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2012-11-03, 04:59 PM | [Ignore Me] #16 | ||
Private
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Patch notes are here: http://forums.station.sony.com/ps2/i...02-2012.39647/
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2012-11-03, 08:50 PM | [Ignore Me] #22 | ||
Dieing to friendly painfields..... again.
AA is useless Hoverspammers everywhere. TR got a weapons buff yet already had the best weapons The prowler now owns everything. Those "natural barriers" around the gates with sheild can be driven over rendering the shield useless. My fps is almost back to tech test levels (that is to say a mild improvement on last weeks.) Twitch crashes the client when you click "stop streaming" Same shit different patch |
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2012-11-03, 09:21 PM | [Ignore Me] #23 | ||
Lieutenant General
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Amerish terrain seems better designed, slight situational advantage to the west and south warpgates, though the flow is better, less predictable and there are more outposts that can be held better due to natural high ground.
Beyond that, little improvement to the bigger base layouts, some bases only have towers, no walls. Outpost building or base design itself hasn't really improved yet, the teleporters into the main building are a bit silly in that respect. So camping still happens, but the increased use of high ground and obstructions around them and in the field do help infantry and make Galaxies a bit more interesting. Already seen more of those fly about. Lot of little ridges to place Sundies behind and funnel players a bit. The little terrain features and details are nice as well, definitely the better of the three maps so far. Good to see the cert tree be more about sidegrades again regarding sights and all. What I do find strange is that we had painfields in a friendly spawnroom a couple times. :x Grenades are also still bugged and unreliably blow you up after you threw them. Good to see also that the Sunderer now has proper AMS deployment animations and is therefore more recognisable. 200m interference radius is good too, but like in PS1 there's no radius on the map visible and there's unlike in PS1, no warning that you can't deploy there on screen. That would make that more obvious. I still have severe doubts about the competition between AMS and other certs on the utility slot of the Sundy, it's just not interesting to get anything else it seems. :/ Would still move that to an actual AMS post launch. |
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2012-11-04, 05:30 AM | [Ignore Me] #26 | ||
Sergeant
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This patch is awesome!
Amerish rox, performance upgrade, sundies that get a deploy limit and a deploy animation.... and a very personal bug fix, reaver wings are finally working again! Also the AA nerf is sweet for my K/D (not sure if it was needed yet tho, AA seems a bit weak atm) Yes, you guessed it, im a reaver pilot |
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2012-11-04, 07:51 AM | [Ignore Me] #28 | |||
Lieutenant General
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What really stands out though is the amount of massive tank zergs waiting around and moving as groups of zombies while/after a territory is captured. Oh one other thing that I noticed: the shape of the territories seem to be much more oriented at creating large amounts of influence on the next terrain to make capture easier, sometimes even stretching around a big base. |
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2012-11-04, 09:22 AM | [Ignore Me] #29 | ||
damn, i´m in a state where posting anything about the actual state of the game would just result in infrictions :-/
just a question: is it intended or a bug, that instant action doesn´t work for max units anymore ? i was offline for some weeks and couldn´t follow every patch. and is there any useful indication of the sunderer deploy radius? or is it like the stupid ps1 deployradius where you had to guess where to deploy and try every few inches if you are still in somebodys radius or not?
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-11-04, 12:04 PM | [Ignore Me] #30 | ||
Major General
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I'm actually liking Amerish. One thing though. We need more personal transport vehicles please. There's so many people foot zerging it looks like. People are simply not getting into Sunderers to move to another location. It's ridiculous really.
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