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PSU: Planetside, Rated W for WANG!
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2004-06-22, 03:13 PM | [Ignore Me] #242 | ||
Contributor Major
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On the medic discussion earlier, the advantage for being rezzed is that you are not starting far away from your squad/outfit. It comes in plenty handy when you have no AMS or it is too far away. Plus cloaker adv med w/ armour rep becomes fearsome when used with maxes. Let them sit down and wait till clear, heel the armour then res, you have instant max back in action. I always heal the armour first, so the person who is rezzed has a better chance of living until they get back stamina.
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2004-06-23, 01:18 AM | [Ignore Me] #244 | ||
Ok, this is as far as I got today. Not 100% done but getting there.
Here's the new Respawn window. I'll narrate what's going on in third person.
FIGURE 1: Hayoo is killed and Respawn Window opens. As usual a dead-body icon appears on the radar map and a "Need Medic" icon appears above his body. This last icon shows faintly through walls and floors so that Adv. Medics can locate him easier. Were he to toggle "no revive/no medevac" these locator icons would disappear. FIGURE 2: Since he sees no Adv. Medics in the area, Hayoo clicks Respawn to select spawn point. His body does not vanish into a backpack at this point, instead it remains until he finishes respawning or someone revives him. Now at the map, Hayoo sees 2 Med Stations nearby but can't revive there without an Adv. Medic or Medic Vehicle's help. He chooses the AMS south of the base. He can choose to Cancel Respawn from this screen at anytime and return to the body camera and sanctuary timer to wait for a rez. FIGURE 3: Upon choosing his spawn point, Hayoo is sent back to his body camera and watches both the penalty timer and respawn timer count down. By now he notices 2 Adv Medics are in the area. Hayoo decides to continue respawning but leaves his Allow Revive toggle on just in case. Notice that the Respawn Window shows his respawn point as "AMS, Oshur." FIGURE 4: In mid Respawn the AMS is destroyed! Hayoo is immediately sent back to the spawn map to choose another location. Upon selection, his respawn timer will continue where the old one left off, without having to start it over. Hayoo chooses Hvar. It's pretty far out of the battle zone but hopefully he can get a vehicle there. Hayoo notices the Med Stations are still there, safely cloaked and undetected. If he can get an Adv Medic's attention he can medevac to the Med Station and get some more armor juice and ammo in relative safety. FIGURE 5: Hayoo's respawn window now shows "Hvar, Oshur" as his spawn point. With 15 seconds left on the clock, Hayoo notices that 3 Adv. Medics are now in the area. He selects the Medevac toggle and selects the voice macro "We need a Medic!" This makes Hayoo's map icon flash briefly. It also flashes his Need Medic icon over his body. In the nearby Adv. Medic's chat window, Hayoo's message shows as: Hayoo corpse (1st Level): "We need a medic!" This lets the Medic know Hayoo's corpse is on Level One of the base and desires a revive or medevac. A Medic sees Hayoo and moves in his direction. FIGURE 6: Hayoo decides to cancel his respawn as he doesn't really want to go to Hvar. Since any new AMSs the NC bring would deploy outside the SOI to access heavy equipment, Hayoo would rather revive at the closer Med Station because he only needs basic equipment anyway. FIGURE 7: The Respawn Penalty is at 0 seconds. This means that if Hayoo decided to respawn anyway, he could click "Respawn", select a location, and respawn instantly without having to wait for a timer. Hayoo sits tight as any moment the Adv. Medic will appear and Medevac him out of the base to recover and rearm in safety. FIGURE 8: Revive, Respawn, and Medevac Diagram Here you can see the choices presented a soldier with the availability of an Adv. Medic, Medic Vehicle, Med Station, AMS, and Tower. Location is Itan, Cyssor.
FIGURE 9: Soldier being Revived. Notice that "designated" Adv. Medics show up as green crosses if their applicator is holstered, and flashing orange crosses if unholstered. FIGURE 10: Soldier revived and being heald. Notice he has 10 points of stamina and 10% armor. Had he died with 60% armor, he would have revived with 60%, as normal. The reason I made Med Stations cloakable upon construction was because I realized Snipers would start camping it from a distance. Also this provides a safe haven and a last-ditch revive point if a spawn point is lost. Maybe months down the road I'll illustrate the 'carry corpse' feature, but I don't have time right now. I guess that's quite a bit to go on for a while. Now I can get back to working on urban areas while I wait for people to comment and suggest improvements. : (edit: Due Credits - not including my own concepts, inspiration also came from the collective ideas from almost every player since Beta. I went back as far as August 2003 to cull the community requests, most notably from: Blahman, Marsman, Fort4Law, EarlyDawn (LNS), AdeptusAstartes, Nexus8, Terminator_uk, Greyflc, alrabbit, OnyxBMW, Jibzie, Dviddlef, Etheryus, Cassandra, Dawsh, Trident, and hundreds of others. Thanks to each of them for reviving the topics and continuing the discussions.) Last edited by Hayoo; 2004-06-23 at 02:35 AM. |
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2004-06-23, 01:47 AM | [Ignore Me] #245 | ||
Major General
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I hope the medpost wouldn't sell weapons, as well. Maybe just the principle types of ammo. If it did, it might invalidate the Supply Post / AMS [Edit: Awww, I got credit. Much Hayoo! Looking forward to the Urban Areas stuff] Also, requesting clarification on one thing.. for this image: What are the Red Cross spawn points?
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<Doop> Last edited by EarlyDawn; 2004-06-23 at 01:53 AM. |
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2004-06-23, 02:17 AM | [Ignore Me] #246 | |||||||
The Supply Post is still valid as it's a gigantic trunk space for storing heavy equipment, NTU boxes, Tech system-upgrades, etc. By giving the Med Station limited equipment, it ensures it's use as a rally point for soldiers to heal and restock basic stuff.
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2004-06-23, 09:42 AM | [Ignore Me] #248 | ||
Major General
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Good stuff. Glad you decided to make only ammo avaliable from the med post. You'd be able to get BANKs, Med Apps, and Nano-Dispensers from it if it was in supply, like we talked about several pages back, right?
What else is left for this topic? Or is it on to Urban Areas?
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<Doop> |
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2004-06-23, 09:59 AM | [Ignore Me] #249 | ||||
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2004-06-29, 02:13 AM | [Ignore Me] #254 | |||||
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