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2013-05-23, 09:03 AM | [Ignore Me] #16 | ||
player collision should be on for everything.
enemy and friend alike. blocked doorways are no problem.... we all have guns that can clear a doorway in 1 second. stupid players need to be educated and sooner or later they will learn not to block a doorway if they don´t like being teamkilled.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2013-05-23, 09:09 AM | [Ignore Me] #17 | |||
Contributor General
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Having said that I'm sure there are ways around these things, it was never a problem in ps1. (there I go, harking back to a better age) |
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2013-05-23, 09:16 AM | [Ignore Me] #18 | |||
friendly fire is also turned off in warpgates, so turn collision off at the warpgate as well, but outside a warpgate you shouldn´t be able to clip into anything without collision.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2013-05-23, 09:32 AM | [Ignore Me] #20 | ||
it's a nice idea but the griefing it would cause wouldn't be, I'd end up weapons locked all the damn time from removing idiots who block up doors
collision on enemies will be just fine
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-05-23, 09:52 AM | [Ignore Me] #21 | |||
Private
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This. While I haven't got the game installed right now and thus cannot test it, it is in, or at least was until very recently. The way it went in beta, IIRC, was: full collision to no collision to enemy only collision. It's just doesn't work all that well due to what I guess would be lag (nor did it ever work on the dummies in VR), running in to a stationary enemy would most likely stop you though. |
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2013-05-23, 10:01 AM | [Ignore Me] #22 | |||
BUT we had a decent voicemakro system and could easily yell a "MOVE!" before having to shoot blockers. also we could shove each other around a little bit. the only massive blockers would be maxes and those learned quickly. and another thing... the walls in ps2 have more doors than solid pieces and the only occasion where all doors might be blocked by idiots would be the alamo spawncamping. and i wouldn´t mind if the people who hide behind a shield to farm the outside get their weapons locked when they shoot other idiots who do the same.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2013-05-23, 10:06 AM | [Ignore Me] #23 | ||
PS1 also wasn't F2P. Want to see griefers in a multiplayer game? Make it F2P.
I'm with Canaris on this one.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-05-23, 02:09 PM | [Ignore Me] #24 | ||
Major
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In my short time in PS1 thanks to the free 6 months I hated trying to walk around a filled base or tower. More often than not Id be taking cover asking for medic/repairs or something like that and get moved out in the open thanks to some pub pushing me. Just trying to walk up stairs in a contested base made me spaz about with being pushed around and somehow getting on top of peoples heads and go flying down stairs for fall damage.
With the number of players in the 100s to 1,000s you just can't have everyone solid. With PS2 being F2P like others said it will always be a target for assholes. I can't recall going over a day without someone blocking the WG doors with MANA turrets. It only takes 6 players to lock a WG spawn until those players give up or a mod removes them. |
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2013-05-23, 02:33 PM | [Ignore Me] #25 | ||
Sergeant Major
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There is literly no logical reason as to why enemy collison shoudl not be added. Im kind of tiered of cloakers runing into groups of friendlies and being unable to shhot the bastard becouse he phases through everone on the way.
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2013-05-23, 09:32 PM | [Ignore Me] #27 | ||
Sergeant Major
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There is so much server latency It is a god send they have removed it. Until they can fix the random collisions air craft get from each other just leave the whole mechanic off. Thank you SOE as this has cleared up a lot of the bad pilots from being able to use ramming as a crutch.
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2013-05-24, 03:14 AM | [Ignore Me] #29 | ||
Master Sergeant
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I made a thread about friendly player collision a while ago. There actually IS enemy player collision, but it's not exactly where you see the enemy being. If you walk straight into another player without either of you strafing, you will stop when you bump into eachother. It's just that when you're ACTUALLY fighting you're moving around so much that the server doesn't show you EXACTLY where somebody is.
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2013-05-24, 04:05 AM | [Ignore Me] #30 | |||
Captain
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People are claiming here that the enemy player collision was disable on GU 09, and that fixed the large battles problems, like no ammo resupply, no healing and etc. But those claims are strange, I did notice a light assault moving inside me in close range, but could be lag. But I also notice a dead Vanu infiltrator and other corpses blocking my way on the ground. So I am not sure if they disable it is not on Gu 09. And this has nothing to do with movement precision, we all know that, but if you are on a max, not moving, you can be sure no enemy will pass by you, because you are static blocking a door! Thing people here are claiming that no longer works. Everytime I am with high ping I can called a cheater, lots of time I am camping the respawn room, the movement prevision tells me the guy moving inside the spawn room, is now outside, I headshot him and he appears dead, inside the spawn room, and 5 second after I am called a cheater, but that not want we are discussing here!
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