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View Poll Results: Vertical stabilizers for ground vehicles, yes or no? Explain below.
Yes 46 52.27%
No 42 47.73%
Voters: 88. You may not vote on this poll

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Old 2012-02-13, 08:14 AM   [Ignore Me] #16
AncientVanu
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Re: Vertical stabilizer for vehicle turrets?


Originally Posted by Hmr85 View Post
I voted no, the driver needs to pay attention to what he is doing and line his shot up for the gun.
Now I see you are talking about the main gun as well. When I wrote my 1st post in this thread I had only the gunner in mind.
The main gun I think should be stabilized. Driving a tank without a fully stabilized main gun would feel archaic as hell. Gyroscopic stabilized gun and sight is a primary feature of the main battle tank. Some of the tanks in the WW2 had main gun stabilization ffs! I will laugh so hard if we get tanks with no main gun stabilization in PS2

Last edited by AncientVanu; 2012-02-13 at 08:16 AM.
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Old 2012-02-13, 08:17 AM   [Ignore Me] #17
Hmr85
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Re: Vertical stabilizer for vehicle turrets?


You do have a stabilizer...Its called your mouse. How did the rest of you survive in PS1 driving the Lightning? Its pretty much going to be identical.
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Old 2012-02-13, 08:25 AM   [Ignore Me] #18
AncientVanu
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Re: Vertical stabilizer for vehicle turrets?


Originally Posted by Hmr85 View Post
You do have a stabilizer...Its called your mouse. How did the rest of you survive in PS1 driving the Lightning? Its pretty much going to be identical.
The mouse is not a stabilizer. The RL stabilization and the in-game one provides increased accuracy on the move, you cannot possibly achieve that level of precision with your mouse. And this is not a matter of skill, it's a matter of effectiveness and arcaicness.
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Old 2012-02-13, 08:31 AM   [Ignore Me] #19
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Re: Vertical stabilizer for vehicle turrets?


Did we have one in PS1? Because I sure don't remember having one. I do remember having to line my shot up for my gunner. If your on uneven terrain you should have to pay the price for it. This isn't RL. This is also another good example on why SOE needs to go back to the 2 seat vanguard. With a driver and a dedicated gunner.
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Old 2012-02-13, 08:34 AM   [Ignore Me] #20
AncientVanu
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Re: Vertical stabilizer for vehicle turrets?


Originally Posted by Hmr85 View Post
Did we have one in PS1? Because I sure don't remember having one. I do remember having to line my shot up for my gunner. If you on uneven terrain you should have to pay the price for it. This isn't RL. This is also another good example on why SOe needs to go back to the 2 seat vanguard. With a driver and a dedicated gunner.
Not having one in PS1 doesn't mean you won't have it in PS2. It's a new game with a number of new features, not a copy of PS1 with new engine and better graphics.
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Old 2012-02-13, 08:37 AM   [Ignore Me] #21
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Re: Vertical stabilizer for vehicle turrets?


Originally Posted by AncientVanu View Post
Not having one in PS1 doesn't mean you won't have it in PS2. It's a new game with a number of new features, not a copy of PS1 with new engine and better graphics.
I'm fully aware of that. It was never a issue in the 8 years myself that I played PS1. I cannot see it being a issue come PS2. I standby that I do not think it is needed. I ran Vanguard columns for those 6 years out of those 8 and never ever had a problem with the gun be it with the MBT or the lightning. People just need to pay attention to what they are doing.
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Old 2012-02-13, 08:44 AM   [Ignore Me] #22
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Re: Vertical stabilizer for vehicle turrets?


Looking at the new terrain I'm sure you'll have bigger problems with it. But I'm 100% sure the guns will be stabilized so no need to go more over it. One less thing to worry about, especially since the driver is firing the main gun in PS2, the attention can be redirected to maintain better situational awareness instead of looking out for rocks and bumps on the road.
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Old 2012-02-13, 08:50 AM   [Ignore Me] #23
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Re: Vertical stabilizer for vehicle turrets?


I betting it doesn't and its Identical to the lightning in PS1. With that said I guess will have to agree to disagree on this. Will find out soon enough.
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Old 2012-02-13, 09:13 AM   [Ignore Me] #24
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Re: Vertical stabilizer for vehicle turrets?


if you want the guns are stabilised, why not just add console style aimbot aswell.... how easy do you want the game to be?
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Old 2012-02-13, 09:23 AM   [Ignore Me] #25
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Re: Vertical stabilizer for vehicle turrets?


Originally Posted by Kaotc View Post
if you want the guns are stabilised, why not just add console style aimbot aswell.... how easy do you want the game to be?
Last time I played battlefield the gun stabilization there was not called aimbot. Don't confuse stabilization with auto-acquiring a target and no recoil.

Last edited by AncientVanu; 2012-02-13 at 09:24 AM.
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Old 2012-02-13, 09:45 AM   [Ignore Me] #26
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Re: Vertical stabilizer for vehicle turrets?


Sounds great, hated when my gunner couldn't hit shit cause we were on Ish.
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Old 2012-02-13, 09:55 AM   [Ignore Me] #27
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Re: Vertical stabilizer for vehicle turrets?


Originally Posted by xSlideShow View Post
Sounds great, hated when my gunner couldn't hit shit cause we were on Ish.
Find a better gunner next time. The problem with most gunners is that they can't figure out how to lead their target.
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Old 2012-02-13, 10:57 AM   [Ignore Me] #28
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Re: Vertical stabilizer for vehicle turrets?


Actually I was wrong by giving that BF example, after giving it a second thought I don't think there is any kind of stabilization (vertical or horizontal) in BF, seems I haven't played BF for a while and have forgotten the mechanics. It's more of a smoothness in gun and sight movement that some games don't get right but it is not stabilization.
Using an example to give a better idea of stabilization:
Horizontal stabilization we have when we put the crosshair on an enemy tank and when we turn the tank the crosshair stays on the target without requiring any mouse movement to compensate the turning.
Vertical stabilization we have when we put the crosshair on an enemy tank and it stays there even if we move through bumps and obstacles. Of course there is a limit in barrel elevation so when you're going through a bigger obstacle even if the gun is vertically stabilized it could go way off the target.
None of these are present in BFBC2 or BF3. Yes you can turn the turret in all directions while the tank is on the move but you always have to correct the aim when you go through elevations or the tank is turning.
Now I'm a little confused how it works in PS1 as I have never played this game, but the OP said there is horizontal stabilization in it. From the videos I've watched I don't think that's true, it looks close to the BF system (no stabilization at all) although the barrel movement seems kind of more robotic. Can anyone who has played both PS1 and BF tell if there is any difference in these games with regard to main tank gun movement?

Last edited by AncientVanu; 2012-02-13 at 11:00 AM.
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Old 2012-02-13, 11:14 AM   [Ignore Me] #29
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Re: Vertical stabilizer for vehicle turrets?


Originally Posted by Hmr85 View Post
Find a better gunner next time. The problem with most gunners is that they can't figure out how to lead their target.
Nope, it was always the gun bouncing up and down. Was a great gunner on a stable platform.
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Old 2012-02-13, 11:16 AM   [Ignore Me] #30
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Re: Vertical stabilizer for vehicle turrets?


Originally Posted by AncientVanu View Post
Last time I played battlefield the gun stabilization there was not called aimbot. Don't confuse stabilization with auto-acquiring a target and no recoil.
Wut? Even BF3 as noobish as it got has no Vertical Stabilization.
It would take out too much skill out of the game.

I really hope it sticks to the PS1 Mechanics the MBTs and the Lightning got.
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