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Old 2012-03-21, 01:46 AM   [Ignore Me] #16
CutterJohn
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Re: Kerbal Space Program


Go above 150km so you can warp faster. Below 150 you only get 10x speed. Jumps to 50x above that.
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Old 2012-03-21, 03:48 PM   [Ignore Me] #17
TheBladeRoden
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Re: Kerbal Space Program


What are the differences between the demo and the full version?
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Old 2012-03-21, 06:43 PM   [Ignore Me] #18
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Re: Kerbal Space Program


Originally Posted by TheBladeRoden View Post
What are the differences between the demo and the full version?
Demo is locked in. It will only receive updates for bugs now.

Right now, theres not a huge difference. Things the demo lacks currently..

-Save missions in the middle. Not all that important currently, but will be great later on when they implement docking and other planets so you can build space stations or build ships in orbit.

-3 stock parts. The fuel and engine can be replaced by mods, but the moveable landing legs cannot be modded.

-Plugins. Scripted mod parts that have some seriously awesome effects. Right now there are wheels, autopilot plugins, a solar power/ion engine plugin, a plugin that lists FAR more orbital information. A couple plugins let you align in any of the 6 orientations on your orbit(pro/retrograde, +- Normal, +- Rad). Theres even a really cool plugin that estimates where you will land in the atmosphere, and what your orbit will be after an aerobraking maneuver.

The mod plugins are a major game changer, but if you just want to play the stock game, not much difference, yet.
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Old 2012-03-21, 06:59 PM   [Ignore Me] #19
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Re: Kerbal Space Program


I also heard the full version got a much nicer terrain engine in a recent update.
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Old 2012-03-21, 07:23 PM   [Ignore Me] #20
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Re: Kerbal Space Program


This is the full version. I had such a great time playing this the last week I got it.
Here is my first mission from tonight to that made it to the moon.
Lift off!

3rd stage ready to burn

Orbital burn!

perfect pre mun orbit flight plan

getting ready to decelerate I RULE!

fuck i hit the wrong button and detached the 3rd stage - I am going to fucking dieeeeeee

goddamn 20,000 mph incoming mun with just my lander moter??

hit it at 90,0000 mph

Last edited by MonsterBone; 2012-03-21 at 07:25 PM.
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Old 2012-03-21, 07:26 PM   [Ignore Me] #21
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Re: Kerbal Space Program


haha! Looks interesting
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Old 2012-03-21, 08:49 PM   [Ignore Me] #22
Whalenator
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Re: Kerbal Space Program


Originally Posted by MonsterBone View Post
This is the full version. I had such a great time playing this the last week I got it.
Here is my first mission from tonight to that made it to the moon.
Lift off!

3rd stage ready to burn

Orbital burn!

perfect pre mun orbit flight plan

getting ready to decelerate I RULE!

fuck i hit the wrong button and detached the 3rd stage - I am going to fucking dieeeeeee

goddamn 20,000 mph incoming mun with just my lander moter??

hit it at 90,0000 mph
I'm too poor to afford 1.4, so I ask...
Is that the new version or are those modded parts?
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Old 2012-03-21, 09:58 PM   [Ignore Me] #23
MonsterBone
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Re: Kerbal Space Program


Its version 1.4 ($15) with parts from the KSP forum.
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Old 2012-03-22, 11:17 PM   [Ignore Me] #24
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Re: Kerbal Space Program


And most mod parts will work with the demo, for now. Most of them were designed when the demo was just the latest version, which was 3 weeks ago.
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Old 2012-03-22, 11:31 PM   [Ignore Me] #25
Whalenator
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Re: Kerbal Space Program


First I was like





But then I was like



ಠ_ಠ
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Old 2012-03-23, 07:18 AM   [Ignore Me] #26
dachlatte
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Re: Kerbal Space Program


lets see some ship designs
this one isnt very useful but it looks kinda nice
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Old 2012-03-23, 09:24 AM   [Ignore Me] #27
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Re: Kerbal Space Program


Originally Posted by Whalenator View Post
First I was like





But then I was like



ಠ_ಠ
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Old 2012-03-23, 11:32 AM   [Ignore Me] #28
Skitrel
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Originally Posted by Zulthus View Post
I'd think there's nothing to fly into; it's just a very large ball of gas, no?
Sun is an object, crashed into it last night. It's not to scale though, about the same size as kerbal or whatever "earth" is.

Going to work on landing on it now, I think it can be done with a mun landing build, just have to burn out and fly there slowly on Max speed in order to have fuel for landing and flying back. Flying back will be a challenge though, won't be much fuel to slow down and missing the earth will be very easy.

Tapatalk.
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Old 2012-03-25, 08:03 AM   [Ignore Me] #29
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Re: Kerbal Space Program


After blowing up on the mun about 6-7 times now I have to say this game really needs a rewind feature
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Old 2012-03-25, 01:23 PM   [Ignore Me] #30
Whalenator
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Re: Kerbal Space Program


If you donate and get the new version you can save in-mid mission and retry.
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