Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Does this Thresher have cupholders?
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-02-01, 06:49 PM | [Ignore Me] #242 | ||
Master Sergeant
|
Well, yes. Which is why we don't see much of the LandWarrior system currently, but the American Military was trying to integrate this with all infantry soldiers. (It does alot more than just give sighting, so its a pricey system currently.) I could only imaging in the super future all soldiers would have this kind of equipment. Especially the Terran Republic and the VS.
|
||
|
2012-02-01, 06:53 PM | [Ignore Me] #243 | ||
Sergeant Major
|
from what we know, you cannot put away or holster your weapon in PS2. this means you constantly have your weapon out. assuming no 'ironsights', players will constantly be aiming at whatever they're looking at with their gun shouldered.
even with the whole 'landwarrior' stuff, you still have to assume a proper firing posture in order to sustain firing. having computers and high tech stuff doesn't help with that now does it? |
||
|
2012-02-01, 06:58 PM | [Ignore Me] #245 | ||
Brigadier General
|
Is that accurate? I was under the impression there just wasn't an animation or whatever to holster your weapon so it just wouldn't display, but you could in fact holster your weapon. I may have misunderstood though.
I think the realists are just going to have to deal with the whole hip-firing thing. It's kind of been a staple in movies and video games forever. We all know it's not realistic but neither are big firey explosions unless you are using gasoline bombs. |
||
|
2012-02-01, 06:59 PM | [Ignore Me] #246 | |||
Master Sergeant
|
There just becomes no reason to raise the weapon to your eye with the Landwarrior system. Technically you can even aim around corners and fire with it, though it doubt there is alot of recoil control that way. But i digress, i think its safe to assume your weapon is shouldered at all times. |
|||
|
2012-02-01, 07:03 PM | [Ignore Me] #248 | ||
Sergeant Major
|
so metalsheep, say i'm walking through warpsanc to an outfit mobilization meeting or whatever.
when i'm looking at my outfitleader, you're saying that my player should have his weapon out, aimed, shouldered and ready to fire on him? |
||
|
2012-02-01, 07:07 PM | [Ignore Me] #249 | |||
Master Sergeant
|
But when you are looking at the game, you see your weapon on the bottom right side, pointed forwards. I have always assumed this meant that your weapon is shouldered and at the ready to fire. Because when you have a rifle to your shoulder, pointed forwards, its at the bottom right of your view and ready to fire. |
|||
|
2012-02-01, 07:12 PM | [Ignore Me] #250 | |||
Brigadier General
|
http://www.planetside-universe.com/m...hp?img_id=1677 http://www.planetside-universe.com/m...hp?img_id=1677 http://www.planetside-universe.com/m...hp?img_id=1622 http://www.planetside-universe.com/m...hp?img_id=1695 http://www.planetside-universe.com/m...hp?img_id=1696 http://www.planetside-universe.com/m...hp?img_id=1710 http://www.planetside-universe.com/m...hp?img_id=1749 OK I've made my point Last edited by Raymac; 2012-02-01 at 07:14 PM. |
|||
|
2012-02-01, 07:19 PM | [Ignore Me] #252 | |||
Sergeant Major
|
the alternative would be apb style character animation/aiming EDIT: @VioletZero ironsight aren't added for 'realism', they're added to make the game flow at a pace more compatible with a teamwork over reflexes paradigm. Last edited by acosmo; 2012-02-01 at 07:23 PM. |
|||
|
2012-02-01, 07:25 PM | [Ignore Me] #254 | ||
First Lieutenant
|
If we're going to include things solely based on realism then I'd like binocular vision, peripheral vision, changing depth focus, the ability to scan my surroundings while in 'iron sight mode', being able to move just as quickly sans sprinting, an infinite number of steps between 'iron sight off' and 'iron sight fully on' and no penalty for firing from the shoulder under 30m. If you can do all that I'll be happy with a realistic modern combat simulator, until then lets not pretend that you can map anything 1:1 from real life.
1) Does it improve gameplay? 2) Does it make the game more fun? Those are the only two questions that matter. And it isn't a question of iron sights or no iron sights, there's probably dozens of options in between that are just plain ignored. |
||
|
2012-02-01, 07:28 PM | [Ignore Me] #255 | |||
First Lieutenant
|
That's why I like ironsights. |
|||
|
|
Bookmarks |
|
|