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Old 2004-05-22, 02:08 AM   [Ignore Me] #16
Kam
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Then why do you play PS, cause that's what everything is like. Especially the VS weapons.
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Old 2004-05-22, 08:08 AM   [Ignore Me] #17
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VS weapons are not I don't honestly understand your argument Wartorn? That we shouldn't add new weapons because any person can get kills with it?

And believe it or not, some of the VS weapons do take skill to use.
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Old 2004-05-22, 01:32 PM   [Ignore Me] #18
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Originally Posted by Kam
Then why do you play PS, cause that's what everything is like. Especially the VS weapons.
<3 bolt driver

Plus I have faith that the developers will improve things eventually. I am very pleased with their most recent announcements.

Originally Posted by Lartnev
VS weapons are not I don't honestly understand your argument Wartorn? That we shouldn't add new weapons because any person can get kills with it?
My argument is that they shouldn't add more weapons which require virtually no skill by the weapon's user in order to gain kills at a reasonable rate. As I've said previously. PS is plagued with weapons that are simply to pick up and simple to master. There needs to be more stuff that takes a while to really get the hang of, and always has a lot of room for improvement with.

Though I hate to use it as an example, Counter-strike is extremely popular because it is so dependent on skill. Anyone can pick up a weapon, point it, and shoot it at someone, but the real pros know how to control their fire with specific weapons (as they all differ) and get headshots frequently due to their exceptional aim built up over lot's of practice. You can play it for years and still get better at the game. For most of Planetside's weapons, if you used them for years, you'd probably be pretty bored with it after a while. If Planetside didn't have weapons which were so easy to pick up, point, shoot, and get kills with despite having little skill yourself (HA weapons chiefly), I think it would be better.
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Old 2004-05-22, 03:40 PM   [Ignore Me] #19
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It will never happen, the devs take to long to do anything.
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Old 2004-05-22, 04:16 PM   [Ignore Me] #20
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Originally Posted by Kam
It will never happen, the devs take to long to do anything.
I like to be more optimistic. But I think the key is actually getting the message across. Plus, there's no guarentee the general playerbase would go for drastic changes to HA and some other vehicles. People may be too infatuated with these easy to use weapons which give them the perception that they're talented because they are getting numerous kills, and may resist the changes.

Anyway, this thread is derailed, and I apologize for that. Let's try to steer it back to your ideas and away from my opinions.
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Old 2004-05-22, 04:33 PM   [Ignore Me] #21
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Originally Posted by Wartorn
and get headshots frequently due to their exceptional aim built up over lot's of practice
Or hax

I agree people play counter-shite for the perception of skill, which is more of a requirement than Planetside (due mainly to the fact that if you don't get better, you spend most of your time watching those who are). But personally I see that as a plus as well as a negative. It means the game is more fun and accessable to more players. If people brag about kills then I let them brag because I frankly couldn't care. I have more respect for an ANT driver than tank gunner, an advanced medic than a HA user. But you always need cannon fodder

I don't mind adding weapons, like deployable heavy weapons, artillery pieces and things like that which would be easy to use and get kills from as long as they required team work to accomplish, and have weaknesses which an opposition team would be able to counter.

I don't think the thread is entirely de-railed, since it's on the discussion of should we be implementing artillery pieces.
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Old 2004-05-22, 10:33 PM   [Ignore Me] #22
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Yes, pls return to my original post, I want some actual thoughts on that.
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Old 2004-05-22, 11:46 PM   [Ignore Me] #23
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Warborn, won't happen. You want the devs to change the core gameplay of PS. This isn't CS, or BF, it's more comparable to halo if anything mixed a bit with BF and T2.
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Old 2004-05-23, 12:52 AM   [Ignore Me] #24
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Warborn wants more UT2K4 in his PS.

Anyone can use a rocket launcher of Flak Cannon. But when you can get insane kill streaks with it time after time, youve gotten good with it.

And holy shit, I love the UT sniper rifle.


HEAD HUNTERRRRR
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Old 2004-05-23, 07:03 AM   [Ignore Me] #25
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mmmm redeemer...

Anyway... I was thinking about the whole artillery thing and I think it wouldn't be so bad to have some more artillery in the game. Personally I don't think towed artillery will go in, simply because you might as well use the self propelled stuff. You'd also need to put in a lot of code to get the physics of pulling something on a towbar right. But adding self propelled stuff which is easier to get than the flail, but far less powerful wouldn't be such a bad idea.

As for the artillery firebase, you'd have to put them within range of existing bases to make them worthwhile, since in planetside the only thing that people fight over, apart from bridges, are the bases.
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Old 2004-05-23, 08:58 AM   [Ignore Me] #26
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http://www.planetside-universe.com/f...ad.php?t=22134

This is a previous thread that was discussion the idea of portable, crew serviced machine guns, self-propelled & towed artilery and howitzers.

Pictures are included for extra incentive. (very pretty too i might add.)

as on a personal point, i love artillery, nothing like sitting back in the relatively safety behind some big guns and pound your enemy into submission before getitng in and driving to a new location before being counter barraged.

Fear the Steel Rain Grid-Square Denier!!

Ah sorry. I just had to say that.
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Last edited by Onizuka-GTO; 2004-05-23 at 09:10 AM.
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Old 2004-05-23, 10:49 AM   [Ignore Me] #27
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I like that idea too. Im also for the deployable machineguns. they made DoD awesome they can make planetside more awesome.
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Old 2004-05-23, 11:46 AM   [Ignore Me] #28
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Originally Posted by JetRaiden
I like that idea too. Im also for the deployable machineguns. they made DoD awesome they can make planetside more awesome.
I agree. Early last month there was a discussion on Artillary Cannons, I'd see it more like a flail; on wheels (Not as powerful of course, or ancient tech like). A big mobile cannon, only 1 troop drives it, gets out and has to deploy it (like AMS) and then fire. He also has to grab ammo from the trunk and put it into the front turret; so having a squad could help him out alot with the loading and acuiring targets etc. Encourages teamwork, would help in many situations. Its defenseless undeployed, so squadmates again would have to escort it to destinations. What dya think? Ideas?
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Old 2004-05-23, 12:49 PM   [Ignore Me] #29
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yes. I like that idea too.
Except it isn't energy based, it will be good old fashioned 155mm solid explosive shells.

Though I suppose one driver/deployer/gunner would be all it would need. It wouldn't hurt to put a secondary seat for a puny 15mm gunner/reloader would it? i mean it can be a last ditch defence for it, as it moves...hell you could put a twin-linked 15mm, it won't make a difference as the prowler tankers know far too well....

p.s: since you mentioned "wheeled" self-propelled artillery, this kept popping up on my scree-erm, mind.

(of course with wheels instead)



But frankly it wouldn't hurt if they have it like:



as90 Braveheart. isn't it beautiful? Leave it to the British to make the big guns!
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Last edited by Onizuka-GTO; 2004-05-23 at 12:54 PM.
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Old 2004-05-23, 03:15 PM   [Ignore Me] #30
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I don't think it should have a secondary gunner, I'm a fan of artillery being vulnerable and uses its range as its defence.

The paladin is quite nice, don't know the size of her gun though. Only problem is they are prone to blowing themselves up
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