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View Poll Results: Would you like a single person mech in the game? (Please read the thread before posti | |||
I don't like single person bipedal mechs and don't want them in the game | 153 | 75.37% | |
I want single person mechs, but don't like this implementation. (Explain below) | 11 | 5.42% | |
I support this implementation | 28 | 13.79% | |
Other Reason (Explain below) | 11 | 5.42% | |
Voters: 203. You may not vote on this poll |
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2011-10-09, 02:51 PM | [Ignore Me] #256 | |||||
Colonel
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That kind of discussion is only useful for finding out what not to do which is pretty evident in this thread. A lot of people have already brought up those points as things they didn't want to see in very constructive arguments.
Also I've yet to see a solid argument against this thread. The only legit argument has been that a person doesn't like the chassis design. Other than that it's been a spew of irrational, as Vancha put it, comments. This community can do better than that.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-10-09, 03:50 PM | [Ignore Me] #257 | ||
Lieutenant Colonel
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Why are they not an alternate vehicle to a tank? They fill a similar role; that of fire support, just walk instead of roll. To balance their slower movement compared to the Lightning you and I both suggest they have more armour than it.
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2011-10-09, 04:30 PM | [Ignore Me] #258 | |||
Colonel
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So it's not making them equal to a tank. The armor is just to make their larger target less of a disadvantage. Basically it would take a mech a while using AV machine guns to destroy a tank. (Hit and run attacks from afar to protect their components). While if a tank got a jump on a mech it would be a relatively "easy" kill. I guess I could see them as being an alternative in a way, but not in the sense that they'd be firing hard hitting AV rounds. Their DPS would be much lower. They lack a secondary gunner so a tank would tend to have a lot more fire power with one and less weaknesses with a gunner. For instance a Reaver dropping on a mech would be gamer over possibly while a tank would walk it off with its higher armor and possibly second gunner.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2011-10-09 at 04:33 PM. |
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2011-10-09, 05:46 PM | [Ignore Me] #260 | ||
Captain
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if you haven't figured it out yet, 75% of the ppl responding to this thread voted no.
we don't care if you gave these POS's tissue armor and made them BEP fountains when you killed one, we don't want anything even resembling a BFR in PS2. why anyone would want to revisit the one thing that literally drove thousands of ppl to leave PS in the matter of a couple of weeks,it killed the game back then and no one wants to see that crap ever again. |
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2011-10-09, 05:55 PM | [Ignore Me] #261 | |||
Colonel
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About mitigating damage that's more of a side effect. A tank and other vehicles will have the same options. (Driving backwards so you don't get shot on the weaker armor in the back if they have weaker armor like that). I'd say the big thing would be strafing and easy maneuverability in forests and other terrain and the ability to dodge normal dumb fired weapons. I understand that some people, like yourself, don't like mechs, and I've acknowledged that. I personally like Mad Cat designed mechs and think they'd be an excellent addition to the vehicles in PS2. I'm pretty sure the people against having mechs could deal with it if they were added.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-10-09, 06:51 PM | [Ignore Me] #263 | |||
Colonel
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Actually, I haven't asked. What's your grudge against mechs? Just the bipedal design? Do you like any mech design? Or are your problems more rooted into hypothetical balance issues? Or role overlap issues?
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2011-10-09, 07:33 PM | [Ignore Me] #264 | |||
Brigadier General
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2011-10-09, 09:54 PM | [Ignore Me] #265 | |||
Balance or not they do not belong in this game. |
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2011-10-09, 10:13 PM | [Ignore Me] #266 | |||
Colonel
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Can you guys refrain from off-topic posts or use PMs. They're kind of distracting and just bump the thread for no reason.</ironic>
Because you don't like the mech chassis. I got that already. Don't feed the trolls. He's just trying to de-rail the thread.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2011-10-09 at 10:14 PM. |
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2011-10-09, 10:35 PM | [Ignore Me] #267 | ||
Staff Sergeant
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You're not going to get any support for mechs in Planetside. Your fighting an uphill battle from the stigma of BFRs, even if your ideas are different than what they are.
Personally I see no need for them in the game.
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Future Crew The Overlords |
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2011-10-09, 10:45 PM | [Ignore Me] #268 | |||||
Colonel
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The walking animation was purely graphical. It enabled none of those things. Those imbalances were allowed because the vehicle was programmed to do that. BFRs could have just been Big Frickin' Rocks, had the graphics of a large rock, and performed exactly the same. Graphics have absolutely nothing to do with balance, aside from hitbox size/shape.
You don't want OP crap. Mechs have nothing to do with that. Zero. There is absolutely no correlation whatsoever. The BFR design was a design decision, reached by artists. The BFR imbalance was a balance decision, created by another set of people entirely. Nor do I tbh. I can take em or leave em. I just really loathe the abhorrent logic seen in this thread. Last edited by CutterJohn; 2011-10-09 at 10:56 PM. |
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2011-10-10, 12:22 AM | [Ignore Me] #269 | ||
Brigadier General
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We have been told that BFR's will not be in PS2 at launch.
We also know that some of the developers have expressed interest in revisiting mechs but done differently than the failure that was BFR's. There is no real good reason why mechs are needed in the game, nor is there a good reason why they shouldn't be in the game. If the developers want to make another stab at it and get it right this time, sounds good to me. If they did include them, I would like to see mechs and MAX suits act as bridges between infantry and vehicles. The MAX suit would be closer to infantry while sharing some of the characteristics of a vehicle, while the mech would be closer to a vehicle while sharing some of the characteristics of infantry. A mech as a replacement for a heavy battle tank is just a bad idea. A mech as a versatile light armor unit sounds much easier to balance. I don't really want to see mechs in the game, just because of how crazy the community gets around the subject, but maybe once there are a lot of new players in PS2, it would be a less toxic reaction. Time will tell. They may decide there are a lot of better ideas than mechs to make, like naval combat, so the topic may never even become an issue. |
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2011-10-10, 01:36 AM | [Ignore Me] #270 | ||
First Sergeant
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I highly doubt naval combat will be implemented. With air and hover vehicles (VS) and the devs' lack of desire to put indirect fire (or at least limit it substantially) in PS2, there would be no point in speccing out naval combat - something that might not even be all that useful on many continents. The only thing I could imagine would be if it was like a moving fortress you had to defend, like a minigame of sorts, to get high resources. So you had to keep it repaired, man the turrets, provide air support, and so on (which could be really fun - like water towers!). Anything else just won't work with the primary focus on land, in bases, and in air.
Also, mechs wouldn't be able to enter bases or towers, and wouldn't exactly have the same "oomph" that tanks do, nor the top speeds. It'd be good for those areas like canyons and mountains where guerilla fighting and ambushes take place and tanks are sitting ducks, where they could provide some armor to the infantry footslogging it up the passes. At the same time, they would be extremely vulnerable in open field combat. I don't think they should even have epic weapons - mostly anti-infantry or maybe some AV/AA support - but they would fill a gap, as others have said, between MAX and vehicle. MAXes in the open seem to get pounded into the dust as easily as any other infantry by air and armor, whereas the mech could still have some maneuverability (crouching, strafing) that vehicles don't have in areas where speed isn't as important, nor is having higher armor (that a tank would undoubtedly have). |
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