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PSU: I don't have ADD i just Oh look a bird...
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2002-11-24, 07:22 PM | [Ignore Me] #16 | ||
Staff Sergeant
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What is the difference between direct and indirect damage?
Are you talking about like splash damage? Just a little confused but thrilled that the PS guys read these forums!
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Ding ding, here come the shit mobile! |
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2002-11-24, 08:39 PM | [Ignore Me] #17 | ||
Private
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Zumthor: I think what they mean is in the old galaxy design with the 75mm cannons, the cannons swiveled around irrelavent to the galaxy's direction, and that looked a bit wierd.
Anyway I'm all for the change, the game seems to be taking on that sci-fi realism tone in everything else, so the galaxy should follow the same rules. For the same reason, I think bombers should be used as well. But, as is the case in real life, they'd need to be highly defended by other aircraft, and obviously be very expensive. No doubt they'd require a very good pilot (or multiple pilots?) and very good commander. It's just a matter of balance ;) Oh, yeah, I'm a friend of morphius', interested in joining that New Dawn clan. |
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2002-11-25, 01:29 AM | [Ignore Me] #22 | ||
Registered User
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I think it was a good change..... especially removing that blind spot i was alittle concerned about that. I wasn't really sure why the 75mm cannons were on there but i am happy to see the chainguns (good air D as well as suppressive fire). Would i be correct in assuming that the chainguns will still have movement? or will they be fixed in place?
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2002-11-25, 03:04 AM | [Ignore Me] #23 | |||
I don't see this as a "nerfing" at all. It's an upgrade. It can now defend itself in the air. Those 20mm cannon are going to be much more effective in an AA role than the cannons. I wouldn't be suprised to find that a group of 4-5 galaxies flying in formation will be able to effectively defend themselves from an equal number of gunships... Overlapping fields of fire and all that. |
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2002-11-25, 03:30 AM | [Ignore Me] #24 | |||
Gnarus Necnon
Imperiosus |
lol, anyway.. just figured id pick on the dev ;p *edit* btw, just a joke, dont want this hurting my chances of bet testing anymore than they already are.. =) <3 Valid |
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2002-11-25, 10:32 AM | [Ignore Me] #30 | ||
Sig Mastah!
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A nerf is almost metaphysical in that it only exists in relation to those who experience it. Let's assume for a moment that the Galaxy is weaker as Tobias suggests and not stronger as Smokejumper says (nevermind that only one of them has a frame of reference). It still can't be a nerf for anyone but the internal testers because we didn't fly or shoot from the Galaxy before the balance change. In fact, you could argue that it isn't really even a balance change for us because we don't see the outcome of the changes, only the report that it was this and it was changed to that.
In any case devs, Tobias is one of those crazy Vanu. That makes him a little off right out of the gate. The real cries of nerfage will come after we get the game in our hot little hands and you start balancing against external testers.
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[ Been a while, desu ne? ] |
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