E3 Resource Map + Resource Uses - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Best thing since sliced bread.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-06-10, 10:53 PM   [Ignore Me] #16
Saifoda
Sergeant Major
 
Saifoda's Avatar
 
Re: E3 Resource Map + Resource Uses


Originally Posted by Smokingrabbit View Post
I really see the resource system as being the 400lb gurilla in the room. We have very little data on it. Personally i see more potential flaws then benifits to the system (as in understand it). More or less I have just acepted it as a big way sony plans to make money. Cant blame em there lol.....


I disagree. The resource system allows a lot of balancing that previously could only be attempted using cooldown timers, which were primitive attempts at best, and hardly accomplished the best...
Saifoda is offline  
Reply With Quote
Old 2012-06-10, 10:57 PM   [Ignore Me] #17
Resolve
Corporal
 
Resolve's Avatar
 
Re: E3 Resource Map + Resource Uses


Originally Posted by Saifoda View Post
I disagree. The resource system allows a lot of balancing that previously could only be attempted using cooldown timers, which were primitive attempts at best, and hardly accomplished the best...
It also gives me a reason to take your base and kill your doods other than cool territory bro i'll take it.
Resolve is offline  
Reply With Quote
Old 2012-06-10, 10:58 PM   [Ignore Me] #18
none
Corporal
 
none's Avatar
 
Re: E3 Resource Map + Resource Uses


Originally Posted by Saifoda View Post
I disagree. The resource system allows a lot of balancing that previously could only be attempted using cooldown timers, which were primitive attempts at best, and hardly accomplished the best...
Agree. You can really fine tune the balance by controlling how much people get, how fast, what things cost and cool down of thing that can be bought with resources.
none is offline  
Reply With Quote
Old 2012-06-10, 11:02 PM   [Ignore Me] #19
Lonehunter
Lieutenant General
 
Lonehunter's Avatar
 
Re: E3 Resource Map + Resource Uses


Very nice map, I was wondering something like this myself.

But keep in mind those hex-resource combinations probly aren't final. Plus this is something they could easily change in beta, or even a weekly/monthly schedule (which I would LOVE)
__________________
Originally Posted by Higby View Post
And if you back in 2003 decided you wanted to play RTS games, between then and now you'd have dozens of RTS games you could have played. If you decided to play MMOFPS' between then and now, there were none

Last edited by Lonehunter; 2012-06-10 at 11:03 PM.
Lonehunter is offline  
Reply With Quote
Old 2012-06-10, 11:06 PM   [Ignore Me] #20
Red Beard
Second Lieutenant
 
Red Beard's Avatar
 
Re: E3 Resource Map + Resource Uses


Originally Posted by Lonehunter View Post
Very nice map, I was wondering something like this myself.

But keep in mind those hex-resource combinations probly aren't final. Plus this is something they could easily change in beta, or even a weekly/monthly schedule (which I would LOVE)
Actually...now that you mention this...this really does look like an emerging Risk-like meta game!

The commanders can play RTS-Risk while we're shootin' stuff!

This is like the Unified Theory of gaming!
Red Beard is offline  
Reply With Quote
Old 2012-06-10, 11:13 PM   [Ignore Me] #21
Meriv
First Sergeant
 
Meriv's Avatar
 
Re: E3 Resource Map + Resource Uses


Originally Posted by Virulence View Post
Interesting that only the major facilities seem to award Auraxium, while all of the other resources are dependent upon smaller outposts.
Because it is the main resource, bipoth interchangeable with the other ones and if I remember well needed to unlock weapons in consecuence the key point.

If the map stay like this I already know what I have to aim to muhahahahaha
Meriv is offline  
Reply With Quote
Old 2012-06-11, 02:18 PM   [Ignore Me] #22
Xyntech
Brigadier General
 
Xyntech's Avatar
 
Re: E3 Resource Map + Resource Uses


I really found that resource map interesting and inspiring, so I decided to work on something similar.

I wanted to have a clean hex grid to play with ideas on, so first I made one based off of the E3 footage, and from there it was relatively easy to duplicate your resource layout Craftyatom. I hope you don't mind me using yours as a cheat sheet.

While it's still an approximation, I did use the best information I could gather from multiple sources, including (mostly) Craftyatom's map, as well as some E3 footage and an older hex map screenshot I had used previously for other things. Some of it is speculation as well, but overall this should be pretty accurate to what the current layout is (layout subject to change).



Alloys (yellow) = Flash(10), Sunderer(150), Grenades(10)
Polymers (green) = Lightning(80), Mosquito(125), Reaver(125), Scythe(125)
Catalysts (orange) = Prowler(100), Magrider(100), Vanguard(100), Liberator(150)

Legend provided from Craftyatom's post on the first page, again all credit to him. I just wanted to provide an even cleaner version of concept.
Xyntech is offline  
Reply With Quote
Old 2012-06-11, 02:28 PM   [Ignore Me] #23
diLLa
Staff Sergeant
 
diLLa's Avatar
 
Re: E3 Resource Map + Resource Uses


Judging from the map, the VS will most likely have a surplus of the green resources, while NC has a surplus of the orange one.

TR's frontyard seems pretty balanced out resource wise.
diLLa is offline  
Reply With Quote
Old 2012-06-11, 03:00 PM   [Ignore Me] #24
Xyntech
Brigadier General
 
Xyntech's Avatar
 
Re: E3 Resource Map + Resource Uses


Originally Posted by diLLa View Post
Judging from the map, the VS will most likely have a surplus of the green resources, while NC has a surplus of the orange one.

TR's frontyard seems pretty balanced out resource wise.
VS get to run a ton of Scythes, NC get a bunch of Vanguards. Sounds like what a lot of those two empires members will want to have anyways
Xyntech is offline  
Reply With Quote
Old 2012-06-11, 03:03 PM   [Ignore Me] #25
GreatMazinkaise
Captain
 
GreatMazinkaise's Avatar
 
Re: E3 Resource Map + Resource Uses


Prowlers and Sunderers are the most important things... they can have their stinking fighters!
GreatMazinkaise is offline  
Reply With Quote
Old 2012-06-11, 03:14 PM   [Ignore Me] #26
IMMentat
Contributor
First Sergeant
 
Re: E3 Resource Map + Resource Uses


Handy info for speculation, thanks.
IMMentat is offline  
Reply With Quote
Old 2012-06-11, 03:30 PM   [Ignore Me] #27
Logri
Contributor
Staff Sergeant
 
Logri's Avatar
 
Re: E3 Resource Map + Resource Uses


__________________

All your base are belong to us... eventually.
Logri is offline  
Reply With Quote
Old 2012-06-11, 03:54 PM   [Ignore Me] #28
Craftyatom
Corporal
 
Craftyatom's Avatar
 
Re: E3 Resource Map + Resource Uses


Originally Posted by Xyntech View Post
I decided to work on something similar... this should be pretty accurate to what the current layout is (layout subject to change).
Thanks for cleaning that up, I quite prefer your version
(I realized that the very bottom right orange is a triangle and the green extends one further, but that's my bad )
Definitely linking to this in the main post.

Originally Posted by GreatMazinkaise View Post
Prowlers and Sunderers are the most important things... they can have their stinking fighters!
Take your stupid tanks, I'll blow you up with my Mosquito!
Craftyatom is offline  
Reply With Quote
Old 2012-06-11, 03:58 PM   [Ignore Me] #29
CutterJohn
Colonel
 
Re: E3 Resource Map + Resource Uses


Originally Posted by diLLa View Post
Judging from the map, the VS will most likely have a surplus of the green resources, while NC has a surplus of the orange one.

TR's frontyard seems pretty balanced out resource wise.
Depends, I think, on whether or not payouts are balanced with area.

For instance, they all have around 16 hex spaces worth of orange in close proximity to the foothold, even though there are different numbers of orange territories.
CutterJohn is offline  
Reply With Quote
Old 2012-06-11, 04:03 PM   [Ignore Me] #30
Craftyatom
Corporal
 
Craftyatom's Avatar
 
Re: E3 Resource Map + Resource Uses


Originally Posted by CutterJohn View Post
Depends, I think, on whether or not payouts are balanced with area.
AWP's thread shows that, at least according to the calculations there, each area gives the same number of resources, no matter how many hexes it covers.
Craftyatom is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Tags
denial, map, resources, strategy, tactics

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:42 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.