Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: The word of the day is "queeb"
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2002-11-19, 07:06 AM | [Ignore Me] #16 | |||
why would I do all that when its esier to cut and paste the original from the PS Forum? If you want the link... okay okay.. http://boards.station.sony.com/ubb/p...umdisplay.cgi? That should work.
__________________
Back from the internet! |
||||
|
2002-11-19, 07:15 AM | [Ignore Me] #17 | ||
*** SIde note, re-afferming Beta Announcement ***
BlackbirdPS Station Admin Registered: Nov 2000 posted 11-18-2002 04:50 PM user search report post -------------------------------------------------------------------------------- We haven't made an official announcement on when Open Beta will start. As always, important announcements like these will be made both on our website and in our forums. Danny http://boards.station.sony.com/ubb/p...ML/000076.html
__________________
Back from the internet! |
|||
|
2002-11-19, 07:17 AM | [Ignore Me] #18 | ||
**** Info on After- Action info given to plyers ****
BlackbirdPS Station Admin Registered: Nov 2000 posted 11-18-2002 04:47 PM user search report post -------------------------------------------------------------------------------- We are tracking certain statistics and will definitely make this available to you as a player. However, certain data such as how much life your enemy had left would probably cross the line in terms of relaying TOO much information. But our stance on hacking and cheating has not changed -- when we find out, it will be dealt with swiftly and with zero tolerance. Danny http://boards.station.sony.com/ubb/p...ML/000081.html
__________________
Back from the internet! |
|||
|
2002-11-19, 01:02 PM | [Ignore Me] #20 | |||
Private
|
Don't know if this should be included in this particular thread, but here is a post by Dave G. regarding the mission generator, or lack thereof:
http://boards.station.sony.com/ubb/p...ML/000161.html
|
|||
|
2002-11-19, 02:09 PM | [Ignore Me] #21 | ||
***MULTI PC question **************
BlackbirdPS Station Admin Registered: Nov 2000 posted 11-19-2002 09:47 AM user search report post -------------------------------------------------------------------------------- Considering that many folks are using routers, especially on their cable and DSL modems (and really, you ought to be using one for security's sake), I'm confident we'll have a solution in place so you can enjoy PlanetSide. It may come in the form of instructions on which ports to open/forward, or you may have to simply set the DMZ for a specific computer. Now as to whether we'll allow multiple PCs at the same time behind the same router, that I'm not sure about off hand. Danny http://boards.station.sony.com/ubb/p...ML/000164.html
__________________
Back from the internet! |
|||
|
2002-11-19, 02:09 PM | [Ignore Me] #22 | ||
*** INFO ON THE EMPIRES/RACES *****
BlackbirdPS Station Admin Registered: Nov 2000 posted 11-19-2002 09:31 AM user search report post -------------------------------------------------------------------------------- You'll see some interesting info soon enough. In fact, I think you'll be quite surprised as to what we're rolling out ... Danny http://boards.station.sony.com/ubb/p...ML/000148.html
__________________
Back from the internet! |
|||
|
2002-11-19, 03:12 PM | [Ignore Me] #25 | ||
**** On the Prone position, or lack there of ****
SmokeJumperPS Station Admin Registered: Sep 2001 posted 11-19-2002 11:26 AM user search report post -------------------------------------------------------------------------------- Actually, the animations had little to do with the decision. Although the number of animations required for us to do a prone position is actually quite high, it's still do-able. We decided against Prone position because we feel that long-range snipers have enough advantages already (prone would make them even *harder* to spot than they already are). Plus, prone (or crawling while prone), will always make a game slower. We wanted to maintain a faster pace. If you're a sniper and the above statement worries you, don't stress too much. There is a LOT of cover available in this game for you to crouch behind, or stand beside, when sniping. http://boards.station.sony.com/ubb/p...ML/000170.html
__________________
Back from the internet! |
|||
|
2002-11-19, 03:13 PM | [Ignore Me] #26 | ||
*** NEW INFO!!!!***
SmokeJumperPS Station Admin Registered: Sep 2001 posted 11-19-2002 11:43 AM user search report post -------------------------------------------------------------------------------- As for an "olbie to now FAQ"...that's a good idea, but I definitely wouldn't know where to begin. So much has changed in the last year. That's one of the reasons we kept quiet for so long. We didn't want to spread misinformation by saying something and then changing it later. Here's a list of the most common misconceptions that I know of: - Global Economy. There is not a global economy in Planetside. We tried it and found it to be extremely stifling to the gameplay (running out of cash meant running out of bullets and thus missing out on the fun), as well as being nearly impossible to balance without such sophisticated economic systems...like taxes. - Mission System. There is no mission system in Planetside. That too was tried, but it made gameplay far too structured and non-responsive. Battlefields need to ebb and flow at the will of the army's human commanders, not at the beck and call of a piece of software. So we spent a lot of time coming up with command infrastructures, communications systems, and intuitive map interfaces so you can find the action. The organization of your Outfits, we leave up to you. - Apartments. There are no apartments in Planetside. That sort of thing *might* be discussed again in the future (although buildings for individual Outfits would be more probable), but Apartments don't enhance the main gameplay of Planetside. We're putting all of our efforts into the combat, the management of the war efforts, and communication. Apartments don't fit into that, and therefore, we're not doing them currently. Hope this helps! http://boards.station.sony.com/ubb/p...ML/000170.html
__________________
Back from the internet! |
|||
|
|
Bookmarks |
|
|