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2013-08-22, 06:06 AM | [Ignore Me] #17 | |||
Lieutenant General
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In comparison to a Lightning, they trade profile height and weight for frontal absorption and a bigger AV gun. In the case of the hovering TD, they also trade armour for maneuvrability and speed, as being able to dodge and being harder to lead means you don't need to absorb as much damage (would otherwise be unfair: being able to dodge AND absorb would result in an unfair advantage - in melee and as sniper the Vanu TD would be unrivaled, though at medium range and in tight maneuvring spaces it'd be better to have the strong frontal armour). You'll note that most solo-unit players don't make appropriate use of a swivel turret unless they're standing still anyway, hence a swivel turret design in my view is better spend on team vehicles than on solo vehicles, where it only adds to worse driving performance by the distracted driver. |
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2013-09-24, 12:45 PM | [Ignore Me] #19 | ||
Sergeant Major
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So the TR TD would have the anchor mode whiel the NC tD woudl have a n overcharge mode for the coils in ithe gauss cannon. What about the Vanu TD? Simply giving it the magburner? Maybe a variant of the magburner designed to help strafing?
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2013-10-06, 07:55 AM | [Ignore Me] #20 | ||
Corporal
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The Tank Destroyer's look great, would love to see them in game.
But given that TD's have less armor than MBT's and they have no secondary weapon on a swivel (or indeed bring it's main gun to bear fast enough) that can deal with the overwhelming amount of Anti-Vehicle infantry weapons, that already make driving an MBT or Lightning an extremely brief occupation for most of us, render these vehicles useless. |
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2014-04-29, 10:40 AM | [Ignore Me] #21 | |||||
Lieutenant General
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Sorry for the late replies, been away a long time.
- Crew requirement increase for MBTs - Relative armour increase for tanks through an AV strength reduction on vehicles and weaponry - Limited engineering juice (require clips for repairs as well) - Reduction in repair speed - Handheld AV carriers more rounds - Weaker mines, but more mines. See, I'd rather see a little bit more stamina in the field, off-set by an increase in the value of dealing damage (more value to dealing damage through damage lasting longer and being impossible to repair endlessly). I think it's currently the wrong way around. Similarly, I feel heavy air has too much hitpoints right now and too fast a TTK. |
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2014-05-03, 04:22 AM | [Ignore Me] #22 | ||
Lieutenant Colonel
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Oh I forgot about this thread - put together an NS light tank destroyer:
Although I have been focused on NS vehicles, I do want to branch out into ES ones as they could look awesome, and it would be interesting to get the differences modeled. |
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2014-05-03, 08:05 AM | [Ignore Me] #23 | ||
Lieutenant General
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Nice adaption of the Lightning concept.
Any chance you could model these other tank destroyers? in terms of size, the NC one would be about that of the Lightning, with the other two more the size of the Thunder you posted (but slightly wider). Last edited by Figment; 2014-05-03 at 08:06 AM. |
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2014-05-26, 08:55 AM | [Ignore Me] #26 | ||
Lieutenant Colonel
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Here is the first:
Not happy with how flat the back looks, and I have not made a deployed version or thought about what pieces I want to use for the deploy method. I may go back and add detail to it, although i am itching to start the NC one. |
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