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Old 2012-08-16, 02:06 AM   [Ignore Me] #1
sgtbjack
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Re: Planetside 2 & TrackIR


Originally Posted by Dreamcast View Post
Cool but only like .1 % will use it...How about the other 99.9%


Occupy planetside?
I'd buy it, never thought about it till I saw this, but after seeing it I would throw down a 145 for one, hell my brother spent that on a mouse lol.

edit-should get a moderator to unlock ratings for this, just curious. Plus I'm curious how the results would look(even though I know theres always that one guy in mmo's that believes adding any feature means that something they want will never get added lol)

Last edited by sgtbjack; 2012-08-16 at 02:10 AM.
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Old 2011-11-23, 08:17 PM   [Ignore Me] #2
Skepsiis
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Re: Planetside 2 & TrackIR


Wow, this is actually really cool... but not sure if I would use it myself. I think it could be very useful for vehicles especially aircraft. The immersion would be fantastic.
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Old 2011-11-24, 01:29 AM   [Ignore Me] #3
Coreldan
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Re: Planetside 2 & TrackIR


I was thinking this through further, the implementation would likely be easier than I initially thought. What SoE would have to do is the head turn animations and mechanic and probably a bit more interiors to aircrafts. As someone mentioned, the free look feature even without trackIR is really nice and handy, but then I realized the TrackIR is nothing but input commands for Windows, just like a mouse or joystick would be. So it would just mostly come down to them being able to code in free look so you can look in a different direction than you are aiming, actually harnessing the trackIR input commands shouldnt be a big deal.
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Old 2011-11-24, 02:01 AM   [Ignore Me] #4
krnasaur
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Re: Planetside 2 & TrackIR


I love what technology can do these days, not for me, but interesting.
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Old 2011-11-25, 02:41 AM   [Ignore Me] #5
Coreldan
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Re: Planetside 2 & TrackIR


I think Higby needs to stop eating leftover turkey to reply to us
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Old 2012-07-21, 11:28 PM   [Ignore Me] #6
SixShooter
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Re: [Merged] Planetside 2 & TrackIR


I only made through about 4 pages of this beast of a thread but I love it. I suprised that people actually seem pissed off that other people want it but I think I'll be picking one up anyway to use with MWO.
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Old 2011-11-25, 02:45 AM   [Ignore Me] #7
Marth Koopa
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Re: Planetside 2 & TrackIR


Not to be a negative nancy, but that looks really stupid...

It doesn't make much sense to me. If I move my head, my monitor is still in the same spot, so now I'm going to have to turn my eyes.... the movement of your head and your eye orientation does not match the game view one bit.

Really stupid
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Old 2011-11-25, 03:01 AM   [Ignore Me] #8
Sirisian
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Re: Planetside 2 & TrackIR


Originally Posted by Marth Koopa View Post
Not to be a negative nancy, but that looks really stupid...

It doesn't make much sense to me. If I move my head, my monitor is still in the same spot, so now I'm going to have to turn my eyes.... the movement of your head and your eye orientation does not match the game view one bit.

Really stupid
You can use a headset like the new Sony HMZ-T1 with TrackIR to remove the disconnection.

Then again the human eye will automatically focus without you thinking. You can try this by just staring at the screen and moving your head. The brain realizes the view is moving but the screen isn't so the eye will stay tracked relative to the motion. That is the screen really doesn't need to move for the trick to work with humans.
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Old 2012-02-14, 12:15 AM   [Ignore Me] #9
HoovesMcG
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Re: Planetside 2 & TrackIR


Originally Posted by Marth Koopa View Post
Not to be a negative nancy, but that looks really stupid...

It doesn't make much sense to me. If I move my head, my monitor is still in the same spot, so now I'm going to have to turn my eyes.... the movement of your head and your eye orientation does not match the game view one bit.

Really stupid

This is the thought of someone who has never used it. I can understand your concern. However. the way track IR works is that the head in game only turns at a ration to what your head turns. Say 3:1(and its adjustable) that means you are still looking at your screen while turning your head. Trust me it works AMAZINGLY well. I have had one since the track IR 3 and it is AWESOME.

This is the list of games that officially support track IR there are many that have had it modded in. trust me this is a seriously cool device that can increase the immersion and fun in any game.

All Titles (arranged alphabetically) Available TrackIR
18 Wheels of Steel: Haulin'
Aces High II
AeroFly 5
Air Battles: Sky Defender
America's Army
Apache: Air Assault
ArmA: Combat Operations (Armed Assault)
ArmA 2
ArmA 2: Operation Arrowhead
Arma 2: Reinforcements
Arvoch Conflict
Rowan's Battle of Britain
Battle of Britain II: Wings of Victory
Battleground Europe: World War II Online
Beyond the Red Line
C.A.R.S.
Colin McRae Rally 2004
Condor: The Competition Soaring Simulator
Crashday
Cross Racing Championship 2005
DCS: A-10C Warthog
DCS: Black Shark
Descent: D2X-XL
DiRT
DiRT 2
DiRT 3
Enemy Engaged: RAH-66 Comanche vs. KA-52 Hokum
Enemy Engaged 2
Euro Truck Simulator
Evochron Alliance 2.0
Evochron Legends
Evochron Mercenary
Evochron Renegades
EZdok Camera (EZCA)
F1 2010
F1 2011
F1 Challenge
Falcon 4.0
Falcon 4: Allied Force Falcon 4: Allied Force
First Eagles: The Great Air War 1918
Flight Simulator 2002
Flight Simulator 2004: A Century Of Flight
Flight Simulator X
Flyboys
Future Pinball
FreeSpace 2 Open
GTR
GTR 2
GT Legends
Grand Prix Legends
GRID
Harrier Attack II
Sturmovik: Forgotten Battles (and Ace Expansion)
IL-2 Sturmovik: Cliffs of Dover
Insurgency
iRacing
Jane's F/A-18
JetPakNG
Jumpgate
Jumpgate Evolution
Live For Speed
LockOn: Modern Air Combat Z Translation
LockOn 1.1: Flaming Cliffs
LockOn: Flaming Cliffs 2
LunarPilot
M4 Tank Platoon
Mach 1
Mediterranean Air War (MAW)
Micro Flight
MiG Alley
Miner Wars
NASCAR Racing 2003 Season
NASCAR SimRacing
netKar PRO
Nitro Stunt Racing
OMSI Bus Simulator
Operation Flashpoint: Dragon Rising
Orbiter
Over Flanders Fields (OFF)
Pacific Fighters
Project Torque
RACE: The WTCC Game
RACE 07: The Official WTCC Game
RealFlight G3
Red Baron 3D
rFactor
Richard Burns Rally
Rise of Flight
Rise: The Vieneo Province
Ship Simulator 2006
Ship Simulator 2008
Silent Wings
Simax Simulation Driving Simulator
Space Shuttle Mission 2007
Starshatter
Star Wars Galaxies: Jump to Lightspeed
Strike Fighters: Project 1
Superkarting Demo
Take On Helicopters
Targetware Series
Test Drive Unlimited
theHunter
thriXXX Technology Series
ToCA Race Driver 2
Tom Clancy's HAWX
Tower Simulator
Trainz Railroad Simulator 2006
Trainz Classics
Trainz Simulator 2010
Turismo Carretera
Vehicle Simulator
Virtual Sailor
WarBirds
Wings of Prey
Wings of War
Wings Over Europe: Cold War Gone Hot
Wings Over Israel
Wings Over Vietnam
WWII Battle Tanks: T-34 vs. Tiger
X Motor Racing
X-Plane / X-Cockpit

Last edited by HoovesMcG; 2012-02-14 at 12:21 AM.
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Old 2012-02-14, 12:34 AM   [Ignore Me] #10
Neksar
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Re: Planetside 2 & TrackIR


Looking at all of those titles, I don't see any that are explicitly designed for competitive multiplayer. That's why I don't see Track IR catching on for this sort of game. It's the question of adding in a feature that only a few will be able to use, in addition to a freelook function that developers may not have wanted to put in to begin with.

EDIT: I have been reading these, and, at the risk of bumping this thread again, I'll just edit this in: I'm not a fan of free look while on foot at all - do it with your mouse. I'm a fan of free look for pilots of vehicles that do not have guns. Just because a feature can be put in, doesn't necessarily mean it should. If there's going to be free look, fine, use the damn peripheral; I'll be keeping my money. If there isn't, then this discussion is moot anyway. It's not a question of 'development time' or any of that BS. If SOE wants something done, the devs will get it done regardless of available time.

Last edited by Neksar; 2012-02-14 at 10:45 AM.
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Old 2011-11-25, 03:08 AM   [Ignore Me] #11
Coreldan
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Re: Planetside 2 & TrackIR


Also, the sensitivity is very much configurable. Even a very small movement of the head can be configured to turn it. Given, high sensitivity can be prone for accidental "wooops I just looked 90 degrees to the left in the middle of a firefight"

Only ever really heard positive feedback with this thing, so that concern isn't really shared by everyone. A worthwhile concern, I guess, though.

Regardless. Want to get freelook, even BF3 has it (at least in aircrafts )
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Old 2011-11-25, 07:27 AM   [Ignore Me] #12
CutterJohn
Colonel
 
Re: Planetside 2 & TrackIR


Yeah, I've used trackir. it takes a couple days of getting used to, but it quickly becomes second nature, and not much motion is needed at all.

Only really useful in a vehicle though. As a grunt its pointless since you can generally spin as fast as you want anyway.
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Old 2011-11-25, 01:57 PM   [Ignore Me] #13
Khellendros
Staff Sergeant
 
Re: Planetside 2 & TrackIR


Originally Posted by CutterJohn View Post

Only really useful in a vehicle though. As a grunt its pointless since you can generally spin as fast as you want anyway.
For turning, yes, that is true, but it's quite useful for looking around while you are moving around and you don't want to have to stop to do so. I can see this being great for looking around for the sniper while dashing to cover.
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Old 2011-11-25, 09:21 AM   [Ignore Me] #14
LZachariah
First Lieutenant
 
Re: Planetside 2 & TrackIR


If the game supported TrackIR, i would probably get it. However, I'm kind of in agreement that the VAST majority of players would not. So, since the team is working SUPER hard to make this game Golden I think that spending extra time tweaking and integrating TrackIR software would be a huge timesink that they're (understandably) not interested in adding to their already huge workload.

~Zachariah
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Old 2011-11-25, 11:51 AM   [Ignore Me] #15
FastAndFree
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Re: Planetside 2 & TrackIR


Originally Posted by LZachariah View Post
If the game supported TrackIR, i would probably get it. However, I'm kind of in agreement that the VAST majority of players would not. So, since the team is working SUPER hard to make this game Golden I think that spending extra time tweaking and integrating TrackIR software would be a huge timesink that they're (understandably) not interested in adding to their already huge workload.

~Zachariah
Actually the wish here is not TrackIR support as such. It's to allow freelook.

If that's in TrackIR's software will handle the details of how to translate your head movements to commands the game can interpret. That's it's job, after all
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