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Old 2011-12-06, 02:31 PM   [Ignore Me] #16
Galapogos
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Re: engineers and carbine rifles


I would like to see engineers be able to choose from carbines, SMGs, and shotguns (sweeper equivalent though, no 1s1k). And yeah, I imagine we are all a little nervous about how much grenades and rockets may damage infantry in this game.
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Old 2011-12-06, 02:34 PM   [Ignore Me] #17
Coreldan
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Re: engineers and carbine rifles


I'd also hope that they just take the unrealistic approach when it comes to those rockets. Yes, it's not logical that they can destroy tanks but don't explode players.

I think PS had it fine. Nobody really tried killing me with rockets

Balance over realism.
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Old 2011-12-06, 04:35 PM   [Ignore Me] #18
ThGlump
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Re: engineers and carbine rifles


Originally Posted by Coreldan View Post
Nobody really tried killing me with rockets
Youre serious? That NC cowards was trying it all the time, shooting phoenixes from safety at anything that moved. Im glad they removed it, lets see how laser guided suit them (that could be even worse than before, but require cooperation so its good)
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Old 2011-12-06, 04:41 PM   [Ignore Me] #19
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Re: engineers and carbine rifles


Originally Posted by ThGlump View Post
Youre serious? That NC cowards was trying it all the time, shooting phoenixes from safety at anything that moved. Im glad they removed it, lets see how laser guided suit them (that could be even worse than before, but require cooperation so its good)
I guess the reason I was saved from that was cos I was amongst those cowards

Yeah, I was like "hmm, i did shoot at people with phoenixes though.." But dont think I ever killed anyone with them. Took so many rockets.
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Old 2011-12-06, 07:24 PM   [Ignore Me] #20
Erendil
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Re: engineers and carbine rifles


Originally Posted by CutterJohn View Post
It makes sense to do it for the exact reason I mentioned. If they run into a situation where, for example, Engineers are too powerful with pulsar, but Heavies are fine, whats to be done?

Nerf the pulsar? engies are better now, but you just nerfed pulsars, so all other classes shared the nerf, and it was unnecessary for them.

Nerf the engie? They are balanced now when they have a pulsar, but when they have any other weapon they are nerfed.

This gives them more granular control.

Engineers too powerful with the pulsar? Ok, they use the Pulsar Carbine now. Does a bit less dps. Nobody else is affected. The players skills aren't affected since the pulsar and pulsar carbine use the same skill tree. Of course they could just fine tune the pulsar damage on a per class basis, but then you have the arbitrary model of a weapon doing 12 damage per shot on heavies, but 10 damage per shot on engineers, but there is no discernable difference between these weapons.
Agreed. Game balance was no doubt also considered when giving the Engie class a carbine. I just hope that 1) MA and MA carbine actually do use the same cert tree (which I think they do) and 2) they don't give every single class their own version of different weapons since that could make switching between classes resource-expensive and possibly time-consuming if you keep pulling and equipping customized weapons after each class change.

But then, they could make the weapon varient in your inventory automatically change but have the customizations for the weapon stay in place when you switch classes . Like if you pulled a slower firing, more accurate Pulsar as the HA class, then it auto-switched to a slower firing, more accurate carbine if you changed to the Engie class without you having to pull another Pulsar.
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Old 2011-12-06, 09:03 PM   [Ignore Me] #21
Xyntech
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Re: engineers and carbine rifles


I'd hope that if you spent resources to pull something out and then switched to another class and thus got rid of the weapon, that you would get it back for free with all of the customizations the next time you pulled it.

Wait until you lose it in the field of battle before having to pay for it again.
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Old 2011-12-07, 09:46 PM   [Ignore Me] #22
EASyEightyEight
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Re: engineers and carbine rifles


I just hope that as a medic/engi, there is the power in customization to turn it back into a standard issue rifle, but doing so takes up hard points that could have otherwise been used for other nifty gizmos.
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Old 2011-12-07, 10:50 PM   [Ignore Me] #23
Baneblade
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Re: engineers and carbine rifles


A decent PDW would be nice.
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Old 2011-12-08, 12:00 AM   [Ignore Me] #24
Galapogos
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Re: engineers and carbine rifles


Carbines to me should bridge the gap between SMGs and assualt rifles. In this case what a carbine would gain in range over an smg it would lose in cqc effectiveness. And also some pdws would be really cool, id especially like to see one based off the design p90 or mp7 (mostly asthetically, im not saying i want op smgs).
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