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PSU: Pretty soon they'll tell us that 2+2=4.....oh wait..
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View Poll Results: What do you think of Power Advancement for Charaters, Weapons, and Vehicles in PS2? | |||
Power advancement is not necessary in PlanetSide 2 |
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49 | 39.52% |
Power advancement is necessary in PlanetSide 2 |
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53 | 42.74% |
Indifferent |
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22 | 17.74% |
Voters: 124. You may not vote on this poll |
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[Ignore Me] #1 | ||
First Lieutenant
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Theres some long paragraphs in this thread. Guess thats good.
Sorry I didn't read everypost in this thread but my understand of the 20% power increase took EVERYTHING into consideration. Its not 20% stronger for your rifle. But is actually the 1% or less adding to the total 20% a long term player would have over the new player |
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[Ignore Me] #2 | ||
I voted that it is "necessary", but under certain conditions. This difference shall be gradual and balanced.
One thing that bothers me though is the Headshots. Increased damage + HShot is: X*120%+Y*120% Where: X - Primary DMG Y - HS DMG Not very good. |
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[Ignore Me] #3 | ||
Private
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Doesn't Battlefield: Bad Company 2 do something similar with Magnum ammo increasing bullet damage by 25%? It gave an edge but you could still kill people without it (and it was flat 25% straight to damage bonus). Of course the silly thing was that in the end everyone would use it above any other perk, but still it was a big deal just on some kind of weapon/server combination (M95+HC server----->oneshot kill to the chest). Also, if it's a rough figure of every bonus added (RoF, accuracy, magazine size, damage, dropoff, all combined), it would probably mean even less, especially if they set up the skill progression so you can close 80-90% of the gap in a couple weeks (a la EvE).
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[Ignore Me] #4 | |||
Contributor PlanetSide 2
Game Designer |
There's two ways they can do it. They can either give you all of the bonuses you unlock all the time (imagine having all of the BFBC2 gadgets at all times, so 25% damage, 25% armor, faster runspeed, better weapon handling, etc), OR they can do it the BFBC2 way where you have to make a choice about which bonuses you want and ranking up just opens up more possibilities. The 25% damage one specifically was a good example of a poorly designed benefit. It was highly popular because it was one of the most useful bonuses. It helps you anytime you shoot, while the others tended to help you in a more limited capacity. Balancing the benefits themselves is a different mechanic discussion best saved for beta, but the overall design of how a player unlocks it and uses it is very much relevant at this time. |
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[Ignore Me] #5 | ||
Private
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Maybe they could go for a "mixed blessing" design type:
-Increased caliber (more damage, weapon kicks like a mule and is harder to control) -Extended magazine (more ammo, heavier and harder to aim) -Ammunition feed overdrive (faster RoF, weapon prone to random jams) -Longer barrel (increased range, even heavier weapon) and so on. You could use if you wanted all the mods at once, so you got a high damage, rapid firing, long distance firing weapon, but it would be horrible to fire even in short bursts, would jam randomly, slow you down while using it and so on... Works with armor mods too (want more absorb? Sure, but you walk like a snail. Need increased protection from shrapnels? Lose some bullet resistance, and so on). |
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[Ignore Me] #6 | ||||
Colonel
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I'm seeing the cert system as a huge trade-off between many epic choices. So an infantry could just as easily be awesome at destroying tanks as anything else in the game could specialize to kill something else. The idea being though that I hope there are so many choices that there is no best. Like I said in IRC a few days ago I want someone to do something and go "oh sweet. Good thing I have X." then die another time and go "oh man I wish I had Y I could have used it". |
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[Ignore Me] #8 | ||
Contributor PlanetSide 2
Creative Director |
We're going to have hundreds if not thousands of certs at launch. These will vary from certs that unlock new weapons, implants, vehicles, weapon/vehicle attachments and class skills to ones that allow for faster reloading, less cone of fire, larger ammo capacity, and yes, additional damage. When we say overall 20% increase in power we're talking holistically, not necessarily "each of your bullets do 20% more damage! a winner is you!".
The spirit of the PS2 cert system is very much based around the PS1 paradigm of advancement by addition of situational flexibility and overall breadth of gameplay options. A good fps player playing light assault with minimal certs will always kick the shit out of a bad fps player playing light assault with a lot of certs. Edit: MasterChief096 - I'm definitely not trying to bust up your thread by stating any of this, it's a great poll and I appreciate seeing everyone's point of view. I just want everyone to understand what our goals with the cert tree and power growth actually are. Carry on! Last edited by Higby; 2011-07-30 at 01:31 AM. |
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[Ignore Me] #9 | |||
Sergeant Major
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Can you elaborate more on what you mean by it being holistic? From what I understand you mean that the potential 20% increase is going to be spread out between the various stats? Players won't be able to solely increase damage by 20%, but rather keep unlocking certs (in the form of modifications/implants/whatever) that upgrade a weapon or vehicle base stats by slight amounts. So an example would be a veteran with maxed out MA certifications might have a 20% advantage over a new player, but its going to be something like 3% damage difference, maybe 6% ROF difference, 4% accuracy difference, 7% clip size difference? |
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[Ignore Me] #10 | ||
Colonel
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Holistic: relating to or concerned with wholes or with complete systems rather than with the analysis of, treatment of, or dissection into parts
I.e. 20% total improvement, after adding everything up. Last edited by CutterJohn; 2011-07-30 at 01:41 AM. |
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[Ignore Me] #12 | ||||
Colonel
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And PS gave straight up power with levels. Pshield, second wind, melee booster, surge, etc. These are not available to newbs. How is 100 extra hitpoints that a newb cannot possibly get in any way until they level not increasing power with levels? And it had command ranks. Gave you an emp, radar scan, and OS. What are these if not increased power? Last edited by CutterJohn; 2011-07-30 at 03:59 AM. |
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[Ignore Me] #14 | |||
Contributor PlanetSide 2
Creative Director |
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[Ignore Me] #15 | |||
Sergeant Major
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Also, Higby, another huge concern is if a player can achieve 20% advantage at sometime, how much MORE of a percentage will be added to that if that player is in an outfit that also specializes in that individual's playstyle and unlocks even MORE certs and what not for that players weapon's/vehicle's? Or is the 20% calculation made from both player advancement as an individual as well as outfit advancement combined? |
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