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PSU: When HART drops go bad
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2011-09-27, 05:41 PM | [Ignore Me] #17 | ||
Contributor PlanetSide 2
Game Designer |
Yes I too would like to know how common pool Nanite Systems style and empire specific theming interact. Are common pool vehicles the same Nanite Systems style with empire paint jobs or do they inherit the theme of the empire?
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2011-09-28, 03:21 AM | [Ignore Me] #20 | ||
Q: Will player models be visable through the canopy of the new NC liberator (or any vehicles with clear/transparent viewports)?
Q: How many different vehicles do you currently have models for and how many do you expect to have at launch? Q: Can you please explain the limitations to having boarding animations a little better. |
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2011-09-28, 03:36 AM | [Ignore Me] #21 | ||
Lieutenant Colonel
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Q: MBTs: Why did you decide to give the driver the main gun, and how do you expect this change to affect gameplay?
Q: Could you give some examples of secondary weapons that you're considering for the MBTs? |
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2011-09-28, 07:12 AM | [Ignore Me] #23 | ||
Brigadier General
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By the way: theme for the qna is also art, means every non art question will propably be ignored.
What qualifies as art related is difficult, means I just put those questions that that I think that they fit on the list here, and put everything else on my big secret list. ;-) |
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2011-09-28, 07:48 AM | [Ignore Me] #24 | |||
Sergeant Major
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Q: When will you finally change MTBs back to PS 1 style? |
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2011-09-28, 11:20 AM | [Ignore Me] #26 | |||
Sergeant
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I'm interested in hearing/seeing more of bases and structures is PS2 If I recall correctly, it was mentioned that bases are 6~7 hexes in size, what gave me the impression bases are much bigger than in the original PS. |
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2011-09-28, 11:54 AM | [Ignore Me] #27 | |||
First Lieutenant
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Q: Will it still be possible to turn off certain visuals (grass, dust storms, etc) to gain an advantage over someone who has them on?
Q: Will we be able to see which class a character is from far away, or is the visual difference between them less obvious?
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2011-09-28, 12:02 PM | [Ignore Me] #29 | |||
I believe this is part of the reason for departing from DirectX 9. I'm not certain, someone mentioned that in DX9 you could toggle certain visual features on or off at the driver level. I haven't done any DX9 programming since those classes in... '05? It's been a while. I took that to mean their "SOI" was 7 hexes, not that the base itself covered 7 hexes. Underground tunnels and such might extend outward quite a bit though, so your interpretation may well be correct. Last edited by NapalmEnima; 2011-09-28 at 12:04 PM. |
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