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PSU: skinny, tall and hotT
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[Ignore Me] #241 | ||
Corporal
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Galaxies are only dispensed from particular bases that need to be captured, and they cost a fair amount of resources from what I have been able to learn. This idea that Gals will be spammed all over the place I think is quite ridiculous. Also, let's WAIT FOR BETA.
Also, why the hell is this thread still happening? It's all over the place and full of trolls/dumbasses. |
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[Ignore Me] #242 | |||
First Lieutenant
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That's pretty sad, actually. Last edited by Littleman; 2012-07-08 at 06:40 PM. |
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[Ignore Me] #243 | |||
Sergeant Major
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This is how it works. 1) 50 players in a squad, probably Sturngrenadiers, spawn into the game. 2) They all get in their planes and take the long route around the hotspots. 2) 1 squad leader, 4 members per squad. 10 squads. 3) Each squad picks a target, they do not use galaxies to be stealthy. The squad leader stays hidden with squad spawning, 4 other players cap. 4) They're on teamspeak and someone says "GO". Everyone simultaneously starts capping. How fast does it take 4 players to cap behind the lines? 5 minutes? 5 minutes later, they simulcap 10 bases. 5) People go to forums and complain about losing bases so quickly, and they don't want to play Guard Duty cause it's boring. 6) Patch 1.12 Behind the lines capping is nerfed somehow, probably prevented altogether. |
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[Ignore Me] #245 | ||
First Sergeant
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They said 30. You wont hold every position in a base for 30 minutes with 5 people. And why would it go faster with more players, you will just capture the nodes faster, the trickle for actually capturing wont go faster, ergo no matter how many you are you must still defend all the points for the same amount of time.
Last edited by Klockan; 2012-07-08 at 06:43 PM. |
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[Ignore Me] #246 | ||||
Sergeant Major
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Or it could be a rolling simulcap. Someone caps a base that's on the "frontline", caps quicker, than there are people in your squad that are pre-positioned to cap the other adjacent base real quick, and then the next adjacent one, and then the next. Last edited by Buggsy; 2012-07-08 at 06:44 PM. |
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[Ignore Me] #247 | |||
Colonel
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As far as towers and outposts there are several possibilities. One is that even towers or outposts will have multiple capture points. And another thing we don't know is what will trigger facility warnings? What exactly is the point here? That we shouldn't be able to capture anything behind the lines? That's how you create meatgrinds and people can play BF3 for that. |
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[Ignore Me] #248 | |||
First Sergeant
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How do you guard 3 nodes with 5 people against all randoms that will spawn there? If just 10 of the 600 zerglings on that team chose to spawn there they wont capture. If the map doesn't identify facilities which are under attack then it is an UI issue, and if it is under attack people will spawn there to defend. Not everyone, but some will. Last edited by Klockan; 2012-07-08 at 06:47 PM. |
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[Ignore Me] #251 | ||
Private
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Buggsy you are assuming that no one comes to stop them, which won't happen. No one likes playing guard duty but people do like saving there capture points from being taken over. Also how do you consider something like this not flanking or attacking from the rear?
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[Ignore Me] #252 | ||||
Sergeant Major
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A real front is populated by players and it has a forward position, a right flank, a left flank, and the safe rear area. |
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