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2013-02-03, 09:13 AM | [Ignore Me] #16 | ||
Corporal
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Its not only Vannies having problems, just logged in, magrider makes the noise but no actual shots firing, jumped into a tower aa gun and found it made the noise but the reaver hovering 30m away took no damage and I had to jump out of the turret. I logged off. Game is broke, end of.
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2013-02-03, 09:16 AM | [Ignore Me] #17 | |||
Major
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...And you are seriously going to take SMG's away from Infiltrators now? Should we just give them foam nerf bats as well, since two hit quick-knife kills are "ZOMG OP!!!" |
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2013-02-03, 09:58 AM | [Ignore Me] #18 | ||
Well first off my biggest gripe for game enjoyment stems from FPS has taking a nose dive I'm now jumping between 10 & 30 in combat (I have a nvidia 690gfx and a i7 3.5Ghz x4 proccessor so it ain't my hardware to blame) also infantry render distance is even worse now. Enemy was 10 meters away and not rendering.
All last night most of the complaints from pver 70 of my fellow BRTD members was how bad the game was preforming. The rest was from the really stupid new UI colours for friendly/enemy bases. Those are horrible.
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-02-03, 10:00 AM | [Ignore Me] #19 | ||
Major
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There was times today where i was directly behind a reaver and my turbo laser wasnt registering hits, so had to switch to pods instead. Bizarrely, the laser would start working again. The lightning is majorly bugged on miller, no projectile!
I agree with canaris's complaint about rendering being worse now, i noticed that at times today Last edited by PredatorFour; 2013-02-03 at 10:03 AM. |
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2013-02-03, 12:02 PM | [Ignore Me] #20 | ||
Sergeant
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Positive
-New defences/spawn buildings. These are awesome, make your average outpost actually defensible and can really cause some awesome, prolonged fights. Due to the bugs it still remains to be seen how they handle large vehicle columns. -Render distance improved? -Continent rotation. Lovely to see the rest of the map. Though it does mean I have to see more Vanu now. I hate them oh so very much. Negative -More defensible bases, less captures, longer siege means a huge drop in experience due to a drop in the amount of capture bonuses one gets. It's too early to tell if this will persist, but if it does we will need some kind of compensation. -Tank bugs. Lag. Old UI colors not default. -Infiltrators. The new guns on them are too powerful. They show up out of no where, drop 2 guys and move on. With relative impunity. I don't know why you listened to the 3 people who though Infiltrators were underpowered anyway. |
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2013-02-04, 01:54 AM | [Ignore Me] #21 | ||
Major
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Does anyone else notice, The Crown is no longer THE only place to be for a best fights since GU#2? Not that the Crown itself lost luster, but there are more alternatives than ever before.
Big fights can pop up anywhere when the skirmish is protracted and there's escalation of forces and reinforcements |
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