Game launching with HA? - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Are we done here?
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2012-07-11, 05:35 PM   [Ignore Me] #16
Hmr85
Lieutenant Colonel
 
Hmr85's Avatar
 
Re: Game launching with HA?


Originally Posted by Sirisian View Post
I'm actually hoping we all get a MCG, Jackhammer, and Lasher variant for release so everyone has the same opportunity to use different playstyles when they are advantageous.
I'm not, I like the uniqueness each factions HA had. If you want a JH come play the NC. Otherwise deal with it.
__________________


Hmr85 is offline  
Reply With Quote
Old 2012-07-11, 05:56 PM   [Ignore Me] #17
Notser
Staff Sergeant
 
Notser's Avatar
 
Re: Game launching with HA?


The entire point of the factions is strengths and weaknesses, I would like to see that continue to some degree to encourage different styles of play by them.
Notser is offline  
Reply With Quote
Old 2012-07-11, 06:00 PM   [Ignore Me] #18
Littleman
First Lieutenant
 
Re: Game launching with HA?


Originally Posted by Hmr85 View Post
I'm not, I like the uniqueness each factions HA had. If you want a JH come play the NC. Otherwise deal with it.
Good luck with that one. Far as I can tell, everyone pretty much has a striker.
Littleman is offline  
Reply With Quote
Old 2012-07-11, 06:09 PM   [Ignore Me] #19
mintyc
Corporal
 
Re: Game launching with HA?


last thing i read from the devs was a while ago, that the art was done but the new animations and coding was not finished. they have shown us a pic of the MCG though.

personaly i am hopeing the MCG, Jackhammer and Lasher are more high impact, low staying power wepons for bashing through a well defended position. that way the HA LMG will still have a role as the standard well rounded gun of choice while out in the field.
mintyc is offline  
Reply With Quote
Old 2012-07-11, 06:13 PM   [Ignore Me] #20
Bags
Lieutenant General
 
Bags's Avatar
 
Re: Game launching with HA?


Plus, this HA is carrying an MCG in this shirt:

http://ow.ly/i/LisK/original
__________________
Bags is offline  
Reply With Quote
Old 2012-07-11, 06:38 PM   [Ignore Me] #21
Xyntech
Brigadier General
 
Xyntech's Avatar
 
Re: Game launching with HA?


I have a feeling that HA weapons are right around the corner. Either they surprise us and have them in at the start of external beta, or they add them in shortly after.
Xyntech is offline  
Reply With Quote
Old 2012-07-11, 08:04 PM   [Ignore Me] #22
Erendil
First Lieutenant
 
Erendil's Avatar
 
Re: Game launching with HA?


Originally Posted by Littleman View Post
When he says HA, he means the little guy in your avatar.

Heavy Assault should have access to LMG's, battle rifles(?), anti-vehicle weaponry, and classic "heavy assault" weaponry. Also, I believe the LMG/BR is a must have selection, with AV and HA competing for the second weapon slot?
Yep, they have stated in the past that you wouldn't be able to use both HA and AV in the same loadout. So your BR/LMG/AR/shotgun/whatever would go in your weapon slot, and your HA or AV would go into the "tool" slot.
Erendil is offline  
Reply With Quote
Old 2012-07-11, 08:07 PM   [Ignore Me] #23
Atheosim
Captain
 
Atheosim's Avatar
 
Re: Game launching with HA?


The HA weapons will probably take the longest to balance.
Atheosim is offline  
Reply With Quote
Old 2012-07-11, 08:19 PM   [Ignore Me] #24
Russ
Corporal
 
Russ's Avatar
 
Re: Game launching with HA?


Originally Posted by Atheosim View Post
The HA weapons will probably take the longest to balance.
Definelty, especially if its going from a battle riffle to a chain gun. They should both be powerful but at the same time not so gimped that they only are viable in a certain situation that will rarely happen.

Like for instance the chain gun spraying all over the place past 30 feet. Sure its good in a hallway, but in any semi open are it goes to garbage. I dont want to see that, but ya i can see that being a huge issue to make it so something like that doesnt happen. But i also dont know if thats how weaponry will actually play out.
Russ is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:18 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.