Gameplay: Outfit Air Cruisers Redux - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: What's this... "PlanetSide"... you speak of?
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

 
 
Thread Tools Search this Thread Rating: Thread Rating: 27 votes, 3.93 average. Display Modes
Old 2012-05-18, 11:11 AM   [Ignore Me] #16
Sentrosi
Contributor
General
 
Sentrosi's Avatar
 
Re: Outfit Air Cruisers Redux


I could see implementing something like this IF the distances between bases is long. Like 15-20 minute transits via Galaxy transportation. You could put this up at some sort of midway point to provide a quick way to re-distribute your troops to the ground.

But as Galaxies are pretty much flying spawn points now (as I understand it) I can't see Air Cruisers being integrated into PS2
Sentrosi is offline  
Old 2012-05-18, 02:30 PM   [Ignore Me] #17
VelRa
Sergeant
 
VelRa's Avatar
 
Re: Outfit Air Cruisers Redux


Originally Posted by Sentrosi View Post
I could see implementing something like this IF the distances between bases is long. Like 15-20 minute transits via Galaxy transportation. You could put this up at some sort of midway point to provide a quick way to re-distribute your troops to the ground.

But as Galaxies are pretty much flying spawn points now (as I understand it) I can't see Air Cruisers being integrated into PS2
Presumably there would be some benefit to airships over galaxies as a spawn point, longer range and ability to spawn while moving the most obvious, (did I read somewhere that people can spawn in galaxies in flight, or did I make that up?).

EDIT: Oh, and the ability to carry vehicles.

Essentially my understand of the OP is that air cruisers are a customizable logistics aircraft vulnerable to a coordinated assault but defensible by a fully-manned crew. They are useful as staging platforms for major assaults involving outfits. Galaxies will not be adequate anchors because they are vulnerable to all types of fire. Just one galaxy will probably not be enough to anchor an assault. I can see them dying alot especially since there is no cloaking bubbles like there were for AMSs.

Last edited by VelRa; 2012-05-18 at 02:38 PM.
VelRa is offline  
Old 2012-05-18, 08:47 PM   [Ignore Me] #18
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 
Re: Outfit Air Cruisers Redux


Originally Posted by VelRa View Post
Yeah your option sounds better, upon reconsideration. Except for the fact that presumably a pure heavy assault player could pilot a behemoth of an aircraft equally as well as a pure galaxy pilot. But I'd be willing to sacrifice the immersion for the ease of gameplay.
Well these wouldn't necessarily be controlled the same way as other vehicles since they resemble naval vessels more than aircraft. I figure the classic heading and speed settings are all we need. Navigate the old fashioned way.

And yeah maybe each Mark level requires an outfit cert, and purchasing the module each time you build or upgrade a ship requires resources.
Definitely, one of the defining characteristics of this plan is that some outfits will want to master these, and they should be able to. But most outfits won't, so they shouldn't be able to get the best toys without dedicating themselves to it. Much like players and their professions. Another reason to keep outfit specialization is so larger outfits don't subdivide to form a fleet of them.

Originally Posted by Sentrosi View Post
I could see implementing something like this IF the distances between bases is long. Like 15-20 minute transits via Galaxy transportation. You could put this up at some sort of midway point to provide a quick way to re-distribute your troops to the ground.

But as Galaxies are pretty much flying spawn points now (as I understand it) I can't see Air Cruisers being integrated into PS2
Well, I'll be happy to conceded the point when the Galaxy can spawn while flying, transport MBTs, and anchor an outfit's beachhead.

Originally Posted by VelRa View Post
Presumably there would be some benefit to airships over galaxies as a spawn point, longer range and ability to spawn while moving the most obvious, (did I read somewhere that people can spawn in galaxies in flight, or did I make that up?).

EDIT: Oh, and the ability to carry vehicles.

Essentially my understand of the OP is that air cruisers are a customizable logistics aircraft vulnerable to a coordinated assault but defensible by a fully-manned crew. They are useful as staging platforms for major assaults involving outfits. Galaxies will not be adequate anchors because they are vulnerable to all types of fire. Just one galaxy will probably not be enough to anchor an assault. I can see them dying alot especially since there is no cloaking bubbles like there were for AMSs.
Exactly, OACs can be destroyed without using another OAC, but since they are not floating BFRs, it should require significant effort and coordination. Even still, an OAC is essentially offensive in nature while being defensive in stance. The only time an OAC gets directly dangerous is when another OAC is in range. Then it is naval warfare.
Baneblade is offline  
Old 2012-05-22, 05:45 PM   [Ignore Me] #19
IMMentat
Contributor
First Sergeant
 
Re: Outfit Air Cruisers Redux


BF2142 Titan
I want this.
Also the ejection system in the ground transport.
IMMentat is offline  
Old 2012-05-22, 07:14 PM   [Ignore Me] #20
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 
Re: Outfit Air Cruisers Redux


Indeed.

I saw Battleship and now I want a Battle Cruiser even more lol.
Baneblade is offline  
Old 2012-05-23, 10:46 PM   [Ignore Me] #21
berzerkerking
Second Lieutenant
 
Re: Outfit Air Cruisers Redux


/sign
this needs to be implemented in beta
berzerkerking is offline  
Old 2012-05-24, 12:30 PM   [Ignore Me] #22
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 
Re: Outfit Air Cruisers Redux


I'm surprised there isn't more opposition to the idea.
Baneblade is offline  
Old 2012-05-24, 01:46 PM   [Ignore Me] #23
Raka Maru
Major
 
Raka Maru's Avatar
 


Originally Posted by Sobekeus View Post
I'm surprised there isn't more opposition to the idea.
Cuz it's guuuuuud!

Would like to see huge outfit logo and custom paint jobs too..

Last edited by Raka Maru; 2012-05-24 at 01:47 PM.
Raka Maru is offline  
Old 2012-05-24, 01:57 PM   [Ignore Me] #24
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 
Re: Outfit Air Cruisers Redux


Yeah, definitely.
Baneblade is offline  
Old 2012-05-24, 02:04 PM   [Ignore Me] #25
VelRa
Sergeant
 
VelRa's Avatar
 
Re: Outfit Air Cruisers Redux


Just no zebra-print colossus blocking out the sun, please.
VelRa is offline  
Old 2012-05-24, 02:07 PM   [Ignore Me] #26
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 
Re: Outfit Air Cruisers Redux


What if it is commanded by an ape wearing a bikini?
Baneblade is offline  
Old 2012-05-24, 02:59 PM   [Ignore Me] #27
Raka Maru
Major
 
Raka Maru's Avatar
 


Ape wearing a zebra patterned bikini?
Raka Maru is offline  
Old 2012-05-24, 07:27 PM   [Ignore Me] #28
nomotog
Sergeant
 
Re: Outfit Air Cruisers Redux


I was actually thinking of this same idea too. My main comment is you seem to have limited their role too much. You are forcing them high up in the air basically making them big fancy spawn points. I think you can let them get closer to the ground and even have them land.

Last edited by nomotog; 2012-05-24 at 07:39 PM.
nomotog is offline  
Old 2012-05-24, 08:07 PM   [Ignore Me] #29
Raka Maru
Major
 
Raka Maru's Avatar
 


Originally Posted by nomotog View Post
I was actually thinking of this same idea too. My main comment is you seem to have limited their role too much. You are forcing them high up in the air basically making them big fancy spawn points. I think you can let them get closer to the ground and even have them land.
I guess they can land and have an empire specific impenetrable shield.
Raka Maru is offline  
Old 2012-05-24, 09:19 PM   [Ignore Me] #30
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 
Re: Outfit Air Cruisers Redux


Originally Posted by nomotog View Post
I was actually thinking of this same idea too. My main comment is you seem to have limited their role too much. You are forcing them high up in the air basically making them big fancy spawn points. I think you can let them get closer to the ground and even have them land.
Well, I wanted to avoid allowing them the ability to directly engage ground units, because if they could, then OACs would become the new BFR/GG/orbital_strike_large.

I am not opposed however, to a deployment mode that allows them to detach a module to act as a ground Forward Operating Base directly below.
Baneblade is offline  
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:52 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.