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PSU: Oppressive aren't we?
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2011-07-30, 10:01 AM | [Ignore Me] #1 | |||
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2011-07-30, 11:22 AM | [Ignore Me] #2 | |||
Sergeant Major
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And if you're thinking aircraft or opponents with a height advantage, drag capability or no, the entire squad in their sites is ****ed. |
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2011-07-30, 12:33 PM | [Ignore Me] #3 | |||
EDIT: Otherwise it'll be wasted development time. Last edited by NewSith; 2011-07-30 at 12:34 PM. |
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2011-07-30, 01:57 PM | [Ignore Me] #5 | |||
Sergeant Major
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It does take some time to rez, more than long enough for a medic to be shot up and killed. If a medic can rez from behind cover, then it just makes sense for that medic to drag a downed ally behind cover with them then pick them up. No smart medic is going to dash out 12 meters to recover a body, he'll just become another body himself in the process. But a mere 2 meters can make a difference. Last I checked, people don't come back with full stam and armor, just health. They're sitting ducks while they get reoriented and start the slow walk to the nearest cover to recover. A drag ability can handle the cover portion nicely. There's no reason NOT to have it besides development time and cost. |
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2011-07-30, 12:12 PM | [Ignore Me] #6 | ||
I'm not sure how the spawn on SL will work, but many times as a medic I would have loved to have dragged my MAXes to a better rez point.
If MAX units can't spawn on the SL, then please add this ability to a soldiers general abilities. This would allow the medic to concentrate on reviving squad mates. I could almost imagine a MASH type unit inside one of the main basement rooms. At leadt for an initial basement assault. But this ability should have a radius to the medic to be used. |
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2011-08-08, 01:21 AM | [Ignore Me] #7 | ||
Colonel
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I'd recommend not continuing to stand in the doorway then. Any way you look at it, it will be a couple of seconds of standing there for the medic to grab the dude and start pulling. Can he survive the doorway of a gen hold as well?
I concede a max would have an easier time of it. Still, in terms of ease of implementation, instant rez wins hands down. |
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2011-08-08, 01:51 AM | [Ignore Me] #10 | |||
Colonel
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Plus we have absolutely no indication that you will walk without stamina, or that there will be armor hitpoints that must be repaired like PS has. Last edited by CutterJohn; 2011-08-08 at 01:55 AM. |
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2011-08-08, 03:29 AM | [Ignore Me] #11 | ||
Lieutenant Colonel
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I think you're imagining the time involved in this as being much longer than I am. Plus, I'm not thinking we should limit the ability to medics. A medic can revive a person. Anyone can grab an arm and pull them out of a line of fire.
It's true that we're all guessing, though. I think it could be an interesting addition, but we'll see how it all shakes out in time. |
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2011-08-08, 01:03 PM | [Ignore Me] #14 | ||
Contributor PlanetSide 2
Game Designer |
This is only even remotely useful if Res's take more than 1-2 seconds to perform. In the context of PS1, yeah I can see it being a useful feature. In the context of the faster-paced Battlefield games its rather useless since you could have someone res'd in the time it would take to move them to be res'd.
Since the pacing is moving faster and Battlefield is one of their primary influences I don't see this feature as being particularly useful. However, if they keep a slow res then it might be worth the development cost. If its a fast res then there's many things I'd rather see them putting development resources into than this. |
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