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Old 2002-11-19, 07:06 AM   [Ignore Me] #16
MrVicchio
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Originally posted by Dio
Unless of course he's making all this up himself, notice there's no link ...

Dio...

why would I do all that when its esier to cut and paste the original from the PS Forum?

If you want the link... okay okay..

http://boards.station.sony.com/ubb/p...umdisplay.cgi?

That should work.
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Old 2002-11-19, 07:15 AM   [Ignore Me] #17
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*** SIde note, re-afferming Beta Announcement ***

BlackbirdPS
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Registered: Nov 2000 posted 11-18-2002 04:50 PM user search report post
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We haven't made an official announcement on when Open Beta will start. As always, important announcements like these will be made both on our website and in our forums.
Danny


http://boards.station.sony.com/ubb/p...ML/000076.html
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Old 2002-11-19, 07:17 AM   [Ignore Me] #18
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**** Info on After- Action info given to plyers ****


BlackbirdPS
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Registered: Nov 2000 posted 11-18-2002 04:47 PM user search report post
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We are tracking certain statistics and will definitely make this available to you as a player. However, certain data such as how much life your enemy had left would probably cross the line in terms of relaying TOO much information. But our stance on hacking and cheating has not changed -- when we find out, it will be dealt with swiftly and with zero tolerance.
Danny

http://boards.station.sony.com/ubb/p...ML/000081.html
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Old 2002-11-19, 07:52 AM   [Ignore Me] #19
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They are so slow!@ need beta!!!!!!
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Old 2002-11-19, 01:02 PM   [Ignore Me] #20
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Is this the right place?


Don't know if this should be included in this particular thread, but here is a post by Dave G. regarding the mission generator, or lack thereof:

http://boards.station.sony.com/ubb/p...ML/000161.html


SmokeJumperPS

We have a lot of ways to let you know where the fights are, but mission generators are not one of those ways.
We experimented with mission generators for a long time before finally coming to the conclusion that a) they were always going to be awkward and unwieldy if they were going to cover enough missions to simulate a battlefield, and that b) left to your own devices and by enabling you to form squads and outfits, most of those missions would be created by your peers and commanders without game-mechanic interference.

So, rather than force you into pre-canned missions, we've set up lots of mechanisms for you to be aware of what's going on in the world, command systems for your peers to gain abilities to make even further indications, and we have quite good communications systems.

All of that together should make it pretty easy for you to find a fight. Not only do you have "hot zone" indicators, but you'll also be able to tune into command channels and "see" where the action is by listening to them chat.

But your point about being the gal that missed the last dance at the party is taken to heart. We'll be working hard to ensure you don't have that same experience in Planetside.
Like I said, I don't know if this is the right place for this, and I don't want to step on anyone's toes (Good job MrVicchio!! ), I just didn't see this posted anywhere yet.
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Old 2002-11-19, 02:09 PM   [Ignore Me] #21
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***MULTI PC question **************

BlackbirdPS
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Registered: Nov 2000 posted 11-19-2002 09:47 AM user search report post
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Considering that many folks are using routers, especially on their cable and DSL modems (and really, you ought to be using one for security's sake), I'm confident we'll have a solution in place so you can enjoy PlanetSide. It may come in the form of instructions on which ports to open/forward, or you may have to simply set the DMZ for a specific computer. Now as to whether we'll allow multiple PCs at the same time behind the same router, that I'm not sure about off hand.
Danny

http://boards.station.sony.com/ubb/p...ML/000164.html
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Old 2002-11-19, 02:09 PM   [Ignore Me] #22
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*** INFO ON THE EMPIRES/RACES *****

BlackbirdPS
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Registered: Nov 2000 posted 11-19-2002 09:31 AM user search report post
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You'll see some interesting info soon enough. In fact, I think you'll be quite surprised as to what we're rolling out ...
Danny

http://boards.station.sony.com/ubb/p...ML/000148.html
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Old 2002-11-19, 02:23 PM   [Ignore Me] #23
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w00t looking good guys.. I have been wondering about the mission system for some time now, and I am glad they decided to do away with preset missions. I like the idea of just jumping in where the action is.
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Old 2002-11-19, 03:08 PM   [Ignore Me] #24
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No worries, I was at work, post away if you find it. But be sure I didnt get there first

Normal Scheduale for me:

BNLT 430pm CST I will update if anything

Then by midnight, will post anything.
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Old 2002-11-19, 03:12 PM   [Ignore Me] #25
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**** On the Prone position, or lack there of ****

SmokeJumperPS
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Registered: Sep 2001 posted 11-19-2002 11:26 AM user search report post
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Actually, the animations had little to do with the decision. Although the number of animations required for us to do a prone position is actually quite high, it's still do-able.
We decided against Prone position because we feel that long-range snipers have enough advantages already (prone would make them even *harder* to spot than they already are). Plus, prone (or crawling while prone), will always make a game slower. We wanted to maintain a faster pace.

If you're a sniper and the above statement worries you, don't stress too much. There is a LOT of cover available in this game for you to crouch behind, or stand beside, when sniping.



http://boards.station.sony.com/ubb/p...ML/000170.html
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Old 2002-11-19, 03:13 PM   [Ignore Me] #26
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*** NEW INFO!!!!***

SmokeJumperPS
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Registered: Sep 2001 posted 11-19-2002 11:43 AM user search report post
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As for an "olbie to now FAQ"...that's a good idea, but I definitely wouldn't know where to begin. So much has changed in the last year. That's one of the reasons we kept quiet for so long. We didn't want to spread misinformation by saying something and then changing it later.
Here's a list of the most common misconceptions that I know of:

- Global Economy. There is not a global economy in Planetside. We tried it and found it to be extremely stifling to the gameplay (running out of cash meant running out of bullets and thus missing out on the fun), as well as being nearly impossible to balance without such sophisticated economic systems...like taxes.

- Mission System. There is no mission system in Planetside. That too was tried, but it made gameplay far too structured and non-responsive. Battlefields need to ebb and flow at the will of the army's human commanders, not at the beck and call of a piece of software. So we spent a lot of time coming up with command infrastructures, communications systems, and intuitive map interfaces so you can find the action. The organization of your Outfits, we leave up to you.

- Apartments. There are no apartments in Planetside. That sort of thing *might* be discussed again in the future (although buildings for individual Outfits would be more probable), but Apartments don't enhance the main gameplay of Planetside. We're putting all of our efforts into the combat, the management of the war efforts, and communication. Apartments don't fit into that, and therefore, we're not doing them currently.

Hope this helps!


http://boards.station.sony.com/ubb/p...ML/000170.html
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Old 2002-11-19, 03:31 PM   [Ignore Me] #27
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Wow what Wealth of information. thanks to everyone for bringing it to us. Hey Hamma do you ever post on the "official" forums?
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Old 2002-11-19, 03:40 PM   [Ignore Me] #28
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I have posted there a few times, but none of you know it's me since I actully Registered for that board
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Old 2002-11-19, 04:23 PM   [Ignore Me] #29
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Cool info, but not new. I personally love the not going prone idea myself, this world is vast enough as it is, without hunting through the grass for snipers.

I also love the idea of no set mission system
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Old 2002-11-19, 06:59 PM   [Ignore Me] #30
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i was looking forward to the mission system

some days i might have just felt like going solo
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