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PSU: Rated P for PIE
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2012-03-18, 05:35 AM | [Ignore Me] #241 | ||
First Sergeant
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mechs bfrs they are very similar and have no place in a game like this. every ps player should remember these things as one of the big factors that near ruined the first game. let's not be stupid here and ruin the second by doing the same thing.
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2012-03-18, 06:06 AM | [Ignore Me] #243 | ||
Staff Sergeant
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There are many of us that disagree with you. No one wants the BFR repeated, but I believe there is room for mechs within Planetside 2. If done right, I think they can add a whole new dimension to the game.
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2012-03-18, 10:37 AM | [Ignore Me] #245 | ||
Staff Sergeant
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Christ the King...enough with this BFR horseshit already. If you want to ride around in a mech all day long and jerk off, go play Mechwarrior. Stay away from Planetside.
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Future Crew The Overlords |
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2012-03-18, 10:41 AM | [Ignore Me] #246 | ||
Major
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I feel BFRs could be implemented into the game alot better than in PS 1. For start with headshots coming into the game you could give BFRs better hitpoints too e.g. if you blow its leg off it cant walk, shoot its arms so it cant hurt you, if you blow its head off it falls to the ground .. dead.
Could also give them more weak points, less armour etc.. |
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2012-03-18, 11:17 AM | [Ignore Me] #248 | |||
Corporal
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I say we don't bother, PS with just tanks was much more fun. Go play Mechwarrior online when that comes out. |
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2012-03-18, 11:31 AM | [Ignore Me] #249 | ||
Major
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Checowsky i never said i was infavour of BFRs, so im not gunna go "play mechwarrior when that comes out" . I was just offering advice on how they could be implemented better in PS 2.
Wild idea i know, but regarding the hit boxes, they might of actually changed the game engine for PS 2 who knows .... |
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2012-03-18, 03:32 PM | [Ignore Me] #252 | ||||||
Contributor PlanetSide 2
Game Designer |
http://john-smedley.livejournal.com/1300.html
https://twitter.com/#!/BrewkoPS/stat...16942525984768
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2012-03-18, 04:54 PM | [Ignore Me] #253 | |||
Major
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I've been mostly watching this heated debate and wish both sides would be more civil, but hey this is the Internet and most people don't mind being anonymous and rude. If biped robots show up, I would still play. If balance was an issue or concern, then let the tanks transform into one instead of making one from scratch. That is if the tanks are balanced in the first place. Primary and secondary cannons = arms Top/front armour = chest/shoulders Rear/undercarriage = backside/legs Biped mode advantages: Limited jump (not jets) Torso twisting and firing while running Crouch More maneuverable, can strafe Can shoot into valleys Biped mode drawbacks: Bigger target Slower than tracks or hover Limb damage can be debilitating (guns/legs can be destroyed) Cannot transform back when limb destroyed Tank stats (armor, dps) would remain the same as we know them as well as the side grades. Driver would become head, gunner would be chest. For the crowd that doesn't like them, just stay a tank.
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Extreme Stealthing |
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2012-03-18, 06:51 PM | [Ignore Me] #254 | |||
Lieutenant Colonel
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Something is implausible when it does not make sense within the context. Civilizations going to war with each other and deciding to design and use an unnecessarily expensive and impractical vehicle when a variety of more sensible options are available is implausible, for example. Punching yourself in the genitals is easier than making an omelette. What is your point? And if what were to have legs? Are you suggesting that we use some form of legless mechanized walker? |
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2012-03-18, 10:34 PM | [Ignore Me] #255 | |||
Colonel
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You can try to hold onto an idea that "oh it's just a few people" or "they want BFRs", but I think you know exactly what they're asking for. Just a normal vehicle that utilizes a chassis type you fear. You can try to spin the conversation to BFRs and try to create strawman implementations that overlap with other vehicles that already overlap themselves or you can face reality and realize it's just a vehicle chassis.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-03-18 at 10:47 PM. |
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