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2012-07-28, 02:42 AM | [Ignore Me] #16 | ||
Private
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don't just disregard his suggestions. while most are features frowned upon by long-time PS players like dual-wielding, or anything that makes PS2 more of a twitch run and gun shooter, I actually like the visor wiper. just small attention to detail goes a long way.
I know where OP and the rest of you guys come from, just expect more opinions like OP's since SOE is targeting his demographic as proved by the cinematic trailer's youtube tags. |
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2012-07-28, 02:43 AM | [Ignore Me] #17 | ||
Sergeant
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most of your suggestions would move away from what the game is going for so I'll just respond to the ones that could work or are possible.
4- I believe people with a command rank of 5 can call orbital strikes which is equivalent to this. It is also possible to set up player missions to influence near by players to give you air support. 5- I think one of the classes carries extra ammo. It is possible for a player to load a vehicle into a galaxy and fly it to a location. 6- Galaxy gunship or liberator fill this role. 7- Think I heard of thermal vision so that might work. As for weather, just look up. 16- they had a vr tutorial in ps1 so it could be added. 17- they had buggies in ps1 that filled a similar role. Think I read here that SOE might add them in the future. |
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2012-07-28, 02:57 AM | [Ignore Me] #19 | ||
First Sergeant
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1. The ability to duel wield Pistols for our soldiers.
This is Planetside, not Max Payne. Sorry! 2. To have some form of a med pack 1 use only if we have no medic around. That would make the medic somewhat defunct, yeah? Besides, regenerating shields buys you enough time to find one. 3. Infiltrators ability to climb walls. They're mostly snipers and hackers, I'd leave jumping over base walls to Light Assault. 4. Being able to call down airstrikes - varies with each faction Well, they have orbital strikes. Or at least, they did in the first game. I see no reason why they should take them out. 5. Being able to call down for equipment - eg. More Ammo, or getting an ATV I think it's a better idea to have you only able to spawn vehicles from bases, and engineers hand out ammo. 6. Have helicopters with the possibility of side guns for friends to hop on. No helicopters in game, I don't think. And a lot of the aircraft do have gunner positions. 7. Have a cool infantry first person interface when on the ground - tells you weather and allows you to see enemies in the night more clearly. Night is meant to be a handicap without using night vision or low-light sights. Also, if I need to see the weather, I'll just look up! 8. (Refer to Star wars republic commando). That electric visor wiper that clears of dirt and blood would be cool. I don't think they're going to have face-jelly in this game. Though I did really like that in SWRC. Also, "Death Is No Excuse" trailer, right in the beginning he wipes the blood off his mask :P 9. hand to hand combat that does not involve the gun e.g. kicks & punches. Knives. 10. Brutal Assassinations. Please no. Please no please no please no. No OHK melee. 11.*** Space combat*** victory in taking out ships from space mean you can lend support to your troops on the ground. Reinforcements from space. You guys can do it don't say we cant. Dust 514 is already using a lot of PS1/2's ideas, last thing we need is to be stealing theirs. 12. the ability to have AI assist us in-game, best tactic to take, possible obstacles and weak points. *Jarvis and the like* As with #1, this is Planetside, not Max Payne Crysis 2. 13. Some sort of Submarine, and Boat Combat. They've said they are planning on adding nautical bases/combat. Also, join the Vanu if you want to go over water. 14. Special missions like safe the Target. This is more of a constant-PvP game, it doesn't really have missions other than "Capture territory, shoot dudes". They said they might add a system where platoon leaders could give out missions, but no one really knows what that entails. 15. Assassinate the target. Making capturing and hex go much faster. Heck the target can be SONY employees who play the game. Neat idea, not sure what others will think of it. Not really sure what I think of it either. 16. Training grounds and simulation areas. Can go solo or in teams of 2,4,6,10. There were both of those in Planetside 1 where you could go to test out vehicles and weapons in VR with NPC enemies, not sure if it'll be in PS2. I hope so! 17. Vehicle like the halo Warthog. Sorry, there are already way too many Halo fanboys crying about how this game looks remotely alike (as in, laser guns in the future?) Last edited by Mr DeCastellac; 2012-07-28 at 02:59 AM. |
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2012-07-28, 03:13 AM | [Ignore Me] #20 | ||
Captain
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1. The ability to duel wield Pistols for our soldiers.
No. 2. To have some form of a med pack 1 use only if we have no medic around. Yes but only if it replaces something (genade, special grenade etc.) 3. Infiltrators ability to climb walls. No. 4. Being able to call down airstrikes - varies with each faction Mission system should take care of this (i hope) 5. Being able to call down for equipment - eg. More Ammo, or getting an ATV That would be a sunderer 6. Have helicopters with the possibility of side guns for friends to hop on. That is a galaxy 7. Have a cool infantry first person interface when on the ground - tells you weather and allows you to see enemies in the night more clearly. You have eyes, nv and thermal scopes 8. (Refer to Star wars republic commando). That electric visor wiper that clears of dirt and blood would be cool. not really needed but might be cool 9. hand to hand combat that does not involve the gun e.g. kicks & punches. knives 10. Brutal Assassinations. I support OHKO knives but ONLY if you cert into it 11.*** Space combat*** victory in taking out ships from space mean you can lend support to your troops on the ground. Reinforcements from space. You guys can do it don't say we cant. Possibility of being added post-launch 12. the ability to have AI assist us in-game, best tactic to take, possible obstacles and weak points. *Jarvis and the like* Is 2000 player pvp not enough? 13. Some sort of Submarine, and Boat Combat. Possibility of being added post-launch 14. Special missions like safe the Target. alternate objectives would be cool 15. Assassinate the target. Making capturing and hex go much faster. Heck the target can be SONY employees who play the game. This is the same as 14 16. Training grounds and simulation areas. Can go solo or in teams of 2,4,6,10. I'm pretty sure this will be in anyway but I don't know if you will be able to have other people with you. post-launch maybe. 17. Vehicle like the halo Warthog. That would be the harasser and it will be added post launch |
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2012-07-28, 05:12 AM | [Ignore Me] #24 | ||
Major
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Yea, a OHKO cert for infiltrators is def a thing I would like. Especially if they gave it a special animation. (It's just one class that specializes in it, so it doesn't seem too HALO-esque to me, even though I dislike the arcade shooter genre)
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2012-07-28, 06:26 AM | [Ignore Me] #26 | |||
First Sergeant
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How on earth could this sound like a good idea to you? In essence, you're asking for linearity to be brought to a sandbox game. You're asking for the best thing about this game to be replaced with what is by far the worst thing about modern games: Linearity and AI 'assisted' handicaps. If you need assistance, maybe you should think about getting a carer. What you're suggesting is tantamount to smearing shit all over a priceless oil painting, or taking a hammer to a rare gem. Words cannot describe how fiendish and evil this suggestion is. You should go and get a job at EA. |
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