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Old 2012-11-17, 09:40 PM   [Ignore Me] #16
Soothsayer
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Re: "Promises"


Mission system -- really thought this was cool and wanted to make a semi satirical and sarcastic bug post on the beta forums with something to the effect of "the mission system isn't working, missions are not being generated and macro-level organization is not occurring as intended".

I decided not to due to the fact that they were busy with other stuff. But I still really want to see it happen in the future.

I'd still really like to see that ingame at some point.
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Old 2012-11-17, 10:02 PM   [Ignore Me] #17
GLaDOS
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Re: "Promises"


This isn't really something they promised, but something they had that I've seen in earlier alpha videos. Squad XP. Whenever a squadmate got a kill, or did something similar, near you, you got 25 XP. That would help a lot with random squads not sticking together.
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Old 2012-11-17, 10:04 PM   [Ignore Me] #18
Rodel
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Re: "Promises"


Kind of a negative thread...
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Old 2012-11-17, 10:12 PM   [Ignore Me] #19
Tatwi
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Re: "Promises"


Maybe I just didn't look hard enough, but I didn't see any of the pink bunnies that TRay promised back at the last ever "SOE Fan Faire" (2011). Tragedy!
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Old 2012-11-17, 10:36 PM   [Ignore Me] #20
ThGlump
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Re: "Promises"


Some smaller things that wasnt mentioned yet.

Outfit certifications (nowhere to seen)
Certs are only sidegrades (many are just upgrades, especially fist one as you dont have equiped anying by default)
AV not oneshoting infantry (I miss ps1 wher eusing aV on grunts was points. too much rocket spam in ps2)
Playable on old computers (we all know how it is)
Name reservation for PS1 vets (why give something to vets, when they can pay us for it and then not get the name they used in ps1 because they were a little slower)

But i still think theyll fulfill they most of those promises in the future. They just rushed it an didnt have time or them.
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Old 2012-11-17, 10:48 PM   [Ignore Me] #21
SUBARU
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Re: "Promises"


Different base layout for the same type of base.ie This Amp station is a different then that Amp station
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Old 2012-11-18, 12:33 AM   [Ignore Me] #22
Marinealver
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Re: "Promises"


We do have plans for Navy warfare in Planetside........

That was a quote from an SOE PR guy talking about future developments with the original Planetside. We can all see on how they keep their promises.
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Old 2012-11-18, 12:55 AM   [Ignore Me] #23
Mechzz
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Re: "Promises"


"Game will be playable on 5 year old hardware" (lol based on real experience, eh?)
"Galaxy spawn will be certable" (happened during beta, but I predicted it would mysteriously disappear)
"We will consider a cert to allow the driver to give up the main gun" (well, I guess they could say they considered it. But I'm disappointed we didn't get this feature)
Mission System

There's also lots of little things that were never promised, but which anyone who played PS1 might have expected. Not the big things like E/E animations, because we debated those to death, but smaller things like the map UI being so clunky compared to PS1.

Good thread! Brings back memories of all the debates we had!
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Old 2012-11-18, 02:14 AM   [Ignore Me] #24
Fafnir
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Re: "Promises"


  • Mission system.
  • ESFs with noticeable differences between empires. They scrapped this idea in tech test and almost completely equalized fighters.
  • Galaxy gunship.
  • Store with a lot of customization options, but low prices. Currently it has neither.
  • Certifications related to UI, i.e. minimap zoom or more than one radar for aircrafts.

Last edited by Fafnir; 2012-11-18 at 02:17 AM.
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Old 2012-11-18, 02:28 AM   [Ignore Me] #25
Ruffdog
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Re: "Promises"


Companion apps for tablets and smartphones and controllable attack drones from your ipad/android. I didn't expect this by launch but I hope it's still on the table.

http://venturebeat.com/2012/06/18/so...ena-interview/


Also are Orbital Strikes history now?
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Old 2012-11-18, 05:23 AM   [Ignore Me] #26
ChipMHazard
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Re: "Promises"


The only "promise" that I am dissapointed won't be making it into the release version is the mission system. We're going to be seeing a lot of new guys/gals just running around not knowing what they are supposed to be doing and once zerg train moves out, well...

I don't actually think there are that many "promises" that have seemingly been scrapped.
It might be able to run decently enough on 5 yeard old hardware, if it's OCed enough. You don't need a quad core so the only bottleneck I can see in this respect would be the GPU.

The galaxy gunship never seems to have made it in. Then again I'm also thinking, what would be the point of libs then? I think they have to define the lib's role better before adding in something with bigger guns and more of them.

Originally Posted by Ruffdog View Post
Also are Orbital Strikes history now?
They are coming. Just not in the form PS1.
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Old 2012-11-18, 06:04 AM   [Ignore Me] #27
Piper
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Re: "Promises"


Think there were mumbles that we might get a ping/packetloss meter in before launch. Would still like to see it.

Whether or not the mission system turns out to be pragmatic or not having the old CR tools back of /comcont and /global back so that we can type out reasons why X/Y/Z need to occur would be nice in addition to it.

Grief points are a no-brainer to make a come back, as would be the three key V voice macro stystem.

The single biggest "promise" they can stick to will be more cont's, asap, and then to get rid of the gaming atrocity that are warp-gate-footholds and we can get back to having a proper meta-game.
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Old 2012-11-18, 06:12 AM   [Ignore Me] #28
ringring
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Re: "Promises"


Originally Posted by elfailo View Post
Mission "system" is a terrible way to introduce new players to the game. Same with gathering them up for Galaxy drops. Most of the time they result in utter failure because the people who organize them often don't even know where to go themselves. So many times I've seen completely clueless pilots take off with a Galaxy full of randoms, only to drop them in the middle of a vehicle zerg and see them slaughtered within seconds. Now why is this?

Maybe it's because the map doesn't show specific enough information about combat activity? How many times have you used instant action to a red explosion, only to find out that it's just 1 infiltrator busting generators?

Maybe it's because there is no command chat, no way to update everyone else about what you're seeing in the hex you're in?

Maybe if there was a way to know what kind of a fight is going on at each contested hex, all of these failures wouldn't happen.
Ye, ifr ytou're going to have a mission system you really first need a strategy/command system, or are we going to see random unconnected missions strewn across the map or perhaps something with a little purpose behind it.
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Old 2012-11-18, 06:15 AM   [Ignore Me] #29
Fafnir
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Re: "Promises"


Originally Posted by elfailo View Post
Mission "system" is a terrible way to introduce new players to the game.

(...)

Maybe it's because there is no command chat, no way to update everyone else about what you're seeing in the hex you're in?
I disagree. The idea of doing "missions" is much easier to grasp for new players that to listen to someone they don't know, who is talking about something they have no idea about.

Imagine you log in to the game for the first time and see a message from someone with /comall: "Eisa is swarmed with enemy libs, we need some A2A ESFs to get rid of them". I would have no idea where Eisa is, what libs and A2A ESFs are.

However mission system with current insane pace of the game would be very hard to implement. I guess that's why the devs don't talk about it anymore.

Originally Posted by elfailo View Post
How many times have you used instant action to a red explosion, only to find out that it's just 1 infiltrator busting generators?
I don't like instant action in current state. Players should be able to influence where those hotspots appear, not only fully automated and flawed script.
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Old 2012-11-18, 06:33 AM   [Ignore Me] #30
WNxThentar
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Re: "Promises"


Originally Posted by SUBARU View Post
Different base layout for the same type of base.ie This Amp station is a different then that Amp station
Ummm we do have different layouts. The central structure is similar but even things like capture points, elevators, etc within those structures may be different.
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