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Old 2012-03-20, 06:10 PM   [Ignore Me] #16
WellWisherELF
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Re: Infiltrator Week


Originally Posted by Malorn View Post
But if they have something unique to bring to the table they might be worth having at the squad level. I've yet to see anything that warrants more than 1 per 30.
I recall Higby saying that infiltrators will have unique missions dealing with disabling certain generators (such as shields), that will be crucial for overall troop advancement.
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Old 2012-03-20, 06:21 PM   [Ignore Me] #17
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Re: Infiltrator Week


We so sexy

Last edited by Ghryphen; 2012-03-20 at 08:14 PM. Reason: Image broke website.
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Old 2012-03-20, 06:44 PM   [Ignore Me] #18
Bazilx
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Re: Infiltrator Week


I was so excited to play an infiltrator...

I will be rather upset if it is just as that page described, a WoW rogue in the game. No interesting hacking or other support roles, simply cloaking, shooting, dying repeat.
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Old 2012-03-20, 06:49 PM   [Ignore Me] #19
Cosmical
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Re: Infiltrator Week


Oh man i wanted to do an infiltrator comic aswell!! Send me a pic of the TR cloaker so i can start work onit
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Old 2012-03-20, 06:52 PM   [Ignore Me] #20
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Re: Infiltrator Week


Originally Posted by Cosmical View Post
Oh man i wanted to do an infiltrator comic aswell!! Send me a pic of the TR cloaker so i can start work onit
Dude, if you do a cloaker comic, you have to reference Pulp Fiction's gimp in relation to the TR.
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Old 2012-03-20, 06:57 PM   [Ignore Me] #21
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Re: Infiltrator Week


Originally Posted by Bazilx View Post
I was so excited to play an infiltrator...

I will be rather upset if it is just as that page described, a WoW rogue in the game. No interesting hacking or other support roles, simply cloaking, shooting, dying repeat.
Not sure if trolling...
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Old 2012-03-20, 07:03 PM   [Ignore Me] #22
Talek Krell
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Re: Infiltrator Week


Originally Posted by Malorn View Post
Seems like the real "value" of the infiltrator is to make the people who like stealth gameplay or sniping happy. Generally its not a role that is overly beneficial to teamwork.
I think it's just inherent to infiltrators. More medics mean more healing, more rexos mean more shooting, they increase linearly. Infiltrators have more of a diminishing returns setup. The more infils there are, the more actively the enemy will hunt them, and the less effectively they'll be able to do their jobs.

Just because they're a small part of a squad doesn't mean they can't be a critically important one though. The devs mentioned sticky cams as a grenade option at one point. Depending on how those work it would allow an infil to provide up to the moment intel on multiple areas of a battlefield, which amplifies the effectiveness of the rest of the squad. Cover from snipers and an invisible flanking group are both great ways to take out key assets like medics, and if they've made sabotage do interesting things (like open alternate routes) then they'll have that too.

You may never have very many, but I think infiltrator can be made as team oriented a role as any.
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Old 2012-03-20, 07:14 PM   [Ignore Me] #23
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Re: Infiltrator Week


Originally Posted by Malorn View Post
Other than long range effectiveness, why would a squad of heavy infantry want an infiltrator? I don't think a cloaking suit is a strong enough reason to take one. Auto-spotting hostiles for the squad might justify close-recon support, as would an EMP grenade.
It will depend on how they implement 'sabotage' in PS2. Personally, the write up is about as depressing as I could have imagined; They seem to be going the route of Global Agenda, with the idea that 'recon' cloakers are just invisible shooters. If that if is truly the case; the best we're going to see ingame is a updated version of PS1's classic amp-tards, and I agree that is a waste of an player class. However, there is always the chance that the write up was punched out by some marketing guy with only a vauge idea of what cloakers are supposed to be able to do...

Going under that assumption, I'd say the value a cloaker gives to a squad of heavy infantry is he can sneak behind enemy lines and coordinate a particular sabotage event at the same time as their attack. Something akin to "hey guys, I'm in position to disrupt their spawns in 45 seconds; get ready for a big push."

This is what we had in PS1, what with gen drops, and hacks on bases and whatnot, and it worked pretty well; IMHO. Certain cloakers could turn the tide of an entire battle just by showing up and pulling a few well planned, well organized maneuvers (I'd like to think I speak from experience on this one). After all, it's not just about blowing the generator, or dropping the spawns; as an infiltrator you also need to have heavy grunts close by to support you as soon as you've done the dirty work, or else your hijinks will be undone in a matter of seconds.
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Old 2012-03-20, 07:17 PM   [Ignore Me] #24
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Re: Infiltrator Week


Depending on how the "scout rifles" work out and the ability to turn the sniper rifles into more of a dedicated marksman rifle infiltrators could be highly effective in the mid range. Add in some good team oriented equipment and you've got something you want a couple of in any squad.

In BF3, for instance, recon can be quite valuable in a mid-range firefight rocking the semi-auto snipers w/ 4x or dot scopes and indispensable for the team by providing SOFLAMs.
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Old 2012-03-20, 07:39 PM   [Ignore Me] #25
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Re: Infiltrator Week


Im slightly worried about that strength/power consumption balance it mentioned aswell, dont think i like the idea of having to hop from cover to cover to recharge clock.

In reply to the "what can cloakers do" that im too lazy to go back and quote, think of a cloaker like a ferret in your trousers, its very hard to concentrate on anything else when you know its there!
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Old 2012-03-20, 07:46 PM   [Ignore Me] #26
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Re: Infiltrator Week


Originally Posted by Juneau View Post
Im slightly worried about that strength/power consumption balance it mentioned aswell, dont think i like the idea of having to hop from cover to cover to recharge clock.

In reply to the "what can cloakers do" that im too lazy to go back and quote, think of a cloaker like a ferret in your trousers, its very hard to concentrate on anything else when you know its there!
I'm thinking that it will work more similarly to Supreme Commander's resource system: Certain items or abilities drain X amount from your pool of energy, Z. Your reactor produces Y amount. If X is greater than Y, then Z will eventually reach 0. If X is equal or lesser to Y, then your pool will remain full and will not result in an unwanted uncloaking.

So what I'm thinking is that carrying a sniper rifle will result in X being greater than Y, but carrying just a knife will have X equal or lesser to Y.
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Old 2012-03-20, 07:47 PM   [Ignore Me] #27
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Re: Infiltrator Week


Originally Posted by Skitrel View Post
ROFL, at first I was like... this is lame... but it turned out to be super funny.

As for my contribution... Why all this angst against infils? They are a good role. I like the idea of being able to stealth around as a sniper now. Its going to be awesome and fair, ill be about to reach out and put a hurt on someone and if they are quick enough or smart enough they will have there chance to get an easy kill on me as I will naturally have little to no armor if spotted.

Last edited by Synapses; 2012-03-20 at 07:52 PM.
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Old 2012-03-20, 07:51 PM   [Ignore Me] #28
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Re: Infiltrator Week


Originally Posted by Synapses View Post
ROFL, at first I was like... this is lame... but it turned out to be super funny.
What? There are people that haven't seen everything Monty Python have ever made?

You have some the best comedy in the world to catch up on.
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Old 2012-03-20, 07:53 PM   [Ignore Me] #29
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Re: Infiltrator Week


Finally, I really hope to see how ES sniper rifles look like...
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2012-03-20, 07:54 PM   [Ignore Me] #30
Figment
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Re: Infiltrator Week


Originally Posted by Skitrel View Post
Everyone does, Enclave doesn't currently see the infiltrator as a worthwhile unit at all. One or two incredibly good snipers might be beneficial, obviously the point being that they have to be genuinely of the exceptionally skilled group for it to be worthwhile, otherwise, no.





I concur with Knocky, The Enclave sounds like a lot of fun to fight against. Basically due to what Mouser said.

Last edited by Figment; 2012-03-20 at 07:55 PM.
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