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View Poll Results: "Confirmation" crosshair/circle/sound? | |||
Yes | 58 | 81.69% | |
No | 13 | 18.31% | |
Voters: 71. You may not vote on this poll |
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Thread Tools | Search this Thread | Display Modes |
2011-07-26, 03:24 PM | [Ignore Me] #16 | |||
Private
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*Shrug* I don't really care if it's not in there, it'd just be nice to know if I'm wasting my time in one area or another. Last edited by JanitOr KanOs; 2011-07-26 at 03:26 PM. |
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2011-07-26, 03:32 PM | [Ignore Me] #18 | ||
Staff Sergeant
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PlanetSide is the first game I know of that had the confirmation "crosshair", and since then it's become pretty much standard in FPS's. I see no reason why PS2 shouldn't have them.
I do like what CoD did with adding audio feedback as well, makes the weapons feel like they have a little more "umph" when you hear that the round has connected. Fun fact! The orange circle was not the original design, it was originally going to look like a weird "shield"/shimmer on the player model when you hit them.
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2011-07-27, 02:57 AM | [Ignore Me] #24 | ||
Sergeant Major
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I said no only because i dont want any aim assist in Planetside. though a red dot sight (not aim assist) though some skill tree would be cool. and maybe have like 30 or 40 types of red dots to chose from. yes yes i know its kinda COD:Blackops rip but i loved having a skull as my red dot =)
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2011-07-27, 03:56 AM | [Ignore Me] #26 | |||
When I first read the thread I thought it meant the red-green friend/foe color change. Hit confirmation I like. Target team confirmation I'm iffy about but only for the previously mentioned bush-radar. Makes life unnecessarily harder for non-cloaked but still sneaky players. Sure you'd get more friendly fire deaths but, as they say, war is hell.
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And that was that. |
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2011-07-27, 08:38 AM | [Ignore Me] #30 | ||
Private
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Voted yes, it's a feature i always liked in the original Planetside, and has since become pretty much a standard in every modern FPS.
Also, it's more or less mandatory for using some kind of weapons (think about flak based AA for example). |
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