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2012-08-03, 10:01 AM | [Ignore Me] #18 | ||
Sergeant
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betabetabeta swing!
Seriously though, I think we'll just have to wait and see when we get into beta/when its released before we can actually confirm anything. Though as soon as I'm in I swear to god I'm going to try my damndest to ninja knife someone. As it's decent part of the reason I'm attracted to the Infil. |
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2012-08-03, 11:15 PM | [Ignore Me] #19 | ||
Private
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What so many games these days (CoD, BF, BL:R, etc.) seem to forget is that the knife is supposed to be a panic weapon, for when you run out of ammo or don't have time to reload before the enemy gets to you. It's not supposed to be a one-hit-kill weapon; especially not against armored opponents.
With FPS movement mechanics improving every year, gone are the days when getting a knife kill was a sign that a player had mastered the controls enough to be able to pull one off successfully. Now, it's become the preferred method of combat for 'elite' FPS players who think they're all that just because they can kill players with guns using only a knife. Well, guess what? It's not that hard, anymore. The movement mechanics have become so much more fluid and precise that all the challenge is gone. Now you're just showing off like a poser. I'm sincerely hoping that PS2 has knifing nerfed down to where it should be: only viable as an absolute last resort, due to its relative ineffectiveness compared to other weapons. /mini-rant. |
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2012-08-04, 10:53 AM | [Ignore Me] #20 | |||
Major
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2012-08-04, 02:54 PM | [Ignore Me] #21 | |||
Private
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2012-08-04, 04:08 PM | [Ignore Me] #23 | |||
Sergeant Major
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A knife was a weapon of last resort for visibles in PS1, almost never used outside of special events, but for Inflitrators or anyone that finds themselves fighting at HtH range then knives should be a good option. If I was able to rewrite PS1's balance I would just remove or reduce the stamina cost on melee boost and tone down the noise on the TRs knife in secondary mode to match VS and NCs, then it would have been perfectly balanced. No, one shot kills.... However, if PS2 has an overall faster TTK than PS1 does then I'd support one shot kills with knives on some hit locations. |
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2012-08-05, 10:23 AM | [Ignore Me] #26 | |||
Private
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2012-08-05, 12:19 PM | [Ignore Me] #27 | |||
Sergeant
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2012-08-05, 06:58 PM | [Ignore Me] #28 | |||
Contributor Major
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Knifing in PS1 was everything but quiet. First of all the knife itself made noise if you wanted any hope of getting a kill. Even with Melee booster, if you somehow got the first swing in you have to pray that lag is with you or they don't move, because if they do you miss the second strike and they blast you away. If you got lucky and got the kill, hey, you just announced to everyone watching the killspam that a knifer is nearby. I really hope PS2 changes this to support the cloak and dagger playstyle. A knife should be able to backstab, or 1S1K anything below a MAX, and if it does the kill does not show up on the killspam. A backstab should only be able to be performed when you are behind a player, and should be tied to an animation. This way you have to at least target people in the back of a crowd or else the guy you are knifing will get spotted and give you away. If you are not behind the enemy then the knife would behave normally, taking 2-3 hits to kill. Why is it that a sniper rifle can kill someone in 1 shot from a mile away with the click of a mouse and people don't bat an eye, but if a knife can do it after all the effort it takes to get in place people scream "COD KIDDIES!!!11"? Last edited by ArmedZealot; 2012-08-05 at 07:12 PM. |
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2012-08-05, 07:31 PM | [Ignore Me] #29 | ||
Private
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IMO, instant knife kills shouldn't be enabled until the highest lvl of certs have been obtained. Also, I don't think ppl should be able to knife a MAX unit. All that armor should be for more then show.
Last edited by Kalledorn; 2012-08-05 at 08:06 PM. |
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2012-08-06, 03:51 PM | [Ignore Me] #30 | ||
Private
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Thay can set it up so that only certain classes get the bonus from hitboxes, so if they wanted the infil could be given a bonus when cloaked but visible troops could have the same PS1 damage that they had originally. This would allow for there to be ninja knifers but would require certain skillset designed for that not so anyone could go around 1s1k with a knife.
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