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PSU: If you build it.. they will come.
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2012-11-17, 09:40 PM | [Ignore Me] #16 | ||
Mission system -- really thought this was cool and wanted to make a semi satirical and sarcastic bug post on the beta forums with something to the effect of "the mission system isn't working, missions are not being generated and macro-level organization is not occurring as intended".
I decided not to due to the fact that they were busy with other stuff. But I still really want to see it happen in the future. I'd still really like to see that ingame at some point. |
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2012-11-17, 10:02 PM | [Ignore Me] #17 | ||
Staff Sergeant
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This isn't really something they promised, but something they had that I've seen in earlier alpha videos. Squad XP. Whenever a squadmate got a kill, or did something similar, near you, you got 25 XP. That would help a lot with random squads not sticking together.
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2012-11-17, 10:36 PM | [Ignore Me] #20 | ||
Captain
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Some smaller things that wasnt mentioned yet.
Outfit certifications (nowhere to seen) Certs are only sidegrades (many are just upgrades, especially fist one as you dont have equiped anying by default) AV not oneshoting infantry (I miss ps1 wher eusing aV on grunts was points. too much rocket spam in ps2) Playable on old computers (we all know how it is) Name reservation for PS1 vets (why give something to vets, when they can pay us for it and then not get the name they used in ps1 because they were a little slower) But i still think theyll fulfill they most of those promises in the future. They just rushed it an didnt have time or them. |
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2012-11-18, 12:55 AM | [Ignore Me] #23 | ||
Major
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"Game will be playable on 5 year old hardware" (lol based on real experience, eh?)
"Galaxy spawn will be certable" (happened during beta, but I predicted it would mysteriously disappear) "We will consider a cert to allow the driver to give up the main gun" (well, I guess they could say they considered it. But I'm disappointed we didn't get this feature) Mission System There's also lots of little things that were never promised, but which anyone who played PS1 might have expected. Not the big things like E/E animations, because we debated those to death, but smaller things like the map UI being so clunky compared to PS1. Good thread! Brings back memories of all the debates we had! |
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2012-11-18, 02:14 AM | [Ignore Me] #24 | ||
Sergeant
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Last edited by Fafnir; 2012-11-18 at 02:17 AM. |
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2012-11-18, 02:28 AM | [Ignore Me] #25 | ||
Companion apps for tablets and smartphones and controllable attack drones from your ipad/android. I didn't expect this by launch but I hope it's still on the table.
http://venturebeat.com/2012/06/18/so...ena-interview/ Also are Orbital Strikes history now?
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2012-11-18, 05:23 AM | [Ignore Me] #26 | ||
The only "promise" that I am dissapointed won't be making it into the release version is the mission system. We're going to be seeing a lot of new guys/gals just running around not knowing what they are supposed to be doing and once zerg train moves out, well...
I don't actually think there are that many "promises" that have seemingly been scrapped. It might be able to run decently enough on 5 yeard old hardware, if it's OCed enough. You don't need a quad core so the only bottleneck I can see in this respect would be the GPU. The galaxy gunship never seems to have made it in. Then again I'm also thinking, what would be the point of libs then? I think they have to define the lib's role better before adding in something with bigger guns and more of them. They are coming. Just not in the form PS1.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2012-11-18, 06:04 AM | [Ignore Me] #27 | ||
First Sergeant
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Think there were mumbles that we might get a ping/packetloss meter in before launch. Would still like to see it.
Whether or not the mission system turns out to be pragmatic or not having the old CR tools back of /comcont and /global back so that we can type out reasons why X/Y/Z need to occur would be nice in addition to it. Grief points are a no-brainer to make a come back, as would be the three key V voice macro stystem. The single biggest "promise" they can stick to will be more cont's, asap, and then to get rid of the gaming atrocity that are warp-gate-footholds and we can get back to having a proper meta-game. |
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2012-11-18, 06:12 AM | [Ignore Me] #28 | |||
Contributor General
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2012-11-18, 06:15 AM | [Ignore Me] #29 | |||
Sergeant
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Imagine you log in to the game for the first time and see a message from someone with /comall: "Eisa is swarmed with enemy libs, we need some A2A ESFs to get rid of them". I would have no idea where Eisa is, what libs and A2A ESFs are. However mission system with current insane pace of the game would be very hard to implement. I guess that's why the devs don't talk about it anymore. I don't like instant action in current state. Players should be able to influence where those hotspots appear, not only fully automated and flawed script. |
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