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PSU: May cause birth defects!!!
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2004-03-12, 04:52 PM | [Ignore Me] #16 | ||
Good, it's the simplest fix and it makes sense. Oh I know people will cry "Just fix the warping issues!!!!". Here's the thing though- How? It's a tad more complicated than just changing a line of code, if it's even possible at all. If you want to run around like a chicken with it's head cut off while firing a gun, go play UT. Personally I'm sick of people in agile or standard surging around like idiots with a HA weapon and thus warping like a turbo charged Starhip Enterprise. This fixes it and affects the way I play the game in no way what-so-ever sooooooo /danceofjoy
The only thing I like more than this change is that Oxo might quit over it
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Happy lil' Elf, now Santa approved. -Immortalis Vita Its eating it's food. (Incorrect use of apostrophes specifically for UV) "Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good. |
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2004-03-12, 05:09 PM | [Ignore Me] #17 | ||
Corporal
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wow...
I haven't played this game since beta. I was thinking about getting a trial and seeing if the developers pulled their heads out of their asses yet and stoped trying to sabatoge what they've done right. the answer is pretty clear. in beta surge + cycler was my favorite way to play. There's nothing superfantastically overpowered about that whatsoever. It's just a WAY to play. Just like you can cert in any other variety of things and kick my ass. now apparently they've got some lag problem (HOW? you've got less players then ever sheesh) and the answer is throw surge out the window? I know no one has gotten more (deserved?probably) flaming in the history of devs then the planetside team... but wow. just when I finally thought I'd put enough distance where you would have HAD to come to your senses and finally relented to stop making the game stupider... ah well, saves me a gig download. and as always the enigma remains... such a beautiful core to a game... continually ripped apart into less and less. hopefully someone will take this model one day and make a real mmofps that we can all be proud of. |
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2004-03-12, 05:21 PM | [Ignore Me] #19 | ||
Corporal
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why don't they just cut the jump while surging?
I never jumped while surging in the old days, but if that's the exploit then stop just the exploit duh. and I see nothing's changed about the community being entirely biased towards their style of play and ENCOURAGING the rest of the game to be ruined no matter what the devs are doing. OH I PLAY AS A NC MAX... HMM NO OTHER CLASSES GOING TO HAVE WEAPONS NOW? GOOD LESS JERKS FIRING AT ME. sheesh (that's just a totally nonsensical example, watch someone get upset about it) |
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2004-03-12, 05:30 PM | [Ignore Me] #21 | |||
First Lieutenant
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2004-03-12, 05:37 PM | [Ignore Me] #23 | ||
Lieutenant Colonel
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My main concern is this: If all you have is a shotgun and AV, and your enemy is firing at you from over 300 feet with an assault rifle, what are your options? You can run away and more then likely be shot in the back and killed, or you could trudge forward in your rexo, weapon drawn, moving slow as hell, just to get shot on your way over. Or, you could keep your weapon holstered, use surge, run as fast as hell right up to your opponent, and get blasted point blank because you don't have time to turn off surge then draw your weapon and even fire one shot. There honestly must be a better solution. No, I can't tell you what it is, but I can tell you it's not my job to fix it, so that really doesn't matter now does it?
This was just one of the examples of how this effects gameplay in a negative way. The ACE+Infilsurge is another one. And yes, I know there are also positives to this, and very good ones at that, I won't argue. But in a massive game like PlanetSide, when you make changes, the positives better outweigh the negatives by a lot more then what they do with this decision. |
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2004-03-12, 05:53 PM | [Ignore Me] #24 | ||
Lieutenant Colonel
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Its good! i like this new change! And if you people think its going to ruin the game, don't knock it until you try it! If you can't be bothered to try it out first, or ADAPT, then don't bother playing, you might as well go find another game to fit your style of play, lets just hope you can adapt to it.
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I love you, You love me, Lets go kill those dammn NC's With their jackhammer shotguns, And their Phoenix Missiles too, and make them wish they were barney's too. |
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2004-03-12, 06:16 PM | [Ignore Me] #26 | ||||
First Lieutenant
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I will like this surge fix, since I rarely use surge in close quarters situations. When I do, I never jump anyway as I like to keep as much stamina as possible. And if some of the top players that use warping/surge to get their kills quit, no matter their empire, good. Means I'll just move up the ranks more, and boost my low SELF ESTEEM CUZ I WAS BEAT UP IN SCHOOL PLZ DON'T HIT ME ANYMORE OMFG. >_< |
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2004-03-12, 06:18 PM | [Ignore Me] #27 | |||
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2004-03-12, 06:19 PM | [Ignore Me] #28 | ||
Corporal
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So they're just going to disable weapons while surging? Where's the logic behind that? Your feet cant move when your weapon is drawn? Yeah , real smart, how about actually giving a valid explanation rather then balance.
Why dont we just disable movement at all and give everyone 1 hit kills, oh and how about only 1 continent with 10 bases for each nation, oh yeah how about more exp, no wait all new characters are br20's cr5's. Yeah and some railguns that destroy vehicles. Nerf the air vehicles too, oh and no more spawn time |
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2004-03-12, 06:48 PM | [Ignore Me] #30 | ||
Lightbulb Collector
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Dear God, quit whining. I don't Surge as an NC, and I don't JH. RExo is supposed to be a heavier (yes, this means slower) armor. Your advantage is the additional gun, inventory space, and 100 armor.
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. |
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