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Old 2013-01-31, 04:31 AM   [Ignore Me] #1
PredatorFour
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Re: Higby on XP Changes


You can't just tell people to stop doing something in a game, chances are, they'll do it even more as this is the internet after all.

Things like better base design and countless shouts from the community during beta might of helped the issue more.
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Old 2013-01-31, 05:57 AM   [Ignore Me] #2
Baneblade
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Re: Higby on XP Changes


I don't mean to be rude, but he is saying spawn camping is the best way to get certs. He should reword that.
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Old 2013-01-31, 07:08 AM   [Ignore Me] #3
psijaka
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Re: Higby on XP Changes


Originally Posted by Baneblade View Post
I don't mean to be rude, but he is saying spawn camping is the best way to get certs. He should reword that.
Yeah, that is what I thought too. I think he means "IF you get all your XP from spawn camping, then you'll be getting slower cert gain."
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Old 2013-01-31, 06:20 AM   [Ignore Me] #4
Rothnang
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Re: Higby on XP Changes


Spawn camping will always be a tool to stop defenders from getting back into the base, but since they nixes the whole SCU revamp it won't be as big of a problem anyways, when the SCU goes down the base is lost.
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Old 2013-01-31, 06:42 AM   [Ignore Me] #5
Thunderhawk
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Re: Higby on XP Changes


Originally Posted by Rothnang View Post
Spawn camping will always be a tool to stop defenders from getting back into the base, but since they nixes the whole SCU revamp it won't be as big of a problem anyways, when the SCU goes down the base is lost.
I thought the changes they were making were that the SCu going down merely "slows" Player spawn dramatically, but doesnt remove it entirely.

What you are describing above already exists in the game now.
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Old 2013-01-31, 09:39 AM   [Ignore Me] #6
Rothnang
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Re: Higby on XP Changes


Originally Posted by Thunderhawk View Post
I thought the changes they were making were that the SCu going down merely "slows" Player spawn dramatically, but doesnt remove it entirely.
That thing got a lot of downvotes on the Roadmap so apparently they took it out of the patch.
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Old 2013-01-31, 06:46 AM   [Ignore Me] #7
Qwan
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Re: Higby on XP Changes


I think the phrase spawn camping should not be used when your talking about a base type enviroment. Think about it for a second, you just spent two hrs trying to take a outpost (which do not have a SCU), the enemy can spawn there as much as he wants. So you finally get the upper hand and take the points, now you have to hold it. Covering those door ways is key to taking the base.

Covering the spawn points (since there is no SCU) is a must this should not be considered camping, I mean I for one dont like to spawn camp myself, but if your waiting for that base to flip, and the enemy is going to keep spawning there, it has to be covered with a tank, air, or troops. They can lower the damage on my tank, me as the commander will just add an extra tank to cover each door.

So should we really call it spawn camping, or holding down the fort. Granted my personal definition for spawn camping is when an individual is covering a AMS (say a sniper), he has a one shot rifle, now instead of calling in that AMS to get it taken out, he just sits there waiting for guys to spawn at the AMS, and pops them from a distance. This is my definition of spawn camping, not covering a doorway waiting for a base to flip.

Last edited by Qwan; 2013-01-31 at 06:51 AM.
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Old 2013-01-31, 06:55 AM   [Ignore Me] #8
Mietz
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Re: Higby on XP Changes


It could be argued that spawn camping is a valid tactic to suppress enemy activity.

@Qwan

If I was that sniper, that would be exactly what I'd do.
I have no access to AV weaponry as Infiltrator (no C4, thx SOE) so the only thing I can do is kill the spawning infantry until someone destroys the AMS.
My contribution is to thin the lemming horde and give my team an opening to destroy the AMS.

OT:

Reducing average XP gains to stop spawn camping will not work.
Furthermore, XP gain is already painfully slow, so reducing it even more will make the game a pain to play for most.

How about stop treating symptoms and start curing the disease?

Last edited by Mietz; 2013-01-31 at 06:57 AM.
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Old 2013-01-31, 06:58 AM   [Ignore Me] #9
Assist
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Re: Higby on XP Changes


Originally Posted by Hamma View Post
XP Changes
Great news. Only downside is it means there will be more VS sitting on the hill by crossroads shooting at vehicles that are being repaired by 50 people at the Crown
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Old 2013-01-31, 07:11 AM   [Ignore Me] #10
ringring
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Re: Higby on XP Changes


The complaints about spawn camping was that it was too easy and often done by vehicles at zero risk.

That spawn camping happens is not a problem, it's a valid tactic.
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Old 2013-01-31, 07:26 AM   [Ignore Me] #11
Kerrec
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Re: Higby on XP Changes


I don't think spawn camping will or should stop. As people have said, it is a tactic to keep defenders behind a choke point.

The difference in my mind, is there won't be a huge crowd of players standing all around and on the spawn building, while the point is [0/6] and slowly ticking away.

You won't get people that will come into an enemy base, park beside a spawn building and wait for someone else to clear the rest of the buildings or flip the objective.

In my mind, the changes will force the issue. Get people to man the objectives [6/6] so the base flips faster, because farming kills at the spawn rooms will not be rewarding. I see nothing wrong with this and it can't possibly HURT the game. Are people going to start complaining that it'll become too easy to DEFEND a base (if that's the case)?
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Old 2013-01-31, 09:34 AM   [Ignore Me] #12
Rockit
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Re: Higby on XP Changes


Originally Posted by Kerrec View Post
In my mind, the changes will force the issue. Get people to man the objectives [6/6] so the base flips faster, because farming kills at the spawn rooms will not be rewarding. I see nothing wrong with this and it can't possibly HURT the game. Are people going to start complaining that it'll become too easy to DEFEND a base (if that's the case)?
Yeah I agree this would be the intent. Instead of people deliberately not capping points to farm spawns they would be more compelled to just get it over with and move on.
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Old 2013-01-31, 09:32 AM   [Ignore Me] #13
Babyfark McGeez
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Re: Higby on XP Changes


I still believe it's possible to take spawncamping as a integral "tactical" part out of the game with some creative thinking.
I mean i don't recall it being such a major game mechanic in ps1 (it was mostly just a short "cleaning burst" if i recall right), so i have a hard time accepting it as the most integral part of capturing a base here. Just seems a bit lazy and/or not fully thought through.
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Old 2013-01-31, 09:57 AM   [Ignore Me] #14
VaderShake
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Re: Higby on XP Changes


Spawn Camping in PS2 ussually means the team that keeps spawning and running into bullets, Liberators, or tank shells at the door has already lost the facility or the ability to retake the facility from the spawn room. So news flash...time to move to a different strategy. It's really that simple...no matter what argument anyone wants to make against it.
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Old 2013-01-31, 10:01 AM   [Ignore Me] #15
MrBloodworth
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Re: Higby on XP Changes


Originally Posted by VaderShake View Post
Spawn Camping in PS2 ussually means the team that keeps spawning and running into bullets, Liberators, or tank shells at the door has already lost the facility or the ability to retake the facility from the spawn room. So news flash...time to move to a different strategy. It's really that simple...no matter what argument anyone wants to make against it.
No. Not fucking news flash.

The base layout is why its happening. There was likely no fight there to begin with. We play internet bullets to fight others, not move away from them when they show up, constantly. If there is no chance of fighting back, this is not a game. With out the possibility of a comeback, the design is flawed. All defenses are also flawed in that defenders have to traverse a more well equipped force, and do TWICE the effort to even convert a point back.

Last edited by MrBloodworth; 2013-01-31 at 10:04 AM.
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