Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: What's this... "PlanetSide"... you speak of?
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-02-01, 11:38 PM | [Ignore Me] #271 | |||
Colonel
|
Edit: Then again, I'm mistakenly assuming that other classes wouldn't have an issue with this. Edit II: To put it bluntly, if kill cams didn't reveal people's locations, I imagine it'd be bearable for most people who have a problem with it. Edit III: What if the kill cam itself was an implant (again, assuming implant slots are precious), and infiltrators (and thus snipers) had a skill they could train to block it? That would almost make it bearable. Last edited by Vancha; 2012-02-01 at 11:53 PM. |
|||
|
2012-02-01, 11:43 PM | [Ignore Me] #273 | |||
Sergeant Major
|
experienced players do not need insight into why they might have died. they understand the scale of the combat they're in and acknowledge the risks in their decisions. i understand killcams can be useful in spotting hackers, but even mentioning this as support for killcams hints at a possibility that SOE may not be prepared for handling hackers and exploiters. in response to your question, RadarX, killcam could still be employed for the purposes of helping new players understand the game. once players reach a certain rank, or level of experience, however, they would cease to have a killcam handicap. |
|||
|
2012-02-01, 11:43 PM | [Ignore Me] #274 | |||
Sergeant
|
I would rather have an auto skip option. plz |
|||
|
2012-02-01, 11:48 PM | [Ignore Me] #275 | |||
Master Sergeant
|
That way it doesn't kill implant slots, and everyone is happy. If people want to leave killcams on, they are on. If they don't then they have the option of disabling them. |
|||
|
2012-02-01, 11:52 PM | [Ignore Me] #277 | |||
Colonel
|
@Radarx - I'm not one of those vehemently against killcams, but I would greatly prefer it be one like CoD has, where its a replay, and not a BF3 style, where it just shows you what they are doing now. |
|||
|
2012-02-01, 11:52 PM | [Ignore Me] #278 | |||
Sergeant
|
|
|||
|
2012-02-01, 11:58 PM | [Ignore Me] #279 | ||
Colonel
|
I used the words "practically mandatory" for a reason. I can't say for certain because I haven't played the game yet, but it seems highly likely that anyone who calls themselves a sniper would consider an anti-kill cam implant - if it were an implant - mandatory.
|
||
|
2012-02-02, 12:03 AM | [Ignore Me] #280 | ||
Sergeant Major
|
@ all you implant fetishists, this idea combines my previous idea and the implant idea:
how about making the ability to use kill cam into an implant? in fact, have this implant be with your character since it is made. you cannot change this implant out for anything else until you gain a certain rank/level of experience, whereupon you may switch your killcam implant out for something else or choose to keep it. |
||
|
2012-02-02, 12:04 AM | [Ignore Me] #281 | ||
Colonel
|
This would also be fine for me, but technically I imagine it being less feasible (but if not, then great). Though there are still people who'd dislike having others see their clever hiding locations.
Last edited by Vancha; 2012-02-02 at 12:10 AM. |
||
|
2012-02-02, 12:25 AM | [Ignore Me] #282 | |||
Colonel
|
Not a lot of people would consider it necessary. The act of shooting still gives your position away to anyone who can see it. Not having the implant means one person is guaranteed to know your general position, but does not guarantee nobody else saw the tracer. It also does not guarantee the person will immediately drop everything to seek revenge, nor does it guarantee they will care enough to report your position, nor does it mean they are in a squad that they can report it too, nor does it mean that they will be able to give quick and accurate locational data, nor does it guarantee the squad will drop everything to immediately go hunt you down, nor does it mean you won't have the opportunity to relocate before anyone gets to your previous position(you are a sniper, after all.. they tend to be a ways off). And all of that only applies if you are actively trying to hide your position. Having the implant is simply not much of an advantage, and the intel the enemy gets not very special. Last edited by CutterJohn; 2012-02-02 at 12:41 AM. |
|||
|
2012-02-02, 12:54 AM | [Ignore Me] #283 | ||
Lieutenant General
|
Kill Cams have only existed in small, kill-count based games set up in special matches based on total score or time limit.
Planetside is not small Planetside is not based on your kill count Planetside doesn't have matches Planetside is an ongoing war. Sure we may pay attention to who has the most kills but any PS vet will tell you that doesn't make them the best player. Because PS is more about tactics then any other FPS, revealing the enemy's position after a kill really changes the dynamic of game play. I don't give a shit about the guys who want to try to track down the guy who shot them, or the guys who want to taunt on a kill cam. I'm concerned about the Sniper on a ridge giving away the Galaxy behind him on a kill cam. The Galaxy gunner getting a kill and the cam revealing he's the only gunner. Plus we're getting a closer look at customizations on weapons and vehicles. There's all kinds of little details a vet can use to gain a tactical advantage of that area, and it just doesn't seem right to reward those by getting killed and watching a kill cam. |
||
|
2012-02-02, 01:49 AM | [Ignore Me] #285 | |||
Banned
|
Also, I would really like to be able to turn off viewing killcams outright. To be perfectly honest, it would be immersion-breaking for me to see my killer. When I die, I want to see the dirt in my face. |
|||
|
|
Bookmarks |
|
|