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Old 2013-06-13, 05:04 AM   [Ignore Me] #16
MrMak
Sergeant Major
 
Re: Stop Rewarding Avoidance


Or just scale the capture reward based on enemy population in the last 5 minutes or so.

Scaling it based oon curent pop would screw over people who fought for a base ligtematly but completly pushed out the enemy before the cap hapened.

Another option is an XP boost based on the % of capture points you controll. And get rid of cap XP alltogether.

Last edited by MrMak; 2013-06-13 at 05:06 AM.
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Old 2013-06-13, 06:57 AM   [Ignore Me] #17
Tom Peters
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Re: Stop Rewarding Avoidance


Originally Posted by Crator View Post
I liked the way PS1 did it. You really only got rewarded for the capture of a base if there was conflict during the hack. You'll still have people ghost-hack locations, even without a reward though. You're not going to prevent it and I don't think you should since it is a valid subversion tactic to attempt and get some of the enemy to split off of the other locations.
Yeah, Planetside 1 did everything right, ESPECIALLY in the way that it rewarded experience. If you overcame a huge fight, or resecured a hack at the very last moment, you were rewarded for it, big time. And it was always an amount proportionate to your actions in the fight. Now it's just, "Oh wow, I got here at the last second and I get the same as everybody else. Woopdeedoo."

Same thing with support XP in Planetside 1. If you were healing and reviving and repairing a ton you got a bonus pool of experience.
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Old 2013-06-13, 07:14 AM   [Ignore Me] #18
psijaka
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Re: Stop Rewarding Avoidance


As soon as a control point is flipped, the XP earned by an attacking or defending player should be logged. Upon completion of the attack or defence, a bonus equal to the total of the XP earned during the attack or defence should be awarded to the winners; the losers get no bonus. Not a perfect solution, I know, but better than what we have now.

And I really think that the awards for capping a point should be more generous. All too often people hide away somewhere safe and snipe rather than retake "A".

Edit - and those that do nothing, get nothing.

Last edited by psijaka; 2013-06-13 at 08:07 AM.
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Old 2013-06-13, 07:29 AM   [Ignore Me] #19
Taramafor
Sergeant Major
 
Re: Stop Rewarding Avoidance


Originally Posted by psijaka View Post
As soon as a control point is flipped, the XP earned by an attacking or defending player should be logged. Upon completion of the attack or defence, a bonus equal to the total of the XP earned during the attack or defence should be awarded to the winners; the losers get no bonus. Not a perfect solution, I know, but better than what we have now.
EUREKA! I'VE GOT IT!

Have an XP lock once a base is attacked or defended. If it's already been defended, set it so no XP is rewarded if you attack/defend the same base again within an hour (that's an hour lock for the player. Not the base). That will encourage people to move to different areas rather then zerg the same base over and over.
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Old 2013-06-13, 07:38 AM   [Ignore Me] #20
Ohaunlaim
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Re: Stop Rewarding Avoidance


Get a Basic exp to capture any base, outpost, whatever. Say 100exp.

Get Tactical exp (bonus exp given separately) dependent on the average ratio of enemies to friendlies in the area over the previous 30 minutes. Make sure this is given separately so people know what it means and how to get more.

Get Threat exp (more bonus exp given separately) dependent on the average total number of enemy players in the area over the previous 30 minutes. Make sure this is given separately so people know what it means and how to get more.

So you get these scenarios :
- Cap an empty base, everybody gets 100 exp and nothing else. Yay! (You coulda shot somebody and got more, but whatever.)

-Zerg a poorly defended base and cap it. Get 100 exp. Get no Tactical exp cause of overwhelming zerg. Get a bit of Threat exp cause there were a few people trying to hold out.

- Overwhelm their zerg with a small squad and cap a base with Superior tactics. Get 100 exp. Get legendary Tactical exp. Get massive Threat exp.

** This same system can work the other way, for defenders, when determining the exp boost rate when defending.

Last edited by Ohaunlaim; 2013-06-13 at 07:40 AM.
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Old 2013-06-13, 11:35 AM   [Ignore Me] #21
Climhazzard
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Re: Stop Rewarding Avoidance


Originally Posted by psijaka View Post
I got a mega XP reward the other day by switching to a continent just SECONDS before an alert finished (just by chance - honest!)
Everyone on the server gets the Alert reward. It doesn't matter if they're on the Alert continent or not.
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Old 2013-06-14, 05:49 AM   [Ignore Me] #22
typhaon
Sergeant Major
 
Re: Stop Rewarding Avoidance


Confused.

What's the problem?

1) Ghost capping has to be the least efficient way in the game to get XP.

2) If you want a fight so bad... it isn't hard to tell where the ghost cappers are... you can see them on the map. Get your friends together and go attack them.

What I think I'm hearing is that people want to sit in their chosen defensible base with their organized squad/outfit and have the unwashed masses forced to attack them.
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Old 2013-06-14, 06:32 AM   [Ignore Me] #23
Baneblade
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Re: Stop Rewarding Avoidance


Originally Posted by typhaon View Post
1) Ghost capping has to be the least efficient way in the game to get XP.
The least efficient way to get xp in PS2 is to respond to these ghost cappers as a defender.

2) If you want a fight so bad... it isn't hard to tell where the ghost cappers are... you can see them on the map. Get your friends together and go attack them.
There is no global incentive to defend territories, so why bother?

What I think I'm hearing is that people want to sit in their chosen defensible base with their organized squad/outfit and have the unwashed masses forced to attack them.
That already happens... they are called Bio Labs. Think harder.
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Old 2013-06-14, 07:17 AM   [Ignore Me] #24
psijaka
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Re: Stop Rewarding Avoidance


Originally Posted by Climhazzard View Post
Everyone on the server gets the Alert reward. It doesn't matter if they're on the Alert continent or not.
Thanks; I obviously haven't been paying attention.

But having said that, that is even more lame; thousands of XP available for doing sweet FA.
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Old 2013-06-14, 10:13 AM   [Ignore Me] #25
Wahooo
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Re: Stop Rewarding Avoidance


Originally Posted by psijaka View Post
Thanks; I obviously haven't been paying attention.

But having said that, that is even more lame; thousands of XP available for doing sweet FA.
Well there is the 20% bonus XP for everything while you are active in the alert. I'm not sure but, even though everyone gets rewarded, I thought you did get a bit more if you were active in the alert when it ended, meaning on the continent or in the proper base SOI. But I could be wrong.
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