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2012-07-22, 08:24 PM | [Ignore Me] #272 | |||
First Lieutenant
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Seat swapping adds another element to the game. Instead of taking out a defenseless gunnerless tank, you now have to worry about it whether or not it has 2 people in it. And that's the real problem isn't it? No more free kills because now things make sense and desperate soldiers can quickly shift from drivers seat to gunner's position and shoot back. Personally I like the system now. I didn't at first, but then I remembered how effing annoying it was when a gunner bailed from a Galaxy and we now had 1 less gunner available to defend ourselves unless we freaking parked a 300 ton bird and someone got out and got back in because somehow the stupid thing had a modular design. And it is epic hilarious how you suggest that this one minor game mechanic will kill the entire game. A F2P game. ZOMG doom death fly zapper from hell! Where's that rolleyes emote? Oh yeah here it is Last edited by Blackwolf; 2012-07-22 at 08:28 PM. |
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2012-07-22, 08:46 PM | [Ignore Me] #274 | ||
First Lieutenant
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I've seen more arguments about this then you have years. The thread is about removing it, whether a delay is added or not is something that could be brought up in beta but not something that should be randomly discussed now with zero physical data to back up either side.
This entire conversation is pointless. No conclusion will ever be found. And no one is going to change anyone else's mind with objective truth here. Use your brains and think about what you say before you go judging someone else's point. |
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2012-07-22, 08:53 PM | [Ignore Me] #276 | ||
Staff Sergeant
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Yep...19 pages of people screaming about whether dudes should be able to walk around inside tanks.
The answer is yes. I hope they start beta soon. This forum has gone pants on head retarded since the tech test began. |
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2012-07-23, 12:11 AM | [Ignore Me] #279 | ||
Sergeant Major
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I really think people don't quite realize how long a second is in an FPS.
Even 3 seconds is pushing it, let alone the 5-12 I've seen people suggest. I mean, my position is that it should be as long a delay as it takes infantry to switch weapons, but ultimately I'm willing to negotiate a bit; but 5 seconds? Maybe if the TTK was really long but... so far that isn't the case. As long as hotswapping is in the game, it should at least be VIABLE (but not optimal). |
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2012-07-23, 12:17 AM | [Ignore Me] #280 | ||
First Lieutenant
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Read the entire thread? Are you out of your mind, Ranik?
Seat swapping is fine, as long as it takes a couple seconds. Note: Unbuckle, switch seats, and buckle back up, in just a couple seconds. 3-5 seconds is all that's required. |
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2012-07-23, 12:19 AM | [Ignore Me] #281 | ||
Sergeant
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Hot swapping seats is a terrible idea. 2000 players per map. There will be no shortage of gunners. The team element is being ignored here. Play any public Battlefield server (even BF1942) and you will often see drivers just peeing off with a tank, for example, leaving the team behind. There is no better way of ensuring team play than to force the driver and gunner to work together. If you wann run solo in a tank there is already a solution...The Lighting. See solved everyone happy.
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2012-07-23, 12:26 AM | [Ignore Me] #282 | |||
First Lieutenant
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2012-07-23, 12:29 AM | [Ignore Me] #283 | |||
First Lieutenant
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The subject is "Please remove vehicle seat swapping" and the first 2 pages are a bitch fest. My response? Wait for beta. This problem is no worse then the drop pod problem as far as "on paper" goes. In fact, I don't see how anyone can honestly claim to see a major issue that has to be fixed at this immediate point in time without any sort of data on it. A delay would do diddedly squat, it wouldn't solve a non-existent problem because solving non-existent problems is impossible. What do you think a 5 second delay would actually do? Except make the seat swapping concept entirely pointless that is. Which, I bet, is your goal in the first place isn't it? Tank has no gunner, he has to spend 5 seconds jumping into the gunner seat of his tank in order to fend off the AV aircraft flying over his head shooting rockets at his ass. 5 seconds and that tank is dead dude, never mind the time it takes to reorient yourself once you swap to the gunner seat and acquire your target. This is why I hate compromises. Person A always has some "brilliant" suggestion that would solve all problems! But never takes the time to really think about it. DEVs are the ones that have to think about it, and they do their thinking based on hard data, not some couch developer who hasn't even played the damn game yet. And hell, I wouldn't care one way or another if they added a delay, makes my intended job that much easier. Frankly though, I see no reason for it. No point or excuse or tears shed because of it. And chances are if I was the tank, I'd shoot you with the main gun rather then bother with a 3-5 second delay to switch to the AA gun. Last edited by Blackwolf; 2012-07-23 at 12:34 AM. |
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2012-07-23, 12:31 AM | [Ignore Me] #284 | ||||
First Lieutenant
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Teamwork happens outside of the tank even more so than it happens within the tank. A lone tank, no matter how many people are working it, is just a big target waiting to get trashed.
I know, I know... it's a balance thing to have a timer in. Something of a punishment for going in half-manned. |
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2012-07-23, 12:34 AM | [Ignore Me] #285 | |||
Colonel
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__________________
ZulthusVS, 34/5 DARK |
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