Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: /screw hamma
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-06-13, 05:16 PM | [Ignore Me] #17 | |||
Major
|
EDIT: What if instead of declaring a rival, the system automatically assigned rival outfits when two outfits fight frequently enough? Last edited by Ratstomper; 2012-06-13 at 05:17 PM. |
|||
|
2012-06-13, 05:19 PM | [Ignore Me] #18 | ||||
Master Sergeant
|
I think that putting in a system like that would cause a constant tracking and hunting of the rival outfit, it would take away the core idea of faction vs faction and turn into outfit vs outfit. |
||||
|
2012-06-13, 05:22 PM | [Ignore Me] #19 | ||
Would this system also somewhat limit a player in joining an outfit.
Still not sure how big of an impact a system like this would have, but some people might not be interested in having an extra bullseye on their back. So, when joining an outfit the question: are you into rivalries, would become important.
__________________
All your base are belong to us... eventually. |
|||
|
2012-06-13, 05:25 PM | [Ignore Me] #20 | |||
First Lieutenant
|
I.e. "OMG LOOK ITS [LULZWEPOONNOOBZRAWR] LETS GET EM!" during a fight, than "So where is [LULZWEPOONNOOBZRAWR] at today, so we can roflstomp them." and then head to where ever the rival is at. Edit: And I highly dislike the ability to actually track the whereabouts of enemy outfits, that just leads to easier griefing, i.e. big outfit hunting a small outfit to "extinction". Have seen that happen before in other games. Last edited by captainkapautz; 2012-06-13 at 05:27 PM. |
|||
|
2012-06-13, 05:27 PM | [Ignore Me] #21 | |||
__________________
All your base are belong to us... eventually. |
||||
|
2012-06-13, 05:42 PM | [Ignore Me] #26 | ||
First Lieutenant
|
I have to admit I only know what I, personally, WOULDN'T want.
And that would be any kinda of incentive for being rivals and the ability to somehow "track" rivals, because I think that could be exploited to easily. But that'd be the only real point to it wouldn't it? Yeah, sorry I ain't much help with this. |
||
|
2012-06-13, 05:57 PM | [Ignore Me] #27 | ||
First Lieutenant
|
That's crazy talk man, crazy talk. There will be no zombie mode in PS2...
So far, I can see that these things are not wanted: - Methods to track another outfit - Incentives that will make outfits farm each other - Incentives that will make outfits leave the major battles for personal gains
__________________
|
||
|
2012-06-13, 06:52 PM | [Ignore Me] #29 | ||
Captain
|
Rivalry will happen by itself without anything different happening in game. I would not be supprised to see a user created app to specifically track this type of stuff which is would be great, just none of the in game tracking and hunting rival outfits. I like some of the ideas in the OP but most of it will leave too much opportunity for exploitation and greifing and the like.
|
||
|
2012-06-13, 08:20 PM | [Ignore Me] #30 | ||
Captain
|
join a decent outfit and step up,if you guys are worth a shit there will be plenty of ppl that hate you.
rivalries will happen naturally,quit trying to force a false dynamic into the game,the seeds are already there. ppl hating you is the best tool for recruiting. I loved be hated,I'm going to do it all over again |
||
|
|
Bookmarks |
Tags |
faction, missions, outfit, rivalry |
|
|