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Old 2012-06-18, 07:22 PM   [Ignore Me] #16
Soothsayer
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Re: Distinguishing Common Pool Vehicles


The friendly marker needs to show up from a longer range than it did in PS1.

As a skyguard gunner my flak was able to overshoot the range at which friend or foe identification worked at.
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Old 2012-06-18, 07:40 PM   [Ignore Me] #17
GreatMazinkaise
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Re: Distinguishing Common Pool Vehicles


Originally Posted by Soothsayer View Post
The friendly marker needs to show up from a longer range than it did in PS1.

As a skyguard gunner my flak was able to overshoot the range at which friend or foe identification worked at.
QFT... even if the green dorito has to be as big as the VTOL itself.
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Old 2012-06-18, 07:42 PM   [Ignore Me] #18
kaffis
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Re: Distinguishing Common Pool Vehicles


Originally Posted by Soothsayer View Post
The friendly marker needs to show up from a longer range than it did in PS1.

As a skyguard gunner my flak was able to overshoot the range at which friend or foe identification worked at.
In addition, if you're going to use the IFF marker as your primary means of differentiating common pool vehicles with non-faction specific color schemes...

You need to not make me hover my crosshairs on it for it to show up in the first place.
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