Explain below) | 11 | 5.42% | |
I support this implementation | 28 | 13.79% | |
Other Reason (Explain below) | 11 | 5.42% | |
Voters: 203. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2011-10-08, 06:56 PM | [Ignore Me] #241 | |||
Sergeant Major
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Are you saying here that a walking Reaver is an overpowered solo vehicle that shouldn't exist, but a flying Reaver is perfectly ok? |
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2011-10-08, 07:13 PM | [Ignore Me] #242 | |||
Lieutenant Colonel
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I like mechs and I would like to see them in PS at some point... however the stigma attached to BFRs is much too strong, at least for most of the veterans.
Here are my thoughts on how BFRs could have been balanced in PS1:
This gives the solo player three choices when it comes to combat vehicles; Mossie/Reaver/Dyson for fast hit and run strikes, Lightning for middling speed assaults and the Light BFR for slower but more agile assaults as the mechs could stalk through dense terrain that the Lightning couldn't access. |
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2011-10-08, 07:59 PM | [Ignore Me] #243 | ||
Contributor PlanetSide 2
Game Designer |
Flight on any mech is no bueno, vs or no it is a tremendous advantage. Also these have too much similarity to MAX units. Theyre the same thing. If you want to make this about how to make MAX .ore interesting, great. This idea of the thread is just dumb as the poll clearly shows.
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2011-10-08, 10:02 PM | [Ignore Me] #244 | |||
Colonel
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Even if AA can lock onto the target? With the new terrain and large cliff walls that would be my primary reason to have some system for flight available as an option.
See my preference originally was that upgrades like that would cost resources that can't be purchased so players would earn such features over time instead of getting other things in the game the same way a player might upgrade the secondary weapons on their tank.
Stop trying to balance them as an alternative to a tank. Trying to get rid of those kinds of Power Ranger ideas.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2011-10-08 at 10:08 PM. |
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2011-10-08, 10:20 PM | [Ignore Me] #245 | ||
Colonel
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As a side note, the Mechwarrior game franchise was bought, a new game about to be released, then a lawsuit over the striking resemblance some or one of the 'Mechs had to prior art by someone else in another game or something.
Too bad. Mechwarrior would make a great MMOFPS, I think. Being able to play an Elemental would have been grand fun, I think. |
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2011-10-08, 11:30 PM | [Ignore Me] #246 | ||
Brigadier General
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This is the bottom line, and why mechs won't be welcome for PS2 at launch. It's like you could be the nicest, smartest, most fun person in the world, but if your name is Hitler Bin Laden, then nobody is gonna be inviting you to a party.
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2011-10-08, 11:47 PM | [Ignore Me] #247 | |||
Colonel
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If it was just a problem of some veterans that can't get over BFRs and aren't capable of comprehending a balanced mech then it wouldn't be a problem. Most of the people that don't want mechs are using the BFR balance issues as an excuse because they don't like the chasis design for one reason or another, but don't want to say it. That's the simple explanation. I fear one of the reasons though is because they'd prefer the game was more realistic and dropped the science fiction genre.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-10-09, 12:07 AM | [Ignore Me] #248 | ||
First Lieutenant
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Well PS2 is steering away from team based action sadly if you havent noticed the redo of vehicle design into a more rambo/solo style rather than teamwork based.
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Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot. |
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2011-10-09, 05:38 AM | [Ignore Me] #251 | ||
Colonel
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Its pretty funny, tbh. I could totally accept 'I don't like mechs, I think they are highly overrated and would have some severe handicaps in an actual battlefield'. Fair enough. Granted its sci fi, but sci fi is always better when it feels like a more likely extrapolation, and everyone will have differing opinions on what that means. 'I really just don't like the style of them'. Again, fair enough. Taste is subjective. I think a monster truck style of vehicle would be absurd, some would probably disagree.
'I don't like them because a different implementation of them in a different game went badly' is just an absurd argument. If they'd been heavy tanks on treads people wouldn't have any issue with a tank like vehicle that has treads. |
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2011-10-09, 10:28 AM | [Ignore Me] #252 | |||
Colonel
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If we had infantry that could do that, after taking massive damage and surviving, while only having to crouch to renew a shield that was impenetrable to 150mm tank rounds, but vulnerable to pistols only, we wouldn't like them either. |
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2011-10-09, 10:43 AM | [Ignore Me] #253 | ||
First Sergeant
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We already have single person bipedal mechs. They're called MAX UNITS.
It sounds like you want something similar only with like 5x as much ownsauce. It's not needed. It's not going to happen. MAX is a good single player mech implementation. Tougher than a soldier, but lacks versatility and can't be deployed from just anywhere. That's about as good as a mech should be.
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"It's time to fight back..." -Huey |
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