Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Now broadcasting in HDTV
Forums | Chat | News | Contact Us | Register | PSU Social |
2013-07-30, 04:33 AM | [Ignore Me] #18 | ||
Contributor Second Lieutenant
|
Planetside is all about zerging. If someone dislike it he should propably play something else.
I dont understand why SOE constantly try to softwash this unique feature pf ps2. There are multiple games on the market offering small scale battles. I dont think we need another one. That doesnt mean there shouldnt be some task to do for smaller groups (as Malprn mentioned). But these small scale actvities should always support the main zerg battles. It is important that small scale battles arent disconnected from global warfare. |
||
|
2013-07-30, 06:22 AM | [Ignore Me] #19 | |||
Second Lieutenant
|
|
|||
|
2013-07-30, 06:28 AM | [Ignore Me] #20 | |||
Sergeant Major
|
And as you said, I was indeed doing it to support the zerg. I was helping to carve out a front line and it did end up working but when people dessert (for lack of a better term) to the zerg, it decreases the odds of success. Last edited by Taramafor; 2013-07-30 at 06:30 AM. |
|||
|
2013-07-30, 09:54 AM | [Ignore Me] #23 | |||
Lieutenant Colonel
|
Be it taking outlying outpost to Sundy hunting, AA,AV, etc... Last edited by Hmr85; 2013-07-30 at 09:58 AM. |
|||
|
2013-07-30, 03:40 PM | [Ignore Me] #24 | |||
Major
|
Asymmetrical warfare has never worked particularly well in PS2, which means that updated game mechanics should either try to finally make it work (i.e give small squads and edge against zergs) or discourage it from happening altogether (small squads vs small squads, zergs vs zergs stimulated behavior). |
|||
|
2013-07-30, 05:29 PM | [Ignore Me] #25 | |||
Major
|
lattice make it easyer to Zergs and outnumbers peoples steamrolling them along the lattice I finally hate the Hex systhem for its anoying ghostcap and unpredictability , but i also hate the side effect of the lattice systhem wich lead to Zergs friendly tactics ... Even with 1000 continents this wont change , this game need some in game mechanics that help to Spread the figth in a meaningfull way but also split the player based across the map in some decent figths or manageable figths , as long as the game dont have this type of mechanics we will have to face the zergsfest , the new ressources systhem will also not fix this issue since the it will be much easyer for a overpops zergs to come back with ANT transports and replenish their facility along the lattice , unlike a decent group who almost got lock by the zergs are most likely going to struggle and wont be able to get some Ant back to the bases to replenish ... so An organised Zergs will still be efficient if not more with the newer systhem , so they really have to find a way to FORCE players to spread the figths across the regions and along the lattices Last edited by Stew; 2013-07-30 at 05:31 PM. |
|||
|
2013-07-30, 06:31 PM | [Ignore Me] #26 | |||
There is only zerg because: A) There is no way to lock a continent, no way to drive the enemy off completely. B) The servers have 3 continents. The servers are relatively full. This means we're pretty much getting a two-king draw on each continent, since none of them remains inactive. What I mean is - when there will be a situation where there's not enough people to create 3 big zergs (VS+TR+NC) on each continent, the lattice will shine brightly. It's population-related, not continentcount-related. |
||||
|
2013-07-30, 08:20 PM | [Ignore Me] #27 | |||
Major
|
Continents pops isnt the true problems , pops in Each regions are ... the Zergs isnt there because they cant lock a continents lol The zergs are there because its a easyway to get thing done and no matter what youll end up winning detroying your opponents by attrition and sheer numbers Its a simple and infamous tactics , ( if we can call this a tactics ) its a no brainers one but still Continents lock wont solve anything , populations cap wont solve anything , Zergs are Zerging because they can and they will ... Lattice and continental lattice will make it easyer actually for Zergs to steam rolls their way to victory , if a overall servers pops is really unbalanced they will actually be able to lock peoples out with ease and the figth will end up been as bad as we experience on matherson now ... The problems is in the REGIONS /BASES /AREA populations , also we cant have humongous Zergs meating each others in the same area the game break at this point if you have more than 150 players at crossroad watch tower , sorry but the infantry render distance will get broke up , the medic kit will start to break and thing become unresponsive and anoying grenade wont explode and so on .... The game does not suport that many player all at once in the same area ... We need game mechanics that spread the figths Can you explain HOW you think continental lattice and continent lock will help in any way with Zergs ? And please Be precise and details your thinking thanks Last edited by Stew; 2013-07-30 at 08:23 PM. |
|||
|
2013-07-30, 08:23 PM | [Ignore Me] #28 | |||
In this scenario basically the side that has even slightly less zerg wins. Don't forget that at some point it will simply boil down to two empires on a continent, it'll never be a forceful threeway 24/7. Last edited by NewSith; 2013-07-30 at 08:25 PM. |
||||
|
2013-07-30, 08:51 PM | [Ignore Me] #29 | |||
Private
|
Eve is also a game that supports an even more absurd number of players in the same instance, but that doesn't make it the central feature. What is it then? It's the persistent and open world that makes those battles and many other things possible. If the only reason for sticking around in EVE was the large battles, it would be a hollow game next to what it actually is. Last edited by Cats; 2013-07-30 at 08:57 PM. |
|||
|
2013-07-31, 02:13 AM | [Ignore Me] #30 | |||
Major
|
I like big figths but manageable big figths i mean if planetside 2 could have a tech to render 500 or 1000 players in a 1 square kilometres then i would enjoy that , but Ps2 simply do not support this amount of players in the same area , yes it suports it on a single continents 64 square kilometres ,figth to be fun need to be manageable , the performance , hit registration , frame per second , etc. have to be at the rendez vous if not it become discusting and anoying Last edited by Stew; 2013-07-31 at 02:14 AM. |
|||
|
|
Bookmarks |
|
|