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2013-06-15, 12:02 PM | [Ignore Me] #16 | |||
Staff Sergeant
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I would be against this.
While it's true that both infiltrators and LA's abilities are designed to get them behind enemy lines, that's where their similarities end. The play styles are completely different - and if you've never used LA to get behind a group of enemies to kill the medics and/or engineers holding a line of MAXes up, you're really missing out LA's don't have useful long-range weaponry entirely because that would make them stupid overpowered (imagine a Biolab on the top center pillar with an AR. I already can get plenty of kills with just a carbine). As for the ammo capacity even AR's don't have much over a carbine; and I kind of like that fact that for LA my suit slot is actually an interesting choice - do I take the ammo belt, so I don't need to give up good positions as often just to restock? Do I take flak for mines on back doors? etc etc. As an engineer I feel like anything besides flak is a little pointless, unless you're going utility belt for mines/C4. As for infiltrators, the most fun I've had on any class recently is getting the bolt-action that can equip a 2x scope. Tried SMG but didn't feel good to me. Between the pistol and 2x bolt action I have close to medium-long range covered.
Last edited by Kail; 2013-06-15 at 12:03 PM. |
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2013-06-15, 12:07 PM | [Ignore Me] #17 | ||
Lieutenant Colonel
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The OP is a clueless noob who should be banned for being useless.
I say this as someone who isnt a clueless noob and essentially only play Light Assault and Infiltrator.
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Wherever you went - Here you are. |
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2013-06-15, 04:43 PM | [Ignore Me] #18 | |||
Corporal
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"Have two completely different classes, but just give them the same name and pretend they're one class." I can do the same thing: "We should merge Medic and Engineer, because they're both support roles. Basically, you can either equip the medical applicator, or the nano-armor tool. However, if you have the med-gun, you can't carry deployable ammo packs. If you have nano-armor tool, you can't have AoE heal." That's just two different classes! Why would they merge the two when you'd still have to choose between one ability or the other?! Choosing between cloak or jetpack is basically the same as choosing between LA or Inf. |
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2013-06-15, 05:13 PM | [Ignore Me] #20 | ||
Sergeant Major
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Honestly I would be fine with the classes staying separate. But, the developers should make both classes take their own course as soon as possible.
They need to make a fine line dividing the role of the infiltrator and of the light assault on the battlefield. |
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2013-06-16, 12:54 AM | [Ignore Me] #22 | ||||
Captain
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I've DREAMED about all the places I could snipe from if I had a jet pack and sniper rifle. It would be OP, not as much with the OTT tracers they've put in but still it increases the mobility of that class and the places you can kill from are just silly, then move and kill more. The other points have been addressed. When I run infil i am constantly running out of sensor darts. Its radar. Radar is knowledge, knowledge is power. LA's with jet packs can get to places much easier than infils where hacking terminals and turrets get more useful/powerful OR just more annoying. If you don't understand the usefulness of hacking terms and turrets then do more of it and see how useful it can be. As I pointed out LA's are more mobile when it comes to some aspects like around bases but infils can be places LAs really have a hard time with. As was pointed out tanks blowing up from C4 with no warning at all. I use all three loadouts on my infil, A LOT. I use 2 on my LA and I hardly play LA. So with this change it would absolutely gimp me. If the game were launched this way I'd be begging for it to be split into two classes... ie just like the comparison saying why not make medic and engie the same class. *Actually* since I use 1 engie load out most of the time I play engie, and 1 load out when I play medic, I personally would have a much easier time with medic and engie being merged. Just because some folks would like more added to the class doesn't mean they are useless OR somehow have the same limited roll. Last edited by Wahooo; 2013-06-16 at 12:59 AM. |
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2013-06-16, 08:36 AM | [Ignore Me] #23 | |||
Lieutenant Colonel
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No is was quite appropriate. I wouldnt ay that to a new player who was asking a question or misunderstood something nor would I say it if they made a reasonable suggestion. But if someone is going to suggest wholesale changes in the game about something they clearly dont have a good handle on then they deserved to be called out.
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Wherever you went - Here you are. |
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2013-06-16, 09:22 AM | [Ignore Me] #24 | |||
Lieutenant Colonel
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I would love using a sniper rirfle on a LA - but it would be far more powerful than a sniper rifle on an inf. And we all know that using shot gun on a Inf is a no go. If LA could drop AP mines they would be even better attower humping. If Inf could carry C4 they would be more effective. Maybe these 2 changes would be fine but they significantly change the game. And of course cloaks and JJ couldnt go together. It would have been great if the game had originally been designed to be class free - but it wasnt. And mixing the classes together now would serve no purpose except to make more powerful classes.
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Wherever you went - Here you are. |
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2013-06-16, 10:36 AM | [Ignore Me] #26 | ||||
Major
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...Still, I'm more for Duel Wielding simply to excuse giving the Light Assault the ability to carry two Pistols.
Probably the biggest issue is that an Infiltrator's largest group contribution, Hacking, has only a few applications to use it on. A few well thought out Hacks can turn the tide of a Battle, but there are so few things TO Hack that it doesn't justify bringing more then a handful of Infiltrators to any battle. Hackable Shield Doors are one thing we've tossed around, and I really think Vehicle Hijacking should be a higher end benefit of the Hacking Certification line. |
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2013-06-16, 03:11 PM | [Ignore Me] #27 | |||
Major
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Also things don't have to be effective to be fun. Killing people with a weak weapon isn't effective but pulling it off is fun. Infil and LA both need work, the devs have said this before and I know that both have been on the road map at points so this issue has been acknowledged. Always good to throw around ideas though, could add an IFF tag rifle to infils that doesn't do damage but adds the target to radar for a long duration even when they're out of sight.
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By hook or by crook, we will. Last edited by Captain1nsaneo; 2013-06-16 at 03:13 PM. |
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2013-06-16, 10:24 PM | [Ignore Me] #29 | ||
Major
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I cant say Im agreeing with the OPs suggestions. I would like to see what SOE has planned for the Infiltrator and LA first but if this got legs, I suggest there would be a god-aweful outcry.
BTW Ghoest... can you try and be a little nicer... your so angry these days. |
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