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Old 2011-07-18, 10:34 PM   [Ignore Me] #16
Bags
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Re: Destructable Environment


For reference, does Battlefield have more or less destroyable elements than Crysis?
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Old 2011-07-18, 10:41 PM   [Ignore Me] #17
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Re: Destructable Environment


Not sure on that one Bags
Originally Posted by Lonehunter187 View Post
I thought I heard one of the devs in a Q&A video say, something like it may be in further down the line. But they may just be referring to the outfit bases or sandbox type content. Not "destructible" like Battlefield
Aye that's exactly what they said
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Old 2011-07-18, 11:58 PM   [Ignore Me] #18
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Re: Destructable Environment


Being able to set an entire forest on fire... now THAT's some destructible mayhem!

at 0.3 FPS lol
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Old 2011-07-19, 12:21 AM   [Ignore Me] #19
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Re: Destructable Environment


Originally Posted by Traak View Post
Being able to set an entire forest on fire... now THAT's some destructible mayhem!

at 0.3 FPS lol
hmm? Far Cry 2 allowed you to light whole area on fire. Pretty simple actually since it's just bill-boarded soft particles. Hopefully that relieves your worries.
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Old 2011-07-19, 12:39 AM   [Ignore Me] #20
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Re: Destructable Environment


fuck trees
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Old 2011-07-19, 12:41 AM   [Ignore Me] #21
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Re: Destructable Environment


Originally Posted by PsychoXR-20 View Post
How would you handle re-spawning of world objects? Do tree grow back slowly? Do they just pop back up at the stroke of midnight. When do walls, and bases re-spawn? Is it left up to the engineers to rebuild the world? Do bases magically re-build themselves the instant they are captured by a different empire?
What happened when you despawned a vehicle? When soldiers died? They were turned into nanites. The planet was teeming with them.

So, the planet regenerates itself.

As for bases, they already self repaired. Took a while, but it'd get back in shape. If it can do it for a turret, it can do it for a wall.


Trees and shrubs could just do the same. Slowly repair till they pop back in. Maybe it takes an hour to regrow, then it reappears. And maybe it waits for no players to be around before it does.

Originally Posted by Bags View Post
For reference, does Battlefield have more or less destroyable elements than Crysis?

A bit more. Crysis had some stuff that was destructible, but not everything. Mostly just shacks and trees. They also differed in how things were destructible. Bad company 2 changed the mesh into a damaged state, but had little physics involved. You could destroy shacks in crysis, but there was no damaged state, they were just made up of multiple components, which were broken up by explosions and impacts, but showed no damage.
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Old 2011-07-19, 03:00 AM   [Ignore Me] #22
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Re: Destructable Environment


Yeah Crysis was mostly just shacks and tree's, but in BF you can level whole buildings which is awesome. For me its brought a whole new dimension to multiplayer FPS, and I wish it featured in more games. It also helps me deal with camping killwhores, which is always nice.
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Old 2011-07-19, 03:03 AM   [Ignore Me] #23
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Re: Destructable Environment


It would sure make killing that retarded sniper hiding along the hilltop a lot easier.

"Sniper on our six, can't countersnipe, they are hilled up!"

"No problem, just take out the entire hill with the Vanguard."
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Old 2011-07-19, 09:36 AM   [Ignore Me] #24
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Re: Destructable Environment


I doubt only the netcode will be the issue, but also the RAM usage. I still dont quite know how Planetside does it, but yes, it would be very taxing on resources in a game where the number of people are huge and the surrounding area is huge just as much.

Given, I have 8GBs of RAM cos APB uses so much, but the amount of complaining from 32 bit users is huge. Given, old software (such as 32 bit OS) shouldnt keep the game tech from evolving.

Last edited by Coreldan; 2011-07-19 at 09:37 AM.
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Old 2011-07-19, 09:40 AM   [Ignore Me] #25
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Re: Destructable Environment


Originally Posted by p0intman View Post
fuck trees
To expand on my hatred of trees in planetside:

I want to destroy trees. My OS should take out the entire forest of them if it hits one. Why? Because its a freakin orbital beam of DEATH AND DESTRUCTION. Lib bombs should light it on fire and cause it to burn for a few minutes, making them crispy enough for tanks to simply roll over. Sustained machine gun/tank/gauss fire should cut trees down.

Why?

Because its absurd that they're persistant annoyances to the likes of armor and air. you know how many times ive died because of a frikkin tree?

ONE TOO MANY
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Old 2011-07-19, 11:51 AM   [Ignore Me] #26
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Re: Destructable Environment


Medal of Honor Spearhead multiplayer had a decent example of destructible environments that are "cheap" in terms of bandwidth and system resources. They simply added a few destructible components to each map that were located in the busiest areas. For example, a bridge that served as a choke point would have parts of the railing that could be destroyed, or the edge of a window that was commonly shot at to suppress tower snipers could be crumbled away.

A solution like this wouldn't be quite as impressive as BF or Crysis, but it would work very well for a persistent FPS and add some additional depth to the battles. Rather than calculating how much damage was done to which surface and with which weapon, the game could simple keep track of whether "courtyard column A" was damaged or undamaged.

Imagine taking cover behind one of those thick columns as an enemy tank rolled into the courtyard and shattered the side of the column with a well-placed shell, leaving you vulnerable to small arms fire. Simple things like that could add some interesting tactical choices to an already incredible experience.

-HC13
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Old 2011-07-19, 02:34 PM   [Ignore Me] #27
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Re: Destructable Environment


Rather than have the entire world be destructible, I'd rather just focus it on base walls and other structures (bunkers, base facilities, etc.) High health points, of course, and I wouldn't even bother with realistic physics or the like. Just make it a physical entity with a few different meshes and textures.

Also, it would give engineers another reason to be loved by all.
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Old 2011-07-19, 08:08 PM   [Ignore Me] #28
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Re: Destructable Environment


Smed seems to share your hatred of trees in PlanetSide pointman, he said he hated them in the interview.. not sure if that made it on video or not.
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Old 2011-07-20, 03:18 AM   [Ignore Me] #29
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Re: Destructable Environment


I died to another tree today. Because of a tree, I got pinned in and murdered by a reaver in a deli with two outfitmates.

FUCK TREES RIGHT UP THE FUCKING ROOTS.
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Old 2011-07-20, 03:23 AM   [Ignore Me] #30
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Re: Destructable Environment


Originally Posted by Haro View Post
Rather than have the entire world be destructible, I'd rather just focus it on base walls and other structures (bunkers, base facilities, etc.) High health points, of course, and I wouldn't even bother with realistic physics or the like. Just make it a physical entity with a few different meshes and textures.

Also, it would give engineers another reason to be loved by all.
Especially if the only way to take it down was getting up close with an explosive charge.

Oh please make trees fall over and act as cover for infantry. Oh thee gods of infantry combat and hairstyles let us your humble ground based mobile weapons platforms have our cover in the form of trees, rocks, deployed walls and tank hulls. Make all of the above destroyable and we shalt be ever in thy debt great one. And ponies.
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