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PSU: Just Play it
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[Ignore Me] #1 | |||
Private
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[Ignore Me] #2 | |||
Sergeant Major
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[Ignore Me] #6 | ||
Second Lieutenant
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Definite fan of mobile bases here...
I was personally thinking of forming a base-deploying division of the 666th ![]()
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ |
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[Ignore Me] #7 | ||
Major General
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Yea it was one of the cool things you could do in PS1 with a load/ams and aegis generators...i would ahve hopped it comeback in PS2, along with deployable engineer defences like walls to further fortify an area.
or even deploy a bunker or base to further had to the sandbox nature of the game. I remember saying this all before :/ |
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[Ignore Me] #10 | ||
Colonel
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Another thought, not because I want to copy Project Reality but simply to put it out there, is that in that game forward bases are built by soldiers, instead of plopped down and deployed. There's a certain construction time and then they are there.
World War 2 Online also has built forward bases though I don't know how they are built. The key is, is the distance between the last friendly base and the nearest enemy base enough to justify that? |
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[Ignore Me] #12 | |||
Master Sergeant
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You defend by spawning vehicles, AA and infy. It can be taken out with Sappers (think Support in BF3) placing an explosive charge on the Spawn. 4 renders that spawn useless. Once the spawns are destroyed, infy can cap the flag. Whats nice about WW2online is that you have to defend your FBs if you want to succeed in capping a town. One person has said that a vehicle spawn at the FB is a bad idea, but actually it is absolutely necessary so that it doesn't become farmville. |
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[Ignore Me] #13 | ||
Did this change? When I last played there was always a FB base between towns owned by opposing countries. You did not capture them at all. To gain a forward base, you destroyed the enemy's, then your forward base would appear. It was the towns and cities that were captured though a flag mechanic.
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[Ignore Me] #14 | |||
Master Sergeant
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[Ignore Me] #15 | ||
First Lieutenant
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I do like this idea, though I wonder if the lack of big open expanses that were found in PS1 would make this unnecessary. Assuming that every inch of the map is capturable, the distances between spawn and supply points might be a lot smaller in PS2, and thus a "forward base" might not be quite as vital to making progress into enemy territory.
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