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Old 2012-02-24, 07:12 PM   [Ignore Me] #16
Rbstr
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Re: The Fission


It says "standard AV weapon" I'm betting there's a "Heavy AV weapon" or a "Light AV weapon" and that's the lancer.

Lancer is likely heavy, as this uses the same ammo as the Beamer and Pulsar.
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Last edited by Rbstr; 2012-02-24 at 07:13 PM.
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Old 2012-02-24, 07:13 PM   [Ignore Me] #17
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Re: The Fission


Lancer will be for Spamming slow moving heavy armour targets like tanks. This Beast will be used probably on AIR craft, or as a last resort on tanks. Is my guess.

Thank god i can get rid of those pesky planes. Here's hoping that being a Plasma based weapon it has some burn over time. So i can watch a Mosquito afterburn out of view, only to die to my DOT. Invisible EXP. Its the way of the future.
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Old 2012-02-24, 07:14 PM   [Ignore Me] #18
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Re: The Fission


Originally Posted by Gandhi View Post
Can we rename it The Danger of Love?
I think the "Vobla" is a much catchier and much more appropriate nickname.
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Old 2012-02-24, 07:17 PM   [Ignore Me] #19
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Re: The Fission


Originally Posted by Xaine View Post
Incoming nickname for this thing - 'The Fish'

'Slap em' with yo mackerel'
You, sir, gave me an wonderful idea for the game once we are in it. I can already see me globalling.
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Old 2012-02-24, 07:18 PM   [Ignore Me] #20
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Re: The Fission


Originally Posted by CaptainMaverik View Post
damn it, why does EVERY Vanu object have to have an awesome factor of 4.7 compared to NC stuff?
make that 47.7
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Old 2012-02-24, 07:20 PM   [Ignore Me] #21
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Re: The Fission


Originally Posted by basti View Post
You, sir, gave me an wonderful idea for the game once we are in it. I can already see me globalling.
I'm honoured to be your Muse.
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Old 2012-02-24, 07:21 PM   [Ignore Me] #22
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Re: The Fission


Originally Posted by CaptainMaverik View Post
make that 47.7
And just like last time, its the lazers.
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Old 2012-02-24, 07:26 PM   [Ignore Me] #23
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Re: The Fission


This would be cooler actually now that I think about it if it was like the Halo Fuel Rod Gun. Basically a mortar launcher. Have it act like the Tribes ascend Juggernaut gun, but instead make it do very little at close range and have it explode on contact after a distance.
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Old 2012-02-24, 07:29 PM   [Ignore Me] #24
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Re: The Fission


the lancer is now a 'one shot one kill' weapon of all units and vehicles in the game. Watch out.
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Old 2012-02-24, 07:39 PM   [Ignore Me] #25
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Re: The Fission


Originally Posted by Sirisian View Post
A lock-on weapon. As a VS player I'm disgusted. Make it laser guided like the NC weapon.
The AA Max was lock-on though.
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Old 2012-02-24, 07:44 PM   [Ignore Me] #26
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Re: The Fission


Originally Posted by SurgeonX View Post
The AA Max was lock-on though.
And I made posts in the past about how I'd prefer all factions have flak and laser guided AA (with player controlled detonation) among other posts. I've never been a big fan of lock-on weapons. It's kind of a lazy weapon for a "skilled" FPS game.

Flak has a lot of variables. Speed, rate of fire, spread among other things that really varies its range and usefulness. I hope the developers keep that in mind.

Last edited by Sirisian; 2012-02-24 at 07:46 PM.
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Old 2012-02-24, 07:49 PM   [Ignore Me] #27
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Old 2012-02-24, 07:49 PM   [Ignore Me] #28
Talek Krell
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Re: The Fission


Interesting. At the moment I'm thinking that this means there will be at least 2 AV weapons per empire. There's no reason for them to reference the Lancer if it isn't in the game, it would only confuse people not familiar with the original.

Given the lock on nature of it, I wonder if this is intended to be one of the infantry AA weapons that they promised.

Edit: Also, it looks awesome.
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Old 2012-02-24, 07:55 PM   [Ignore Me] #29
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Re: The Fission


Originally Posted by Sirisian View Post
I've never been a big fan of lock-on weapons. It's kind of a lazy weapon for a "skilled" FPS game.
Me neither, they're boring skill less weapons IMO.
That's why I love the Lancer so much.

Last edited by SurgeonX; 2012-02-24 at 07:57 PM.
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Old 2012-02-24, 08:05 PM   [Ignore Me] #30
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Re: The Fission


Originally Posted by SurgeonX View Post
Me neither, they're boring skill less weapons IMO.
That's why I love the Lancer so much.
I think battlefield has a nice system. However painful it can be at times. Recon classes should be able to paint targets, and lock on rockets fired by other players do their thing.

Im with you though, i still think the most effective counter measure to air vehicles should be flak emplacements. Preferably manned, but it always annoys me that theyre the first thing to go during a base assault. Hopefully Air turrets will stick around until the bases shields are dropped. I dont want o be running to man a turret only to see it blown up by 8 incoming reavers.
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