Players collision with ennemy as to come back ! - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: We have your leader.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-05-23, 09:03 AM   [Ignore Me] #16
Shogun
Contributor
General
 
Shogun's Avatar
 
Re: Players collision with ennemy as to come back !


player collision should be on for everything.
enemy and friend alike.

blocked doorways are no problem.... we all have guns that can clear a doorway in 1 second. stupid players need to be educated and sooner or later they will learn not to block a doorway if they don´t like being teamkilled.
__________________
***********************official bittervet*********************

stand tall, fight bold, wear blue and gold!
Shogun is offline  
Reply With Quote
Old 2013-05-23, 09:09 AM   [Ignore Me] #17
ringring
Contributor
General
 
Re: Players collision with ennemy as to come back !


Originally Posted by Shogun View Post
player collision should be on for everything.
enemy and friend alike.

blocked doorways are no problem.... we all have guns that can clear a doorway in 1 second. stupid players need to be educated and sooner or later they will learn not to block a doorway if they don´t like being teamkilled.
I think the issue on blockages is in the warpgates and especially AI turrets.

Having said that I'm sure there are ways around these things, it was never a problem in ps1. (there I go, harking back to a better age)
__________________
ringring is offline  
Reply With Quote
Old 2013-05-23, 09:16 AM   [Ignore Me] #18
Shogun
Contributor
General
 
Shogun's Avatar
 
Re: Players collision with ennemy as to come back !


Originally Posted by ringring View Post
I think the issue on blockages is in the warpgates and especially AI turrets.

Having said that I'm sure there are ways around these things, it was never a problem in ps1. (there I go, harking back to a better age)
i finally managed to write a post without "it worked perfectly in ps1" and then someone else says it

friendly fire is also turned off in warpgates, so turn collision off at the warpgate as well, but outside a warpgate you shouldn´t be able to clip into anything without collision.
__________________
***********************official bittervet*********************

stand tall, fight bold, wear blue and gold!
Shogun is offline  
Reply With Quote
Old 2013-05-23, 09:29 AM   [Ignore Me] #19
Snydenthur
Master Sergeant
 
Re: Players collision with ennemy as to come back !


Hmm, there is player collision with enemies. Even the dead bodies have collision. I have no idea what you all are talking about.

Or did they just ninja remove it in the gu09?
Snydenthur is offline  
Reply With Quote
Old 2013-05-23, 09:32 AM   [Ignore Me] #20
Canaris
Contributor
General
 
Canaris's Avatar
 
Re: Players collision with ennemy as to come back !


Originally Posted by Shogun View Post
player collision should be on for everything.
enemy and friend alike.
it's a nice idea but the griefing it would cause wouldn't be, I'd end up weapons locked all the damn time from removing idiots who block up doors

collision on enemies will be just fine
__________________

"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. "
Slim Charles aka Tallman - The Wire
BRTD Mumble Server powered by Gamercomms
Canaris is offline  
Reply With Quote
Old 2013-05-23, 09:52 AM   [Ignore Me] #21
GrandBastard
Private
 
Re: Players collision with ennemy as to come back !


Originally Posted by Snydenthur View Post
Hmm, there is player collision with enemies. Even the dead bodies have collision. I have no idea what you all are talking about.

Or did they just ninja remove it in the gu09?

This. While I haven't got the game installed right now and thus cannot test it, it is in, or at least was until very recently. The way it went in beta, IIRC, was: full collision to no collision to enemy only collision.
It's just doesn't work all that well due to what I guess would be lag (nor did it ever work on the dummies in VR), running in to a stationary enemy would most likely stop you though.
GrandBastard is offline  
Reply With Quote
Old 2013-05-23, 10:01 AM   [Ignore Me] #22
Shogun
Contributor
General
 
Shogun's Avatar
 
Re: Players collision with ennemy as to come back !


Originally Posted by Canaris View Post
it's a nice idea but the griefing it would cause wouldn't be, I'd end up weapons locked all the damn time from removing idiots who block up doors

collision on enemies will be just fine
it was never a problem in ps1. and ps1 had full collision with everything and friendly fire.

BUT we had a decent voicemakro system and could easily yell a "MOVE!" before having to shoot blockers.
also we could shove each other around a little bit. the only massive blockers would be maxes and those learned quickly.

and another thing... the walls in ps2 have more doors than solid pieces and the only occasion where all doors might be blocked by idiots would be the alamo spawncamping. and i wouldn´t mind if the people who hide behind a shield to farm the outside get their weapons locked when they shoot other idiots who do the same.
__________________
***********************official bittervet*********************

stand tall, fight bold, wear blue and gold!
Shogun is offline  
Reply With Quote
Old 2013-05-23, 10:06 AM   [Ignore Me] #23
ChipMHazard
Contributor
PSU Moderator
 
ChipMHazard's Avatar
 
Re: Players collision with ennemy as to come back !


PS1 also wasn't F2P. Want to see griefers in a multiplayer game? Make it F2P.
I'm with Canaris on this one.
__________________
Any sufficiently advanced bug is indistinguishable from a feature

*Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
ChipMHazard is offline  
Reply With Quote
Old 2013-05-23, 02:09 PM   [Ignore Me] #24
Chewy
Major
 
Re: Players collision with ennemy as to come back !


In my short time in PS1 thanks to the free 6 months I hated trying to walk around a filled base or tower. More often than not Id be taking cover asking for medic/repairs or something like that and get moved out in the open thanks to some pub pushing me. Just trying to walk up stairs in a contested base made me spaz about with being pushed around and somehow getting on top of peoples heads and go flying down stairs for fall damage.

With the number of players in the 100s to 1,000s you just can't have everyone solid. With PS2 being F2P like others said it will always be a target for assholes. I can't recall going over a day without someone blocking the WG doors with MANA turrets. It only takes 6 players to lock a WG spawn until those players give up or a mod removes them.
Chewy is offline  
Reply With Quote
Old 2013-05-23, 02:33 PM   [Ignore Me] #25
MrMak
Sergeant Major
 
Re: Players collision with ennemy as to come back !


There is literly no logical reason as to why enemy collison shoudl not be added. Im kind of tiered of cloakers runing into groups of friendlies and being unable to shhot the bastard becouse he phases through everone on the way.
MrMak is offline  
Reply With Quote
Old 2013-05-23, 02:47 PM   [Ignore Me] #26
Sledgecrushr
Colonel
 
Re: Players collision with ennemy as to come back !


Great idea Stew, you have my support on this one.
Sledgecrushr is offline  
Reply With Quote
Old 2013-05-23, 09:32 PM   [Ignore Me] #27
snafus
Sergeant Major
 
snafus's Avatar
 
Re: Players collision with ennemy as to come back !


There is so much server latency It is a god send they have removed it. Until they can fix the random collisions air craft get from each other just leave the whole mechanic off. Thank you SOE as this has cleared up a lot of the bad pilots from being able to use ramming as a crutch.
__________________

snafus is offline  
Reply With Quote
Old 2013-05-24, 03:03 AM   [Ignore Me] #28
MrMak
Sergeant Major
 
Re: Players collision with ennemy as to come back !


What the hell are you talking about? Vehilces still collide with eachother. And there is no reason why enemy infantry shouldnt colide with you.
MrMak is offline  
Reply With Quote
Old 2013-05-24, 03:14 AM   [Ignore Me] #29
Tom Peters
Master Sergeant
 
Tom Peters's Avatar
 
Re: Players collision with ennemy as to come back !


I made a thread about friendly player collision a while ago. There actually IS enemy player collision, but it's not exactly where you see the enemy being. If you walk straight into another player without either of you strafing, you will stop when you bump into eachother. It's just that when you're ACTUALLY fighting you're moving around so much that the server doesn't show you EXACTLY where somebody is.
Tom Peters is offline  
Reply With Quote
Old 2013-05-24, 04:05 AM   [Ignore Me] #30
Falcon_br
Captain
 
Falcon_br's Avatar
 
Re: Players collision with ennemy as to come back !


Originally Posted by Tom Peters View Post
I made a thread about friendly player collision a while ago. There actually IS enemy player collision, but it's not exactly where you see the enemy being. If you walk straight into another player without either of you strafing, you will stop when you bump into eachother. It's just that when you're ACTUALLY fighting you're moving around so much that the server doesn't show you EXACTLY where somebody is.
Dude, did you ready the thread?
People are claiming here that the enemy player collision was disable on GU 09, and that fixed the large battles problems, like no ammo resupply, no healing and etc.
But those claims are strange, I did notice a light assault moving inside me in close range, but could be lag.
But I also notice a dead Vanu infiltrator and other corpses blocking my way on the ground.
So I am not sure if they disable it is not on Gu 09.
And this has nothing to do with movement precision, we all know that, but if you are on a max, not moving, you can be sure no enemy will pass by you, because you are static blocking a door! Thing people here are claiming that no longer works.
Everytime I am with high ping I can called a cheater, lots of time I am camping the respawn room, the movement prevision tells me the guy moving inside the spawn room, is now outside, I headshot him and he appears dead, inside the spawn room, and 5 second after I am called a cheater, but that not want we are discussing here!
__________________

In planetside since the close beta of the first game!
Outfit Brasileira de Planetside 2
Falcon_br is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:30 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.