Seems to me it's a definite improvement. Aircraft that want to spam in will have to fly at a lower angle to fire into doors (thus making it more likely to be in view of AA that's indoors), while those trying to hit behind the barriers would need steeper angles, but have a harder time detecting the enemies.
The merlons should make it easier to recuperate, and particularly better to pop from behind cover with AV.
Remember the walls in PS1? We had some very large, wide merlons and no roof cover. Of course air had it relatively easy: you had an angle from above and splash damage if you were a Reaver.
However, the merlons allowed for frequent recuperation for snipers, allows medics to work and you have to worry less about being engaged from multiple sides at once.
All in all, I'm very glad to see these changes starting to appear. Exact shape and spacing might be altered in the future, but all in all, outer ring tower defense should improve a lot already.
Hopefully the flow from spawns to the various levels is revised as well.
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