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2003-08-24, 01:48 AM | [Ignore Me] #24 | ||
Lieutenant Colonel
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The Naga are what the High-Borne became after the original well of eternity was destroyed. They were blasted into a crater and have since enolved. They are bad guys to my knowledge, they appear in TFT, and they look like a mermaid, but with a snake tail instead of fish fins.
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4 days left 'til 4 more years. |
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2003-08-24, 03:36 AM | [Ignore Me] #25 | ||
Staff Sergeant
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Races:
Alliance- Human, Dwarf, Night Elf, and Gnome. Horde- Orc, Tauren, Undead, and Troll Classes: Warrior, Mage, Shaman, Druid, Warlock, Hunter, Rogue, Priest, and Paladin. I "think" thats how it'll be, and I kind of doubt they'll change any of it or add any new races after this. As for what I think... well, Horde & Undead = wacky, but makes little difference to me, they'll probably fix up a good story for it (hopefully). Last edited by RUEN; 2003-08-24 at 03:44 AM. |
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2003-08-24, 03:42 AM | [Ignore Me] #27 | ||
Staff Sergeant
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At level 40, you become a hero, your Race/Class combo will determine which Hero you'll become. The only two they've told us yet are Night Elf Hunter = Demon Hunter, Warrior Dwarf = Mountain King.
EDIT: Check all this info out, its all from the 10 Page CGW Article apparently NOTE: Taken from WoW Warcry -Undead, Trolls, and Gnomes are the last of the playable races. -Undead and Trolls are in the Horde. Gnomes are in the Alliance. -Paladins, Rogues, and Priests are the last of the playable classes. -Players become heroes at level 40. -Two confirmed heroes are: Demon Hunter (Night Elf Hunter) and Mountain King (Dwarven Warrior). -Core stats are leveled automatically, while players are given additional points to spend on additional stats or secondary skills. -The Character design process includes naming your character, selecting race, then class, then appearance. You can jump into playing right away. -There is a built in buddy and e-mail system. -Factions definatly cannot group with each other -Humans ride Horses -Orcs ride Wolves -Tauren have plains running, a skill to run fast -Dwarves ride rams -Night Elves ride Nightsabres -Undead ride Nightmares -Trolls and Gnomes don't have mounts yet -Humans, Dwarves, and Gnomes ride Gryphons -Night Elves ride Hippogryphs -Orcs, Tauren, and Trolls ride Wind Runners -Undead ride bat-like creatures (unnamed) -Boats have scheduled times for when they sail -PvP takes place in Arenas (Free for alls), Out in the fields (Faction battles), and in a Consentual duel (1v1) -All Alliance speaks Common -All Horde speaks Orcish -Each race has it's own language on top of the "common speech" -Undead start with the ability to speak both Common and Orcish. -Dungeons have plus mobs, which are stronger versions of normal mobs -Over 100 Mini dungeons -Over 20 huge dungeons -The largest dungeon can take a whole week for an entire guild to go through. -Players can create instances, and from there, invite other layers to join them in their instance. If you leave the game while in an instance, when you log back in, you'll be back in the instance. -Rogues have backstab, swift strike, knockout, and more skills. They focus on doing the damage. -Priests are the best healers and buffers in the game. They can manipulate their opponent's mind. They can focus on shadow or holy magic. -Paladins are Alliance only (much ike Shamans are Horde only). They focus on healing and buffing, and have supportive Auras. -Druids can shapeshift into an aquatic and a tree form, on top of their other forms. -Warlocks can summon Doomguards, on top of their other summons. -Shamans can place totems on the ground that work like a witch doctor's wards in Warcraft III. -Rituals are multi-user spells. One ritual summons a portal to a town. -Lock picking allows player to open trasure chests that others cannot open. -Riding allows you ride mounts and even ride the mounts of other races (at high levels). Last edited by RUEN; 2003-08-24 at 03:49 AM. |
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2003-08-24, 04:33 AM | [Ignore Me] #29 | ||
First Lieutenant
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Gnomes are smaller, generally smaller, and more mechanically inclined. They like to make nifty inventions and pioneer new devices and techniques.
Dwarves are sturdier, stockier, and favor things of superior craftsmanship rather than technology. Instead of making inventions, a dwarf would craft standard equipment using highly refined techniques; their swords would cut better, stay sharper longer, and be much more durable, for instance. That's how I see it after playing D&D for 11 years. Doesn't apply to WoW races, since it will be Blizzard's twist on most of the classic fantasy races. But you know how it is; there's hardly an original idea because its all been thought up before. |
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