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[Ignore Me] #17 | ||
Private
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< Magonis from 1stMi.
it also seems like SoE sponsored a concept art class at the art insitute in portland i found some other concept art but its actully not connected to the game. you can see them here http://ahumphres.drupalgardens.com/c...ign?page=0%2C0 Last edited by MacTruckuLes; 2012-04-11 at 11:21 AM. |
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[Ignore Me] #18 | |||
Raptr: Saieno AIM: Saieno MSN: [email protected] GChat: [email protected] XFire: typ0 And that's a really nice find! I love seeing concepts and other things like that.
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![]() Last edited by Saieno; 2012-04-11 at 11:24 AM. |
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[Ignore Me] #19 | ||
Contributor PlanetSide 2
Game Designer |
Looks like concepts from when PS2 was still called "Next" and was really just a re-skinned PS1 that moved to F2P. At some point about a year ago they realized what they had was something that could put SOE back on the MMO map and started doing the re-imagined sequel thing instead of the re-skinned PS1 thing.
Can see it in the models too. Look how the demo we saw back in July with TR and NC has changed substantially. The Cycler now looks nothing like it did in the July demo. The Bases in the concept video look too small and cramped, though they did look like they would be interesting combat zones. The courtyard walls served a purpose for vehicles as a safe haven and as a staging area for outfits. They removed most of the courtyard area in the concept videos which looked good from an artistic perspective but from a gameplay perspective would have been poor design IMO. That's why I hope they go back to a courtyard design in PS2 that has some ability to move around within the base as a staging area, or as a safe haven for repair when the fight gets close to the base. Those were important aspects of base design in PS1 that should make a return in PS2. |
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[Ignore Me] #20 | ||
First Lieutenant
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Yep, looks like a student demo.
It's not bad and interesting to see what would happen if they basically did a re-skinning of PS1 without re-envisioning the game. I do think the devs made the right choice about remaking the game at a more detailed level than just textures/graphics. And yeah, it would be cool if there were a few old-style bases hidden away in non-heavy combat areas. Also, will bases have names? If so, Dagda has to be one of them. ![]()
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[Ignore Me] #21 | ||
Private
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yea, i noticed the the art insitute of portland also has an SOE mentorship program with sevral of the artist including T-ray are listed.
yea i found a confirmation that the video is a demo, heres a site thats talks about it. http://leeahinds.blogspot.com/2011/1...post_7912.html and yea thats a magrider just missing the forward mounted cannon. however these must be fairly new as theres NS symbols on some of the crates. Last edited by MacTruckuLes; 2012-04-11 at 11:32 AM. |
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[Ignore Me] #22 | ||
Contributor PlanetSide 2
Game Designer |
Look at the date of the project - 12/11, so this was in December.
Could be those are outposts, not facilities. (Outposts being the smaller areas that control territory that aren't the large facilities) That would appear to be the right size of a small outpost. |
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[Ignore Me] #23 | ||
Lieutenant General
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The class probably got the assignment to envision remakes of bases and units for PS2. They would probably serve as inspiration for the actual artists, next to looking for potential within the students.
We get those sort of assginments regularly as well in Industrial Design Engineering, only for consumer products. |
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[Ignore Me] #28 | |||
do you mean the max construction lines we got some pics of? i always thought ps1 got no base updates because the bases were hardcoded into the maps and there was no easy way to modify the hardcoded terrains.
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base, concept, magrider, planetside 2, vanu |
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