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2012-08-16, 02:06 AM | [Ignore Me] #1 | |||
Corporal
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edit-should get a moderator to unlock ratings for this, just curious. Plus I'm curious how the results would look(even though I know theres always that one guy in mmo's that believes adding any feature means that something they want will never get added lol) Last edited by sgtbjack; 2012-08-16 at 02:10 AM. |
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2011-11-24, 01:29 AM | [Ignore Me] #3 | ||
Colonel
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I was thinking this through further, the implementation would likely be easier than I initially thought. What SoE would have to do is the head turn animations and mechanic and probably a bit more interiors to aircrafts. As someone mentioned, the free look feature even without trackIR is really nice and handy, but then I realized the TrackIR is nothing but input commands for Windows, just like a mouse or joystick would be. So it would just mostly come down to them being able to code in free look so you can look in a different direction than you are aiming, actually harnessing the trackIR input commands shouldnt be a big deal.
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2011-11-25, 02:45 AM | [Ignore Me] #7 | ||
Banned
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Not to be a negative nancy, but that looks really stupid...
It doesn't make much sense to me. If I move my head, my monitor is still in the same spot, so now I'm going to have to turn my eyes.... the movement of your head and your eye orientation does not match the game view one bit. Really stupid |
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2011-11-25, 03:01 AM | [Ignore Me] #8 | |||
Colonel
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Then again the human eye will automatically focus without you thinking. You can try this by just staring at the screen and moving your head. The brain realizes the view is moving but the screen isn't so the eye will stay tracked relative to the motion. That is the screen really doesn't need to move for the trick to work with humans.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-02-14, 12:15 AM | [Ignore Me] #9 | |||
Corporal
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This is the thought of someone who has never used it. I can understand your concern. However. the way track IR works is that the head in game only turns at a ration to what your head turns. Say 3:1(and its adjustable) that means you are still looking at your screen while turning your head. Trust me it works AMAZINGLY well. I have had one since the track IR 3 and it is AWESOME. This is the list of games that officially support track IR there are many that have had it modded in. trust me this is a seriously cool device that can increase the immersion and fun in any game. All Titles (arranged alphabetically) Available TrackIR 18 Wheels of Steel: Haulin' Aces High II AeroFly 5 Air Battles: Sky Defender America's Army Apache: Air Assault ArmA: Combat Operations (Armed Assault) ArmA 2 ArmA 2: Operation Arrowhead Arma 2: Reinforcements Arvoch Conflict Rowan's Battle of Britain Battle of Britain II: Wings of Victory Battleground Europe: World War II Online Beyond the Red Line C.A.R.S. Colin McRae Rally 2004 Condor: The Competition Soaring Simulator Crashday Cross Racing Championship 2005 DCS: A-10C Warthog DCS: Black Shark Descent: D2X-XL DiRT DiRT 2 DiRT 3 Enemy Engaged: RAH-66 Comanche vs. KA-52 Hokum Enemy Engaged 2 Euro Truck Simulator Evochron Alliance 2.0 Evochron Legends Evochron Mercenary Evochron Renegades EZdok Camera (EZCA) F1 2010 F1 2011 F1 Challenge Falcon 4.0 Falcon 4: Allied Force Falcon 4: Allied Force First Eagles: The Great Air War 1918 Flight Simulator 2002 Flight Simulator 2004: A Century Of Flight Flight Simulator X Flyboys Future Pinball FreeSpace 2 Open GTR GTR 2 GT Legends Grand Prix Legends GRID Harrier Attack II Sturmovik: Forgotten Battles (and Ace Expansion) IL-2 Sturmovik: Cliffs of Dover Insurgency iRacing Jane's F/A-18 JetPakNG Jumpgate Jumpgate Evolution Live For Speed LockOn: Modern Air Combat Z Translation LockOn 1.1: Flaming Cliffs LockOn: Flaming Cliffs 2 LunarPilot M4 Tank Platoon Mach 1 Mediterranean Air War (MAW) Micro Flight MiG Alley Miner Wars NASCAR Racing 2003 Season NASCAR SimRacing netKar PRO Nitro Stunt Racing OMSI Bus Simulator Operation Flashpoint: Dragon Rising Orbiter Over Flanders Fields (OFF) Pacific Fighters Project Torque RACE: The WTCC Game RACE 07: The Official WTCC Game RealFlight G3 Red Baron 3D rFactor Richard Burns Rally Rise of Flight Rise: The Vieneo Province Ship Simulator 2006 Ship Simulator 2008 Silent Wings Simax Simulation Driving Simulator Space Shuttle Mission 2007 Starshatter Star Wars Galaxies: Jump to Lightspeed Strike Fighters: Project 1 Superkarting Demo Take On Helicopters Targetware Series Test Drive Unlimited theHunter thriXXX Technology Series ToCA Race Driver 2 Tom Clancy's HAWX Tower Simulator Trainz Railroad Simulator 2006 Trainz Classics Trainz Simulator 2010 Turismo Carretera Vehicle Simulator Virtual Sailor WarBirds Wings of Prey Wings of War Wings Over Europe: Cold War Gone Hot Wings Over Israel Wings Over Vietnam WWII Battle Tanks: T-34 vs. Tiger X Motor Racing X-Plane / X-Cockpit Last edited by HoovesMcG; 2012-02-14 at 12:21 AM. |
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2012-02-14, 12:34 AM | [Ignore Me] #10 | ||
Corporal
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Looking at all of those titles, I don't see any that are explicitly designed for competitive multiplayer. That's why I don't see Track IR catching on for this sort of game. It's the question of adding in a feature that only a few will be able to use, in addition to a freelook function that developers may not have wanted to put in to begin with.
EDIT: I have been reading these, and, at the risk of bumping this thread again, I'll just edit this in: I'm not a fan of free look while on foot at all - do it with your mouse. I'm a fan of free look for pilots of vehicles that do not have guns. Just because a feature can be put in, doesn't necessarily mean it should. If there's going to be free look, fine, use the damn peripheral; I'll be keeping my money. If there isn't, then this discussion is moot anyway. It's not a question of 'development time' or any of that BS. If SOE wants something done, the devs will get it done regardless of available time. Last edited by Neksar; 2012-02-14 at 10:45 AM. |
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2011-11-25, 03:08 AM | [Ignore Me] #11 | ||
Colonel
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Also, the sensitivity is very much configurable. Even a very small movement of the head can be configured to turn it. Given, high sensitivity can be prone for accidental "wooops I just looked 90 degrees to the left in the middle of a firefight"
Only ever really heard positive feedback with this thing, so that concern isn't really shared by everyone. A worthwhile concern, I guess, though. Regardless. Want to get freelook, even BF3 has it (at least in aircrafts )
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2011-11-25, 07:27 AM | [Ignore Me] #12 | ||
Colonel
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Yeah, I've used trackir. it takes a couple days of getting used to, but it quickly becomes second nature, and not much motion is needed at all.
Only really useful in a vehicle though. As a grunt its pointless since you can generally spin as fast as you want anyway. |
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2011-11-25, 01:57 PM | [Ignore Me] #13 | ||
Staff Sergeant
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For turning, yes, that is true, but it's quite useful for looking around while you are moving around and you don't want to have to stop to do so. I can see this being great for looking around for the sniper while dashing to cover.
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2011-11-25, 09:21 AM | [Ignore Me] #14 | ||
First Lieutenant
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If the game supported TrackIR, i would probably get it. However, I'm kind of in agreement that the VAST majority of players would not. So, since the team is working SUPER hard to make this game Golden I think that spending extra time tweaking and integrating TrackIR software would be a huge timesink that they're (understandably) not interested in adding to their already huge workload.
~Zachariah |
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2011-11-25, 11:51 AM | [Ignore Me] #15 | |||
If that's in TrackIR's software will handle the details of how to translate your head movements to commands the game can interpret. That's it's job, after all |
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