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2011-05-19, 01:10 PM | [Ignore Me] #17 | ||
Brigadier General
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Well, this is very interesting indeed. It's kind of hard to tell what we are looking at, but the rough quality of it makes me think the map is either a very early draft of the real map, or it's just a made up example of the general idea behind the maps.
Also 4km x 4km sounds like a pretty decent size, but I'd like to know what that is in relation to the current maps. If it's like Oshur islands, then it will not even be close to "massive" enough and it will be the biggest disappointment in my gaming life. I still have faith that they will stay true to the massive scale. SOE has said thats what made Planetside great, so they want to keep that or go bigger. Could it be another lie, and PS:N is just another Global Agenda? I guess, but they can't be THAT stupid....right? |
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2011-05-19, 03:01 PM | [Ignore Me] #20 | ||
Colonel
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The size change could be a move to keep the battles more compact. (I mean currently most of the battlefield is rarely used. You fight in one spot for a few hours). Or it's because the larger maps won't work with the PS3's hardware.
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2011-05-19, 04:47 PM | [Ignore Me] #23 | |||
Colonel
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However! I see your point. We're supposed to be having larger battles so why would the maps shrink? I want 1000 players at least. |
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2011-05-19, 05:04 PM | [Ignore Me] #24 | |||
Staff Sergeant
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Old oshur, fors, amerish, cery, esamir, solsar... all the smallest conts and all the most fun to fight on. Sounds good to me. |
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2011-05-19, 05:08 PM | [Ignore Me] #25 | |||
First Sergeant
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maybe i was just lucky, but i remember year one spending almost as much time in the wilderness fighting as in bases. |
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2011-05-19, 05:13 PM | [Ignore Me] #26 | |||
First Lieutenant
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The cont size on most conts was about right. Ish may be a bit big but it also had a ton of bases. Knowing vehicle flight speeds, you could do a few timed runs on a few conts to get a rough idea on the current sizes. And i hope to god they arent doin anything based on what a crappy PS3 can handle, those things are so massively outdated and old its not worth the loss in quality. The abysmally low RAM alone holds em back big time, not to mention the ancient graphics cards they have. (7800 gt approx) Last edited by BorisBlade; 2011-05-19 at 05:15 PM. |
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2011-05-19, 06:33 PM | [Ignore Me] #28 | ||||
Also don't forget the bit up at the top. "#Planetside2 today for the first time since the exposure of its contents I share with you a map, which is "planetside2" R & D." I dunno what he means by R&D. I mean, I know what R&D stands for but I'm not sure what he means in context by inclusion. He could mean it's in pre-development or development.
I don't know what the current map sizes are - and by that I mean the actual usable area. Continents don't take up the entire zone, there's still the water on the edge of the map before you fall into the sea. Last edited by Firefly; 2011-05-19 at 06:36 PM. |
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2011-05-19, 06:57 PM | [Ignore Me] #29 | |||
Brigadier General
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Basically, I'm more anxious to see the maps than I am about anything. I'd like to see more bottlenecks and tactical terrain, and if this sketch is any indication, it looks like thats what they are going for. I'm really hoping we get to see the landscape sooner rather than later. |
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2011-05-19, 08:01 PM | [Ignore Me] #30 | |||
Sergeant
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Bookmarks |
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