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2011-09-13, 12:12 AM | [Ignore Me] #258 | ||
Lieutenant Colonel
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"Drops" don't have to work like that just because WoW does it. If they are implemented I imagine they'd be given automatically as a reward for success. Example: Capturing an enemy base rewards you with a weapon blueprint that you may add to your inventory options.
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2011-09-13, 09:38 AM | [Ignore Me] #259 | ||
PSU Admin
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Edit:
Nevermind - merged threads.
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PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2011-09-13 at 09:41 AM. |
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2011-09-13, 03:26 PM | [Ignore Me] #261 | |||
First Sergeant
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even the option to get it permanently via a lot of resources (aka nothing that is helped by or use's real life cash.) would be acceptable.
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2011-09-20, 03:51 AM | [Ignore Me] #262 | ||
Private
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I highly doubt they would do something where drops are out of the blue, or enemies dropping weapons they weren't even carrying. The way I look at it, they would do something like weapons and other items hidden inside crates. Crates could be at bases, and only empires that were not controlling the base would be allowed to break them open. It would give more meaning to attacking enemy bases.
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2011-09-20, 12:42 PM | [Ignore Me] #263 | |||
But this could be a way to introduce New Weapons. The cargo hold could have some "experimental stuff that was en route from A to B and was shot down". Heck, the auto mission system could even generate competing missions for all three empires to go get them from some place off in BFE. Preferably near the middle of the map, or a front line. They spawn some galaxy way above the flight ceiling, and it comes in smoking, maybe one of the engines explodes, and down it goes in some contested location. Or it goes down deep inside the territory controlled by Empire A. Empire B and C get the competing orders. Hilarity Ensues. |
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